added support for multiple user game data directories
[rocksndiamonds.git] / src / libgame / sdl.c
index 9755aaa492a33912ed19d9d2bef685d072421e97..4108b2b531c533825c092df0ceab9fb1fd596d90 100644 (file)
@@ -2709,7 +2709,7 @@ void SDLInitJoysticks(void)
   boolean print_warning = !sdl_joystick_subsystem_initialized;
   char *mappings_file_base = getPath2(options.conf_directory,
                                      GAMECONTROLLER_BASENAME);
   boolean print_warning = !sdl_joystick_subsystem_initialized;
   char *mappings_file_base = getPath2(options.conf_directory,
                                      GAMECONTROLLER_BASENAME);
-  char *mappings_file_user = getPath2(getUserGameDataDir(),
+  char *mappings_file_user = getPath2(getMainUserGameDataDir(),
                                      GAMECONTROLLER_BASENAME);
   int num_mappings;
   int i;
                                      GAMECONTROLLER_BASENAME);
   int num_mappings;
   int i;