#endif
}
-void ReloadCustomArtworkFiles(struct ArtworkListInfo *artwork_info)
+void ReloadCustomArtworkList(struct ArtworkListInfo *artwork_info)
{
static struct
{
struct ArtworkConfigInfo *config_list = artwork_info->config_list;
int i;
-#if 0
- Delay(5000);
-#endif
-
-#if 0
- printf("DEBUG: reloading sounds '%s' ...\n",artwork.snd_current_identifier);
-#endif
-
LoadArtworkConfig(artwork_info);
if (draw_init[artwork_info->type].do_it)
#endif
}
+void FreeCustomArtworkList(struct ArtworkListInfo *artwork_info)
+{
+ int i;
+
+ if (artwork_info->artwork_list == NULL)
+ return;
+
+#if 0
+ printf("%s: FREEING ARTWORK ...\n",
+ IS_CHILD_PROCESS(audio.mixer_pid) ? "CHILD" : "PARENT");
+#endif
+
+ for(i=0; i<artwork_info->num_list_entries; i++)
+ deleteArtworkListEntry(artwork_info, &artwork_info->artwork_list[i]);
+
+#if 0
+ printf("%s: FREEING ARTWORK -- DONE\n",
+ IS_CHILD_PROCESS(audio.mixer_pid) ? "CHILD" : "PARENT");
+#endif
+
+ free(artwork_info->artwork_list);
+
+ artwork_info->artwork_list = NULL;
+ artwork_info->num_list_entries = 0;
+}
+
/* ========================================================================= */
/* functions only needed for non-Unix (non-command-line) systems */