move function for getting program base directory to appropriate source file
[rocksndiamonds.git] / src / libgame / misc.c
index 7ac8d566362aef4a052b16909e9d1a3b3f92e963..701d38fb83b3b1c246aa375634f504538b9f0452 100644 (file)
@@ -696,45 +696,6 @@ char *getBasePath(char *filename)
   return basepath;
 }
 
-static char *getProgramMainDataPath(char *command_filename, char *base_path)
-{
-  /* check if the program's main data base directory is configured */
-  if (!strEqual(base_path, "."))
-    return base_path;
-
-  /* if the program is configured to start from current directory (default),
-     determine program package directory from program binary (some versions
-     of KDE/Konqueror and Mac OS X (especially "Mavericks") apparently do not
-     set the current working directory to the program package directory) */
-  char *main_data_path = getBasePath(command_filename);
-
-#if defined(PLATFORM_MACOSX)
-  if (strSuffix(main_data_path, MAC_APP_BINARY_SUBDIR))
-  {
-    char *main_data_path_old = main_data_path;
-
-    // cut relative path to Mac OS X application binary directory from path
-    main_data_path[strlen(main_data_path) -
-                  strlen(MAC_APP_BINARY_SUBDIR)] = '\0';
-
-    // cut trailing path separator from path (but not if path is root directory)
-    if (strSuffix(main_data_path, "/") && !strEqual(main_data_path, "/"))
-      main_data_path[strlen(main_data_path) - 1] = '\0';
-
-    // replace empty path with current directory
-    if (strEqual(main_data_path, ""))
-      main_data_path = ".";
-
-    // add relative path to Mac OS X application resources directory to path
-    main_data_path = getPath2(main_data_path, MAC_APP_FILES_SUBDIR);
-
-    free(main_data_path_old);
-  }
-#endif
-
-  return main_data_path;
-}
-
 
 /* ------------------------------------------------------------------------- */
 /* various string functions                                                  */