{
unsigned long actual_frame_counter = FrameCounter;
- if (actual_frame_counter < *frame_counter_var+frame_delay &&
+ if (actual_frame_counter < *frame_counter_var + frame_delay &&
actual_frame_counter >= *frame_counter_var)
- return(FALSE);
+ return FALSE;
*frame_counter_var = actual_frame_counter;
- return(TRUE);
+
+ return TRUE;
}
boolean DelayReached(unsigned long *counter_var,
if (actual_counter < *counter_var + delay &&
actual_counter >= *counter_var)
- return(FALSE);
+ return FALSE;
*counter_var = actual_counter;
- return(TRUE);
+
+ return TRUE;
}
void WaitUntilDelayReached(unsigned long *counter_var, unsigned long delay)