improved support for game controllers and joysticks
[rocksndiamonds.git] / src / libgame / joystick.h
index c7f65febe498c88f1c052b11abb82c5861a195f7..f3be29545672d5e2b636ba5b2ec17ab4d3f1c7db 100644 (file)
 /* get these values from the program 'js' from the joystick package, */
 /* set JOYSTICK_PERCENT to a threshold appropriate for your joystick */
 
-#if defined(TARGET_SDL)
-#define JOYSTICK_XLEFT         -32767
+#define JOYSTICK_MAX_AXIS_POS  32767
+
+#define JOYSTICK_XLEFT         -JOYSTICK_MAX_AXIS_POS
 #define JOYSTICK_XMIDDLE       0
-#define JOYSTICK_XRIGHT                32767
-#define JOYSTICK_YUPPER                -32767
+#define JOYSTICK_XRIGHT                +JOYSTICK_MAX_AXIS_POS
+#define JOYSTICK_YUPPER                -JOYSTICK_MAX_AXIS_POS
 #define JOYSTICK_YMIDDLE       0
-#define JOYSTICK_YLOWER                32767
-#else
-#define JOYSTICK_XLEFT         1
-#define JOYSTICK_XMIDDLE       128
-#define JOYSTICK_XRIGHT                255
-#define JOYSTICK_YUPPER                1
-#define JOYSTICK_YMIDDLE       128
-#define JOYSTICK_YLOWER                255
-#endif
+#define JOYSTICK_YLOWER                +JOYSTICK_MAX_AXIS_POS
 
 #define JOYSTICK_PERCENT       25
 
@@ -77,6 +70,7 @@ char *getDeviceNameFromJoystickNr(int);
 
 void CheckJoystickData(void);
 int Joystick(int);
+int JoystickExt(int, boolean);
 int JoystickButton(int);
 int AnyJoystick(void);
 int AnyJoystickButton(void);