added editor settings if Sokoban fields and objects need to be solved
[rocksndiamonds.git] / src / libgame / image.h
index 25b83ce5c551d1b162a39f8bf6b5378d48ffb14b..a9185adae473b76e1d412c28d31bff5df065e4dc 100644 (file)
@@ -52,7 +52,7 @@
                                         0)
 
 
-int getImageListSize();
+int getImageListSize(void);
 struct FileInfo *getImageListEntryFromImageID(int);
 Bitmap **getBitmapsFromImageID(int);
 int getOriginalImageWidthFromImageID(int);
@@ -60,18 +60,18 @@ int getOriginalImageHeightFromImageID(int);
 char *getTokenFromImageID(int);
 char *getFilenameFromImageID(int);
 int getImageIDFromToken(char *);
-char *getImageConfigFilename();
-int getImageListPropertyMappingSize();
-struct PropertyMapping *getImageListPropertyMapping();
+char *getImageConfigFilename(void);
+int getImageListPropertyMappingSize(void);
+struct PropertyMapping *getImageListPropertyMapping(void);
 void InitImageList(struct ConfigInfo *, int, struct ConfigTypeInfo *,
                   char **, char **, char **, char **, char **);
 
-void ReloadCustomImages();
+void ReloadCustomImages(void);
 void CreateImageWithSmallImages(int, int, int);
 void CreateImageTextures(int);
-void FreeAllImageTextures();
+void FreeAllImageTextures(void);
 void ScaleImage(int, int);
 
-void FreeAllImages();
+void FreeAllImages(void);
 
-#endif /* IMAGE_H */
+#endif // IMAGE_H