fixed re-initialization of textures after change of renderer
[rocksndiamonds.git] / src / libgame / image.h
index adcc9e65dff01f53faa6110e36dc146657cb8863..76ff3509fa583b24f60229d15f3644cb09387d74 100644 (file)
 #define IMG_BITMAP_STANDARD    IMG_BITMAP_32x32
 
 
+#define GET_BITMAP_ID_FROM_TILESIZE(x) ((x) ==  1 ? IMG_BITMAP_1x1   : \
+                                        (x) ==  2 ? IMG_BITMAP_2x2   : \
+                                        (x) ==  4 ? IMG_BITMAP_4x4   : \
+                                        (x) ==  8 ? IMG_BITMAP_8x8   : \
+                                        (x) == 16 ? IMG_BITMAP_16x16 : \
+                                        (x) == 32 ? IMG_BITMAP_32x32 : \
+                                        IMG_BITMAP_CUSTOM)
+
+#define GET_TILESIZE_FROM_BITMAP_ID(x) ((x) == IMG_BITMAP_1x1   ? 1  : \
+                                        (x) == IMG_BITMAP_2x2   ? 2  : \
+                                        (x) == IMG_BITMAP_4x4   ? 4  : \
+                                        (x) == IMG_BITMAP_8x8   ? 8  : \
+                                        (x) == IMG_BITMAP_16x16 ? 16 : \
+                                        (x) == IMG_BITMAP_32x32 ? 32 : \
+                                        0)
+
+
 int getImageListSize();
 struct FileInfo *getImageListEntryFromImageID(int);
 Bitmap **getBitmapsFromImageID(int);
@@ -50,6 +67,8 @@ void InitImageList(struct ConfigInfo *, int, struct ConfigTypeInfo *,
 
 void ReloadCustomImages();
 void CreateImageWithSmallImages(int, int, int);
+void CreateImageTextures(int);
+void FreeAllImageTextures();
 void ScaleImage(int, int);
 
 void FreeAllImages();