fixed re-initialization of textures after change of renderer
[rocksndiamonds.git] / src / libgame / image.h
index 2d970823451c9a5d4a587853f2739d4b3cff21bb..76ff3509fa583b24f60229d15f3644cb09387d74 100644 (file)
@@ -68,7 +68,7 @@ void InitImageList(struct ConfigInfo *, int, struct ConfigTypeInfo *,
 void ReloadCustomImages();
 void CreateImageWithSmallImages(int, int, int);
 void CreateImageTextures(int);
-void ReCreateImageTextures(int);
+void FreeAllImageTextures();
 void ScaleImage(int, int);
 
 void FreeAllImages();