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added custom graphics properties to define image and in-game tile size
[rocksndiamonds.git]
/
src
/
libgame
/
image.c
diff --git
a/src/libgame/image.c
b/src/libgame/image.c
index 36fd184aea85bf46c777755c73c2132f5e193f6d..7f8302fcc2605101fdaae9f404367b7272dbe26f 100644
(file)
--- a/
src/libgame/image.c
+++ b/
src/libgame/image.c
@@
-260,14
+260,14
@@
void ReloadCustomImages()
print_timestamp_done("ReloadCustomImages");
}
print_timestamp_done("ReloadCustomImages");
}
-void CreateImageWithSmallImages(int pos, int zoom_factor)
+void CreateImageWithSmallImages(int pos, int zoom_factor
, int tile_size
)
{
ImageInfo *img_info = getImageInfoEntryFromImageID(pos);
if (img_info == NULL || img_info->contains_small_images)
return;
{
ImageInfo *img_info = getImageInfoEntryFromImageID(pos);
if (img_info == NULL || img_info->contains_small_images)
return;
- CreateBitmapWithSmallBitmaps(img_info->bitmap, zoom_factor);
+ CreateBitmapWithSmallBitmaps(img_info->bitmap, zoom_factor
, tile_size
);
img_info->contains_small_images = TRUE;
img_info->scaled_up = TRUE;
img_info->contains_small_images = TRUE;
img_info->scaled_up = TRUE;