added support for special media buttons on Amazon Fire TV remote control
[rocksndiamonds.git] / src / libgame / image.c
index 7fc7e2b82bca4edbaad546b5e996ac623b545658..699093b7b7ebb718e6a6d74144ba3c5b81caada8 100644 (file)
@@ -25,6 +25,7 @@ struct ImageInfo
   int original_height;                 /* original image file height */
 
   boolean contains_small_images;       /* set after adding small images */
+  boolean contains_textures;           /* set after adding GPU textures */
   boolean scaled_up;                   /* set after scaling up */
 
   int conf_tile_size;                  /* tile size as defined in config */
@@ -56,6 +57,7 @@ static void *Load_Image(char *filename)
   img_info->original_height = img_info->bitmaps[IMG_BITMAP_STANDARD]->height;
 
   img_info->contains_small_images = FALSE;
+  img_info->contains_textures = FALSE;
   img_info->scaled_up = FALSE;
 
   img_info->conf_tile_size = 0;                // will be set later
@@ -138,6 +140,13 @@ char *getTokenFromImageID(int graphic)
   return (file_list != NULL ? file_list->token : NULL);
 }
 
+char *getFilenameFromImageID(int graphic)
+{
+  struct FileInfo *file_list = getImageListEntryFromImageID(graphic);
+
+  return (file_list != NULL ? file_list->filename : NULL);
+}
+
 int getImageIDFromToken(char *token)
 {
   struct FileInfo *file_list = image_info->file_list;
@@ -349,6 +358,39 @@ void CreateImageWithSmallImages(int pos, int zoom_factor, int tile_size)
   setString(&img_info->leveldir, leveldir_current->identifier);
 }
 
+void CreateImageTextures(int pos)
+{
+  ImageInfo *img_info = getImageInfoEntryFromImageID(pos);
+
+  if (img_info == NULL || img_info->contains_textures)
+    return;
+
+  CreateBitmapTextures(img_info->bitmaps);
+
+  img_info->contains_textures = TRUE;
+}
+
+void FreeImageTextures(int pos)
+{
+  ImageInfo *img_info = getImageInfoEntryFromImageID(pos);
+
+  if (img_info == NULL || !img_info->contains_textures)
+    return;
+
+  FreeBitmapTextures(img_info->bitmaps);
+
+  img_info->contains_textures = FALSE;
+}
+
+void FreeAllImageTextures()
+{
+  int num_images = getImageListSize();
+  int i;
+
+  for (i = 0; i < num_images; i++)
+    FreeImageTextures(i);
+}
+
 void ScaleImage(int pos, int zoom_factor)
 {
   ImageInfo *img_info = getImageInfoEntryFromImageID(pos);