added re-initialization of textures after change of renderer
[rocksndiamonds.git] / src / libgame / image.c
index 2275bc73544b657313149d1cc9652c4a40484b0f..16b4574dab2022311cca9d25931efb07c16f56c5 100644 (file)
@@ -351,11 +351,11 @@ void CreateImageWithSmallImages(int pos, int zoom_factor, int tile_size)
   setString(&img_info->leveldir, leveldir_current->identifier);
 }
 
-void CreateImageTextures(int pos)
+static void CreateImageTexturesExt(int pos, boolean force)
 {
   ImageInfo *img_info = getImageInfoEntryFromImageID(pos);
 
-  if (img_info == NULL || img_info->contains_textures)
+  if (img_info == NULL || (img_info->contains_textures && !force))
     return;
 
   CreateBitmapTextures(img_info->bitmaps);
@@ -363,6 +363,16 @@ void CreateImageTextures(int pos)
   img_info->contains_textures = TRUE;
 }
 
+void CreateImageTextures(int pos)
+{
+  CreateImageTexturesExt(pos, FALSE);
+}
+
+void ReCreateImageTextures(int pos)
+{
+  CreateImageTexturesExt(pos, TRUE);
+}
+
 void ScaleImage(int pos, int zoom_factor)
 {
   ImageInfo *img_info = getImageInfoEntryFromImageID(pos);