gi->height - 2 * border_y);
/* gadget text value */
+#if 1
+ DrawTextBuffer(gi->x + border_x, gi->y + border_y, gi->textarea.value,
+ font_nr, gi->textarea.xsize, -1, gi->textarea.ysize, 0,
+ BLIT_ON_BACKGROUND, FALSE, FALSE, FALSE);
+#else
DrawTextToTextArea(gi->x + border_x, gi->y + border_y,
gi->textarea.value, font_nr, gi->textarea.xsize,
gi->textarea.xsize, gi->textarea.ysize,
BLIT_ON_BACKGROUND);
+#endif
cursor_letter = gi->textarea.value[gi->textarea.cursor_position];
cursor_string[0] = (cursor_letter != '\0' ? cursor_letter : ' ');
boolean HandleGadgets(int mx, int my, int button)
{
- static unsigned long pressed_delay = 0;
- static unsigned long pressed_delay_value = GADGET_FRAME_DELAY;
+ static unsigned int pressed_delay = 0;
+ static unsigned int pressed_delay_value = GADGET_FRAME_DELAY;
static int last_button = 0;
static int last_mx = 0, last_my = 0;
static int pressed_mx = 0, pressed_my = 0;