{
switch(tag)
{
+ case GDI_IMAGE_ID:
+ gi->image_id = va_arg(ap, int);
+ break;
+
case GDI_CUSTOM_ID:
gi->custom_id = va_arg(ap, int);
break;
/* always start with reliable default values */
new_gadget->id = getNewGadgetID();
+ new_gadget->image_id = -1;
new_gadget->callback_info = default_callback_info;
new_gadget->callback_action = default_callback_action;
new_gadget->active = TRUE;
void ClickOnGadget(struct GadgetInfo *gi, int button)
{
- if (!gi->mapped)
+ if (gi == NULL || gi->deactivated || !gi->mapped)
return;
/* simulate releasing mouse button over last gadget, if still pressed */