boolean HandleGadgets(int mx, int my, int button)
{
static unsigned long pressed_delay = 0;
+ static unsigned long pressed_delay_value = GADGET_FRAME_DELAY;
static int last_button = 0;
static int last_mx = 0, last_my = 0;
static int pressed_mx = 0, pressed_my = 0;
(button != 0 && last_gi != NULL && new_gi == last_gi);
gadget_pressed_delay_reached =
- DelayReached(&pressed_delay, GADGET_FRAME_DELAY);
+ DelayReached(&pressed_delay, pressed_delay_value);
gadget_released = (release_event && last_gi != NULL);
gadget_released_inside = (gadget_released && new_gi == last_gi);
if ((gadget_pressed) ||
(gadget_pressed_repeated && gadget_pressed_delay_reached))
{
+ if (gadget_pressed) /* gadget pressed the first time */
+ {
+ /* initialize delay counter */
+ DelayReached(&pressed_delay, 0);
+
+ /* start gadget delay with longer delay after first click on gadget */
+ pressed_delay_value = GADGET_FRAME_DELAY_FIRST;
+ }
+ else /* gadget hold pressed for some time */
+ {
+ /* after first repeated gadget click, continue with shorter delay value */
+ pressed_delay_value = GADGET_FRAME_DELAY;
+ }
+
if (gi->type & GD_TYPE_SCROLLBAR && !gadget_dragging)
{
int mpos = (gi->type == GD_TYPE_SCROLLBAR_HORIZONTAL ? mx : my);
gi->event.button = button;
gi->event.off_borders = FALSE;
- /* initialize delay counter */
- DelayReached(&pressed_delay, 0);
-
if (gi->event_mask & GD_EVENT_PRESSED)
gi->callback_action(gi);
}
{
gi->event.type = GD_EVENT_PRESSED;
-#if 1
if (gi->event_mask & GD_EVENT_REPEATED && gadget_pressed_delay_reached)
gi->callback_action(gi);
-#else
- if (gi->event_mask & GD_EVENT_REPEATED &&
- DelayReached(&pressed_delay, GADGET_FRAME_DELAY))
- gi->callback_action(gi);
-#endif
}
if (gadget_moving)