added enabling/disabling virtual button overlay depending on input events
[rocksndiamonds.git] / src / libgame / Makefile
index b756b27d4f830429fc44b5b1498ba889f1d454be..4693c226a9529311c092778ba9516382afecabf3 100644 (file)
@@ -1,35 +1,51 @@
-#=============================================================================#
-# Makefile for Artsoft Retro-Game Library                                     #
-# (c) 1994-2000 Holger Schemel, info@artsoft.org                              #
-#=============================================================================#
+# =============================================================================
+# Rocks'n'Diamonds - McDuffin Strikes Back!
+# -----------------------------------------------------------------------------
+# (c) 1995-2014 by Artsoft Entertainment
+#                  Holger Schemel
+#                  info@artsoft.org
+#                  http://www.artsoft.org/
+# -----------------------------------------------------------------------------
+# src/libgame/Makefile
+# =============================================================================
+
+# -----------------------------------------------------------------------------
+# configuration
+# -----------------------------------------------------------------------------
 
 SRCS = system.c        \
        gadgets.c       \
        text.c          \
        sound.c         \
-       pcx.c           \
+       joystick.c      \
+       snapshot.c      \
        image.c         \
        random.c        \
+       hash.c          \
+       setup.c         \
        misc.c          \
-       msdos.c         \
-       x11.c           \
        sdl.c
 
 OBJS = system.o        \
        gadgets.o       \
        text.o          \
        sound.o         \
-       pcx.o           \
+       snapshot.o      \
+       joystick.o      \
        image.o         \
        random.o        \
+       hash.o          \
+       setup.o         \
        misc.o          \
-       msdos.o         \
-       x11.o           \
        sdl.o
 
 LIBGAME = libgame.a
 
 
+# -----------------------------------------------------------------------------
+# build targets
+# -----------------------------------------------------------------------------
+
 all: $(LIBGAME)
 
 $(LIBGAME): $(OBJS)
@@ -44,9 +60,9 @@ clean:
        $(RM) $(LIBGAME)
 
 
-#-----------------------------------------------------------------------------#
-# development only stuff                                                      #
-#-----------------------------------------------------------------------------#
+# -----------------------------------------------------------------------------
+# development only
+# -----------------------------------------------------------------------------
 
 depend:
        for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend