rnd-20020323-2-src
[rocksndiamonds.git] / src / joystick.c
diff --git a/src/joystick.c b/src/joystick.c
deleted file mode 100644 (file)
index 2ad9cb8..0000000
+++ /dev/null
@@ -1,521 +0,0 @@
-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
-*----------------------------------------------------------*
-* (c) 1995-2001 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* joystick.c                                               *
-***********************************************************/
-
-#if defined(PLATFORM_FREEBSD)
-#include <machine/joystick.h>
-#endif
-
-#include "libgame/libgame.h"
-
-#include "joystick.h"
-
-#define TRANSLATE_JOYSYMBOL_TO_JOYNAME 0
-#define TRANSLATE_JOYNAME_TO_JOYSYMBOL 1
-
-void translate_joyname(int *joysymbol, char **name, int mode)
-{
-  static struct
-  {
-    int joysymbol;
-    char *name;
-  } translate_joy[] =
-  {
-    { JOY_LEFT,                "joystick_left" },
-    { JOY_RIGHT,       "joystick_right" },
-    { JOY_UP,          "joystick_up" },
-    { JOY_DOWN,                "joystick_down" },
-    { JOY_BUTTON_1,    "joystick_button_1" },
-    { JOY_BUTTON_2,    "joystick_button_2" },
-  };
-
-  int i;
-
-  if (mode == TRANSLATE_JOYSYMBOL_TO_JOYNAME)
-  {
-    *name = "[undefined]";
-
-    for (i=0; i<6; i++)
-    {
-      if (*joysymbol == translate_joy[i].joysymbol)
-      {
-       *name = translate_joy[i].name;
-       break;
-      }
-    }
-  }
-  else if (mode == TRANSLATE_JOYNAME_TO_JOYSYMBOL)
-  {
-    *joysymbol = 0;
-
-    for (i=0; i<6; i++)
-    {
-      if (strcmp(*name, translate_joy[i].name) == 0)
-      {
-       *joysymbol = translate_joy[i].joysymbol;
-       break;
-      }
-    }
-  }
-}
-
-char *getJoyNameFromJoySymbol(int joysymbol)
-{
-  char *name;
-
-  translate_joyname(&joysymbol, &name, TRANSLATE_JOYSYMBOL_TO_JOYNAME);
-  return name;
-}
-
-int getJoySymbolFromJoyName(char *name)
-{
-  int joysymbol;
-
-  translate_joyname(&joysymbol, &name, TRANSLATE_JOYNAME_TO_JOYSYMBOL);
-  return joysymbol;
-}
-
-int getJoystickNrFromDeviceName(char *device_name)
-{
-  char c;
-  int joystick_nr = 0;
-
-  if (device_name == NULL || device_name[0] == '\0')
-    return 0;
-
-  c = device_name[strlen(device_name) - 1];
-
-  if (c >= '0' && c <= '9')
-    joystick_nr = (int)(c - '0');
-
-  if (joystick_nr < 0 || joystick_nr >= MAX_PLAYERS)
-    joystick_nr = 0;
-
-  return joystick_nr;
-}
-
-#if !defined(PLATFORM_MSDOS)
-static int JoystickPosition(int middle, int margin, int actual)
-{
-  long range, pos;
-  int percentage;
-
-  if (margin < middle && actual > middle)
-    return 0;
-  if (margin > middle && actual < middle)
-    return 0;
-
-  range = ABS(margin - middle);
-  pos = ABS(actual - middle);
-  percentage = (int)(pos * 100 / range);
-
-  if (percentage > 100)
-    percentage = 100;
-
-  return percentage;
-}
-#endif
-
-#if defined(TARGET_SDL)
-
-static SDL_Joystick *sdl_joystick[MAX_PLAYERS] = { NULL, NULL, NULL, NULL };
-static int sdl_js_axis[MAX_PLAYERS][2]   = { {0, 0}, {0, 0}, {0, 0}, {0, 0} };
-static int sdl_js_button[MAX_PLAYERS][2] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} };
-
-SDL_Joystick *Get_SDL_Joystick(int nr)
-{
-  return sdl_joystick[nr];
-}
-
-boolean Open_SDL_Joystick(int nr)
-{
-  if (nr < 0 || nr > MAX_PLAYERS)
-    return FALSE;
-
-  return ((sdl_joystick[nr] = SDL_JoystickOpen(nr)) == NULL ? FALSE : TRUE);
-}
-
-void Close_SDL_Joystick(int nr)
-{
-  if (nr < 0 || nr > MAX_PLAYERS)
-    return;
-
-  SDL_JoystickClose(sdl_joystick[nr]);
-}
-
-boolean Check_SDL_JoystickOpened(int nr)
-{
-  if (nr < 0 || nr > MAX_PLAYERS)
-    return FALSE;
-
-  return (SDL_JoystickOpened(nr) ? TRUE : FALSE);
-}
-
-void HandleJoystickEvent(Event *event)
-{
-  switch(event->type)
-  {
-    case SDL_JOYAXISMOTION:
-      if (event->jaxis.axis < 2)
-      {
-       sdl_js_axis[event->jaxis.which][event->jaxis.axis]= event->jaxis.value;
-
-#if 0
-       printf("js_%d %s-axis: %d\n",
-              event->jaxis.which,
-              (event->jaxis.axis == 0 ? "x" : "y"),
-              event->jaxis.value);
-#endif
-      }
-      break;
-
-    case SDL_JOYBUTTONDOWN:
-      if (event->jbutton.button < 2)
-      {
-       sdl_js_button[event->jbutton.which][event->jbutton.button] = TRUE;
-
-#if 0
-        printf("js_%d button %d: pressed\n",
-              event->jbutton.which,
-              event->jbutton.button);
-#endif
-      }
-      break;
-
-    case SDL_JOYBUTTONUP:
-      if (event->jbutton.button < 2)
-      {
-       sdl_js_button[event->jbutton.which][event->jbutton.button] = FALSE;
-
-#if 0
-        printf("js_%d button %d: released\n",
-              event->jbutton.which,
-              event->jbutton.button);
-#endif
-      }
-      break;
-
-    default:
-      break;
-  }
-}
-
-int Get_SDL_Joystick_Axis(int nr, int axis)
-{
-  if (nr < 0 || nr > MAX_PLAYERS)
-    return 0;
-
-  if (axis < 0 || axis > 1)
-    return 0;
-
-  return sdl_js_axis[nr][axis];
-}
-
-void CheckJoystickData()
-{
-}
-
-int Joystick(int player_nr)
-{
-  int joystick_nr = stored_player[player_nr].joystick_fd;
-  int js_x,js_y, js_b1,js_b2;
-  int left, right, up, down;
-  int result = 0;
-
-  if (joystick_status == JOYSTICK_OFF)
-    return 0;
-
-  if (game_status == SETUPINPUT)
-    return 0;
-
-  if (!setup.input[player_nr].use_joystick ||
-      !Check_SDL_JoystickOpened(joystick_nr))
-    return 0;
-
-  js_x  = sdl_js_axis[joystick_nr][0];
-  js_y  = sdl_js_axis[joystick_nr][1];
-
-  js_b1 = sdl_js_button[joystick_nr][0];
-  js_b2 = sdl_js_button[joystick_nr][1];
-
-
-
-#if 0
-  printf("JOYSTICK %d: js_x == %d, js_y == %d, js_b1 == %d, js_b2 == %d\n",
-        joystick_nr, js_x, js_y, js_b1, js_b2);
-#endif
-
-
-
-  left  = JoystickPosition(setup.input[player_nr].joy.xmiddle,
-                          setup.input[player_nr].joy.xleft,  js_x);
-  right = JoystickPosition(setup.input[player_nr].joy.xmiddle,
-                          setup.input[player_nr].joy.xright, js_x);
-  up    = JoystickPosition(setup.input[player_nr].joy.ymiddle,
-                          setup.input[player_nr].joy.yupper, js_y);
-  down  = JoystickPosition(setup.input[player_nr].joy.ymiddle,
-                          setup.input[player_nr].joy.ylower, js_y);
-
-  if (left > JOYSTICK_PERCENT)
-    result |= JOY_LEFT;
-  else if (right > JOYSTICK_PERCENT)
-    result |= JOY_RIGHT;
-  if (up > JOYSTICK_PERCENT)
-    result |= JOY_UP;
-  else if (down > JOYSTICK_PERCENT)
-    result |= JOY_DOWN;
-
-  if (js_b1)
-    result |= JOY_BUTTON_1;
-  if (js_b2)
-    result |= JOY_BUTTON_2;
-
-
-
-#if 0
-  printf("result == 0x%08x\n", result);
-#endif
-
-
-
-  return result;
-}
-
-#else /* !TARGET_SDL */
-
-void CheckJoystickData()
-{
-  int i;
-  int distance = 100;
-
-  for(i=0; i<MAX_PLAYERS; i++)
-  {
-    if (setup.input[i].joy.xmiddle <= distance)
-      setup.input[i].joy.xmiddle = distance;
-    if (setup.input[i].joy.ymiddle <= distance)
-      setup.input[i].joy.ymiddle = distance;
-
-    if (setup.input[i].joy.xleft >= setup.input[i].joy.xmiddle)
-      setup.input[i].joy.xleft = setup.input[i].joy.xmiddle - distance;
-    if (setup.input[i].joy.xright <= setup.input[i].joy.xmiddle)
-      setup.input[i].joy.xright = setup.input[i].joy.xmiddle + distance;
-
-    if (setup.input[i].joy.yupper >= setup.input[i].joy.ymiddle)
-      setup.input[i].joy.yupper = setup.input[i].joy.ymiddle - distance;
-    if (setup.input[i].joy.ylower <= setup.input[i].joy.ymiddle)
-      setup.input[i].joy.ylower = setup.input[i].joy.ymiddle + distance;
-  }
-}
-
-#if defined(PLATFORM_UNIX)
-int Joystick(int player_nr)
-{
-#ifdef __FreeBSD__
-  struct joystick joy_ctrl;
-#else
-  struct joystick_control
-  {
-    int buttons;
-    int x;
-    int y;
-  } joy_ctrl;
-#endif
-
-  int joystick_fd = stored_player[player_nr].joystick_fd;
-  int js_x,js_y, js_b1,js_b2;
-  int left, right, up, down;
-  int result = 0;
-
-  if (joystick_status == JOYSTICK_OFF)
-    return 0;
-
-  if (game_status == SETUPINPUT)
-    return 0;
-
-  if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
-    return 0;
-
-  if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
-  {
-    Error(ERR_WARN, "cannot read joystick device '%s'",
-         setup.input[player_nr].joy.device_name);
-    joystick_status = JOYSTICK_OFF;
-    return 0;
-  }
-
-  js_x  = joy_ctrl.x;
-  js_y  = joy_ctrl.y;
-
-#ifdef __FreeBSD__
-  js_b1 = joy_ctrl.b1;
-  js_b2 = joy_ctrl.b2;
-#else
-  js_b1 = joy_ctrl.buttons & 1;
-  js_b2 = joy_ctrl.buttons & 2;
-#endif
-
-  left  = JoystickPosition(setup.input[player_nr].joy.xmiddle,
-                          setup.input[player_nr].joy.xleft,  js_x);
-  right = JoystickPosition(setup.input[player_nr].joy.xmiddle,
-                          setup.input[player_nr].joy.xright, js_x);
-  up    = JoystickPosition(setup.input[player_nr].joy.ymiddle,
-                          setup.input[player_nr].joy.yupper, js_y);
-  down  = JoystickPosition(setup.input[player_nr].joy.ymiddle,
-                          setup.input[player_nr].joy.ylower, js_y);
-
-  if (left > JOYSTICK_PERCENT)
-    result |= JOY_LEFT;
-  else if (right > JOYSTICK_PERCENT)
-    result |= JOY_RIGHT;
-  if (up > JOYSTICK_PERCENT)
-    result |= JOY_UP;
-  else if (down > JOYSTICK_PERCENT)
-    result |= JOY_DOWN;
-
-  if (js_b1)
-    result |= JOY_BUTTON_1;
-  if (js_b2)
-    result |= JOY_BUTTON_2;
-
-  return result;
-}
-
-#else /* PLATFORM_MSDOS */
-
-/* allegro global variables for joystick control */
-extern int num_joysticks;
-extern JOYSTICK_INFO joy[];
-
-int Joystick(int player_nr)
-{
-  int joystick_nr = stored_player[player_nr].joystick_fd;
-  int result = 0;
-
-  if (joystick_status == JOYSTICK_OFF)
-    return 0;
-
-  if (game_status == SETUPINPUT)
-    return 0;
-
-  if (joystick_nr < 0)
-    return 0;
-
-  /* the allegro global variable 'num_joysticks' contains the number
-     of joysticks found at initialization under MS-DOS / Windows */
-
-#if 0
-  if (joystick_nr >= num_joysticks || !setup.input[player_nr].use_joystick)
-    return 0;
-#else
-
-#if 1
-  if (joystick_nr >= num_joysticks ||
-      (game_status == PLAYING && !setup.input[player_nr].use_joystick))
-    return 0;
-#else
-  if (joystick_nr >= num_joysticks)
-    return 0;
-#endif
-
-#endif
-
-  poll_joystick();
-
-  if (joy[joystick_nr].stick[0].axis[0].d1)
-    result |= JOY_LEFT;
-  else if (joy[joystick_nr].stick[0].axis[0].d2)
-    result |= JOY_RIGHT;
-  if (joy[joystick_nr].stick[0].axis[1].d1)
-    result |= JOY_UP;
-  else if (joy[joystick_nr].stick[0].axis[1].d2)
-    result |= JOY_DOWN;
-
-  if (joy[joystick_nr].button[0].b)
-    result |= JOY_BUTTON_1;
-  if (joy[joystick_nr].button[1].b)
-    result |= JOY_BUTTON_2;
-
-  return result;
-}
-#endif /* PLATFORM_MSDOS */
-
-#endif /* !TARGET_SDL */
-
-int JoystickButton(int player_nr)
-{
-  static int last_joy_button[MAX_PLAYERS] = { 0, 0, 0, 0 };
-  int joy_button = (Joystick(player_nr) & JOY_BUTTON);
-  int result;
-
-  if (joy_button)
-  {
-    if (last_joy_button[player_nr])
-      result = JOY_BUTTON_PRESSED;
-    else
-      result = JOY_BUTTON_NEW_PRESSED;
-  }
-  else
-  {
-    if (last_joy_button[player_nr])
-      result = JOY_BUTTON_NEW_RELEASED;
-    else
-      result = JOY_BUTTON_NOT_PRESSED;
-  }
-
-  last_joy_button[player_nr] = joy_button;
-  return result;
-}
-
-int AnyJoystick()
-{
-  int i;
-  int result = 0;
-
-  for (i=0; i<MAX_PLAYERS; i++)
-  {
-
-    /*
-    if (!setup.input[i].use_joystick)
-      continue;
-      */
-
-
-    result |= Joystick(i);
-  }
-
-  return result;
-}
-
-int AnyJoystickButton()
-{
-  int i;
-  int result;
-
-  for (i=0; i<MAX_PLAYERS; i++)
-  {
-
-    /*
-    if (!setup.input[i].use_joystick)
-      continue;
-      */
-
-    /*
-    result |= JoystickButton(i);
-    */
-
-    result = JoystickButton(i);
-    if (result != JOY_BUTTON_NOT_PRESSED)
-      break;
-  }
-
-  return result;
-}