fixed bug with not fading menu music on title screen when changing level set
[rocksndiamonds.git] / src / init.h
index ca22ef6e1662a2c7acd76fb2accae3b710fd36b2..849f7a1ad24af204d530d422bd1611a0c5fa8480 100644 (file)
@@ -1,50 +1,52 @@
-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
-*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* init.h                                                   *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// init.h
+// ============================================================================
 
 #ifndef INIT_H
 #define INIT_H
 
 #include "main.h"
 
-#if 1
-#define setMoveIntoAcidProperty(l, e, v)       \
+#define setMoveIntoAcidProperty(l, e, v)                       \
        (setBitfieldProperty(&(l)->can_move_into_acid_bits,     \
                             EP_CAN_MOVE_INTO_ACID, e, v))
-#define getMoveIntoAcidProperty(l, e)          \
+#define getMoveIntoAcidProperty(l, e)                          \
        (getBitfieldProperty(&(l)->can_move_into_acid_bits,     \
                             EP_CAN_MOVE_INTO_ACID, e))
-#define setDontCollideWithProperty(l, e, v)    \
-       (setBitfieldProperty(&(l)->can_move_into_acid_bits,     \
+#define setDontCollideWithProperty(l, e, v)                    \
+       (setBitfieldProperty(&(l)->dont_collide_with_bits,      \
                             EP_DONT_COLLIDE_WITH, e, v))
-#define getDontCollideWithProperty(l, e)       \
-       (getBitfieldProperty(&(l)->can_move_into_acid_bits,     \
+#define getDontCollideWithProperty(l, e)                       \
+       (getBitfieldProperty(&(l)->dont_collide_with_bits,      \
                             EP_DONT_COLLIDE_WITH, e))
 
 void setBitfieldProperty(int *, int, int, boolean);
 boolean getBitfieldProperty(int *, int, int);
 
-#else
-
-void setMoveIntoAcidProperty(struct LevelInfo *, int, boolean);
-boolean getMoveIntoAcidProperty(struct LevelInfo *, int);
-#endif
-
+void ResolveGroupElement(int);
 void InitElementPropertiesStatic(void);
 void InitElementPropertiesEngine(int);
+void InitElementPropertiesGfxElement(void);
 
 void ReloadCustomArtwork(int);
+void RedrawGlobalBorder(void);
+
+void KeyboardAutoRepeatOffUnlessAutoplay(void);
+
+void InitGfxBuffers(void);
+void InitGadgets(void);
+void InitImageTextures(void);
+
+void InitNetworkServer(void);
 
-void KeyboardAutoRepeatOffUnlessAutoplay();
+void DisplayExitMessage(char *, va_list);
 
 void OpenAll(void);
 void CloseAllAndExit(int);