removed preprocessor definition for network mode that is always true now
[rocksndiamonds.git] / src / init.c
index 8dec027785859377910914d56630c8a05aeeadd9..ffb825943520cec7a3ddf10f7b3b21622e62527f 100644 (file)
@@ -5619,14 +5619,12 @@ void InitNetworkServer()
   if (!network.enabled)
     return;
 
-#if defined(NETWORK_AVALIABLE)
   if (!ConnectToServer(network.server_host, network.server_port))
     Error(ERR_EXIT, "cannot connect to network game server");
 
   SendToServer_PlayerName(setup.player_name);
   SendToServer_ProtocolVersion();
   SendToServer_NrWanted(setup.network_player_nr + 1);
-#endif
 }
 
 static boolean CheckArtworkConfigForCustomElements(char *filename)