/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2001 Artsoft Entertainment *
+* (c) 1995-2002 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#include "cartoons.h"
#include "config.h"
+#include "conf_e2g.c" /* include auto-generated data structure definitions */
+
+
static char *image_filename[NUM_PICTURES] =
{
+#if 0
+ "RocksScreen.pcx",
+ "RocksDoor.pcx",
+ "RocksToons.pcx",
+ "RocksFontBig.pcx",
+ "RocksFontSmall.pcx",
+ "RocksFontMedium.pcx",
+ "RocksFontEM.pcx"
+#else
"RocksScreen.pcx",
+ "RocksElements.pcx",
"RocksDoor.pcx",
"RocksHeroes.pcx",
"RocksToons.pcx",
"RocksSP.pcx",
"RocksDC.pcx",
"RocksMore.pcx",
- "RocksFont.pcx",
- "RocksFont2.pcx",
- "RocksFont3.pcx"
+ "RocksFontBig.pcx",
+ "RocksFontSmall.pcx",
+ "RocksFontMedium.pcx",
+ "RocksFontEM.pcx"
+#endif
};
+static Bitmap *bitmap_font_initial = NULL;
+
+static void InitGlobal(void);
static void InitSetup(void);
static void InitPlayerInfo(void);
static void InitLevelInfo(void);
static void InitArtworkInfo(void);
static void InitLevelArtworkInfo(void);
static void InitNetworkServer(void);
+static void InitImages(void);
static void InitMixer(void);
static void InitSound(void);
static void InitGfx(void);
static void InitGfxBackground(void);
static void InitGadgets(void);
static void InitElementProperties(void);
-static void Execute_Debug_Command(char *);
+static void InitElementInfo(void);
+static void InitGraphicInfo(void);
+static void InitSoundInfo();
+static void Execute_Command(char *);
void OpenAll(void)
{
- if (options.debug_command)
- {
- Execute_Debug_Command(options.debug_command);
+ InitGlobal(); /* initialize some global variables */
- exit(0);
- }
+ if (options.execute_command)
+ Execute_Command(options.execute_command);
if (options.serveronly)
{
InitEventFilter(FilterMouseMotionEvents);
- InitGfx();
InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
+ InitElementInfo();
+
+ InitGfx();
InitLevelInfo();
InitLevelArtworkInfo();
- InitGadgets(); /* needs to know number of level series */
+
+ InitImages(); /* needs to know current level directory */
InitSound(); /* needs to know current level directory */
+#if 0
+ InitGadgets(); /* needs images + number of level series */
+#endif
InitGfxBackground();
- InitToons();
- InitGameEngine();
+ if (global.autoplay_leveldir)
+ {
+ AutoPlayTape();
+ return;
+ }
DrawMainMenu();
InitNetworkServer();
}
+void InitGlobal()
+{
+ global.autoplay_leveldir = NULL;
+
+ global.frames_per_second = 0;
+ global.fps_slowdown = FALSE;
+ global.fps_slowdown_factor = 1;
+}
+
void InitSetup()
{
LoadSetup(); /* global setup info */
#endif
}
+static void ReinitializeGraphics()
+{
+ ReloadCustomImages(); /* load custom image files */
+
+ InitGraphicInfo(); /* initialize graphic info from config file */
+
+ InitFontInfo(bitmap_font_initial,
+ new_graphic_info[IMG_FONT_BIG].bitmap,
+ new_graphic_info[IMG_FONT_MEDIUM].bitmap,
+ new_graphic_info[IMG_FONT_SMALL].bitmap,
+ new_graphic_info[IMG_FONT_EM].bitmap);
+
+ SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
+ SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+
+ InitGadgets();
+ InitToons();
+}
+
+static void InitImages()
+{
+ InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
+
+ ReinitializeGraphics();
+}
+
static void InitMixer()
{
OpenAudio();
- InitSoundList(sound_effects, NUM_SOUND_EFFECTS);
+
+ InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
StartMixer();
}
static void InitSound()
{
- InitReloadSounds(artwork.snd_current->name);
- InitReloadMusic(artwork.mus_current->name);
+ /* load custom sounds and music */
+ InitReloadSounds(artwork.snd_current->identifier);
+ InitReloadMusic(artwork.mus_current->identifier);
+
+ InitSoundInfo();
}
static void InitTileClipmasks()
unsigned long clip_gc_valuemask;
#if defined(TARGET_X11_NATIVE)
+
+#if 0
GC copy_clipmask_gc;
static struct
{ GFX2_SHIELD_ACTIVE, 3 },
{ -1, 0 }
};
+#endif
+
#endif /* TARGET_X11_NATIVE */
#endif /* TARGET_X11 */
int i;
/* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
- for(i=0; i<NUM_TILES; i++)
+ for (i=0; i<NUM_TILES; i++)
tile_clipmask[i] = None;
#if defined(TARGET_X11)
clip_gc_values.graphics_exposures = False;
clip_gc_valuemask = GCGraphicsExposures;
- tile_clip_gc =
- XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
+ tile_clip_gc = XCreateGC(display, window->drawable,
+ clip_gc_valuemask, &clip_gc_values);
- for(i=0; i<NUM_BITMAPS; i++)
+#if 0
+ for (i=0; i<NUM_BITMAPS; i++)
{
if (pix[i]->clip_mask)
{
clip_gc_valuemask, &clip_gc_values);
}
}
+#endif
#if defined(TARGET_X11_NATIVE)
+#if 0
/* create graphic context structures needed for clipping */
clip_gc_values.graphics_exposures = False;
clip_gc_valuemask = GCGraphicsExposures;
- copy_clipmask_gc =
- XCreateGC(display, pix[PIX_BACK]->clip_mask,
- clip_gc_valuemask, &clip_gc_values);
+ copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
+ clip_gc_valuemask, &clip_gc_values);
/* create only those clipping Pixmaps we really need */
- for(i=0; tile_needs_clipping[i].start>=0; i++)
+ for (i=0; tile_needs_clipping[i].start>=0; i++)
{
int j;
- for(j=0; j<tile_needs_clipping[i].count; j++)
+ for (j=0; j<tile_needs_clipping[i].count; j++)
{
int tile = tile_needs_clipping[i].start + j;
int graphic = tile;
int src_x, src_y;
- int pixmap_nr;
+ Bitmap *src_bitmap;
Pixmap src_pixmap;
- getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
- src_pixmap = pix[pixmap_nr]->clip_mask;
+ getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ src_pixmap = src_bitmap->clip_mask;
tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
TILEX, TILEY, 1);
}
XFreeGC(display, copy_clipmask_gc);
+#endif
#endif /* TARGET_X11_NATIVE */
#endif /* TARGET_X11 */
#if defined(TARGET_X11)
int i;
- for(i=0; i<NUM_TILES; i++)
+ for (i=0; i<NUM_TILES; i++)
{
if (tile_clipmask[i] != None)
{
XFreeGC(display, tile_clip_gc);
tile_clip_gc = None;
- for(i=0; i<NUM_BITMAPS; i++)
+#if 0
+ for (i=0; i<NUM_BITMAPS; i++)
{
if (pix[i] != NULL && pix[i]->stored_clip_gc)
{
pix[i]->stored_clip_gc = None;
}
}
+#endif
+
#endif /* TARGET_X11 */
}
void InitGfx()
{
+#if 0
int i;
-
- /* initialize some global variables */
- global.frames_per_second = 0;
- global.fps_slowdown = FALSE;
- global.fps_slowdown_factor = 1;
+#endif
/* initialize screen properties */
InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
/* create additional image buffers for double-buffering */
- pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
- pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
+ bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
+ bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
+
+#if 0
+ pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
- pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
+ InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
+#else
+ bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
- InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
+ InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
+#endif
DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
DrawInitText("Loading graphics:", 120, FC_GREEN);
- for(i=0; i<NUM_PICTURES; i++)
+#if 0
+ for (i=0; i<NUM_PICTURES; i++)
{
- if (i != PIX_SMALLFONT)
+#if 0
+ if (i != PIX_FONT_SMALL)
+#endif
{
DrawInitText(image_filename[i], 150, FC_YELLOW);
pix[i] = LoadCustomImage(image_filename[i]);
}
}
+#endif
- InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
+#if 0
+ InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
+ pix[PIX_FONT_EM]);
+#endif
InitTileClipmasks();
}
int x, y;
drawto = backbuffer;
- fieldbuffer = pix[PIX_DB_FIELD];
+ fieldbuffer = bitmap_db_field;
SetDrawtoField(DRAW_BACKBUFFER);
- BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ BlitBitmap(new_graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
+ 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
- ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
+ ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
- for(x=0; x<MAX_BUF_XSIZE; x++)
- for(y=0; y<MAX_BUF_YSIZE; y++)
+ for (x=0; x<MAX_BUF_XSIZE; x++)
+ for (y=0; y<MAX_BUF_YSIZE; y++)
redraw[x][y] = 0;
redraw_tiles = 0;
redraw_mask = REDRAW_ALL;
void ReloadCustomArtwork()
{
- static char *leveldir_current_name = NULL;
+ static char *leveldir_current_identifier = NULL;
static boolean last_override_level_graphics = FALSE;
static boolean last_override_level_sounds = FALSE;
static boolean last_override_level_music = FALSE;
+ /* identifier for new artwork; default: artwork configured in setup */
+ char *gfx_new_identifier = artwork.gfx_current->identifier;
+ char *snd_new_identifier = artwork.snd_current->identifier;
+ char *mus_new_identifier = artwork.mus_current->identifier;
+ boolean redraw_screen = FALSE;
+
+ if (leveldir_current_identifier == NULL)
+ leveldir_current_identifier = leveldir_current->identifier;
+
+#if 0
+ printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
+ leveldir_current->graphics_set);
+ printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
+ leveldir_current->identifier);
+#endif
- if (leveldir_current_name != leveldir_current->name)
- {
- /* force reload of custom artwork after new level series was selected */
- artwork.graphics_set_current_name = NULL;
- artwork.sounds_set_current_name = NULL;
- artwork.music_set_current_name = NULL;
+#if 0
+ printf("graphics --> '%s' ('%s')\n",
+ artwork.gfx_current_identifier, artwork.gfx_current->filename);
+ printf("sounds --> '%s' ('%s')\n",
+ artwork.snd_current_identifier, artwork.snd_current->filename);
+ printf("music --> '%s' ('%s')\n",
+ artwork.mus_current_identifier, artwork.mus_current->filename);
+#endif
+
+ /* leveldir_current may be invalid (level group, parent link) */
+ if (!validLevelSeries(leveldir_current))
+ return;
+
+#if 0
+ printf("--> '%s'\n", artwork.gfx_current_identifier);
+#endif
- leveldir_current_name = leveldir_current->name;
+ /* when a new level series was selected, check if there was a change
+ in custom artwork stored in level series directory */
+ if (leveldir_current_identifier != leveldir_current->identifier)
+ {
+ char *identifier_old = leveldir_current_identifier;
+ char *identifier_new = leveldir_current->identifier;
+
+ if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
+ gfx_new_identifier = identifier_new;
+ if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
+ snd_new_identifier = identifier_new;
+ if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
+ getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
+ mus_new_identifier = identifier_new;
+
+ leveldir_current_identifier = leveldir_current->identifier;
}
- if (artwork.graphics_set_current_name != artwork.gfx_current->name ||
+ /* custom level artwork configured in level series configuration file
+ always overrides custom level artwork stored in level series directory
+ and (level independant) custom artwork configured in setup menue */
+ if (leveldir_current->graphics_set != NULL)
+ gfx_new_identifier = leveldir_current->graphics_set;
+ if (leveldir_current->sounds_set != NULL)
+ snd_new_identifier = leveldir_current->sounds_set;
+ if (leveldir_current->music_set != NULL)
+ mus_new_identifier = leveldir_current->music_set;
+
+ if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
last_override_level_graphics != setup.override_level_graphics)
{
+#if 0
+ printf("CHANGED GFX: '%s' -> '%s'\n",
+ artwork.gfx_current_identifier, gfx_new_identifier);
+#endif
+
+#if 0
int i;
+#endif
+
+ setLevelArtworkDir(artwork.gfx_first);
ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
- for(i=0; i<NUM_PICTURES; i++)
+#if 0
+ for (i=0; i<NUM_PICTURES; i++)
{
DrawInitText(image_filename[i], 150, FC_YELLOW);
ReloadCustomImage(pix[i], image_filename[i]);
}
+#endif
+
+#if 0
+ SyncDisplay();
+#endif
+
+ ReinitializeGraphics();
FreeTileClipmasks();
InitTileClipmasks();
+
+#if 0
InitGfxBackground();
- SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
+ /* force redraw of (open or closed) door graphics */
+ SetDoorState(DOOR_OPEN_ALL);
+ CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
+#endif
- artwork.graphics_set_current_name = artwork.gfx_current->name;
+#if 0
+ artwork.gfx_current_identifier = gfx_new_identifier;
+#else
+ artwork.gfx_current_identifier = artwork.gfx_current->identifier;
+#endif
last_override_level_graphics = setup.override_level_graphics;
+
+ redraw_screen = TRUE;
}
- if (artwork.sounds_set_current_name != artwork.snd_current->name ||
+ if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
last_override_level_sounds != setup.override_level_sounds)
{
- InitReloadSounds(artwork.snd_current->name);
+ /* set artwork path to send it to the sound server process */
+ setLevelArtworkDir(artwork.snd_first);
+
+ InitReloadSounds(snd_new_identifier);
- artwork.sounds_set_current_name = artwork.snd_current->name;
+ artwork.snd_current_identifier = snd_new_identifier;
last_override_level_sounds = setup.override_level_sounds;
+
+ redraw_screen = TRUE;
}
- if (artwork.music_set_current_name != artwork.mus_current->name ||
+ if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
last_override_level_music != setup.override_level_music)
{
- InitReloadMusic(artwork.mus_current->name);
+ /* set artwork path to send it to the sound server process */
+ setLevelArtworkDir(artwork.mus_first);
+
+ InitReloadMusic(mus_new_identifier);
- artwork.music_set_current_name = artwork.mus_current->name;
+ artwork.mus_current_identifier = mus_new_identifier;
last_override_level_music = setup.override_level_music;
+
+ redraw_screen = TRUE;
+ }
+
+ if (redraw_screen)
+ {
+ InitGfxBackground();
+
+ /* force redraw of (open or closed) door graphics */
+ SetDoorState(DOOR_OPEN_ALL);
+ CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
}
+
+#if 0
+ printf("<-- '%s'\n", artwork.gfx_current_identifier);
+#endif
+}
+
+void FreeGadgets()
+{
+ FreeLevelEditorGadgets();
+ FreeGameButtons();
+ FreeTapeButtons();
+ FreeToolButtons();
+ FreeScreenGadgets();
}
void InitGadgets()
{
+ static boolean gadgets_initialized = FALSE;
+
+ if (gadgets_initialized)
+ FreeGadgets();
+
CreateLevelEditorGadgets();
CreateGameButtons();
CreateTapeButtons();
CreateToolButtons();
CreateScreenGadgets();
+
+ gadgets_initialized = TRUE;
+}
+
+void InitElementInfo()
+{
+
+ int i, act, dir;
+
+ /* set values to -1 to identify later as "uninitialized" values */
+ for (i=0; i<MAX_ELEMENTS; i++)
+ {
+ for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
+ {
+ element_info[i].graphic[act] = -1;
+
+ for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
+ element_info[i].direction_graphic[act][dir] = -1;
+ }
+ }
+
+ for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
+ element_info[i].graphic[GFX_ACTION_DEFAULT] =
+ IMG_CHAR_START + (i - EL_CHAR_START);
+
+ for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
+ element_info[i].graphic[GFX_ACTION_DEFAULT] =
+ IMG_CUSTOM_START + (i - EL_CUSTOM_START);
+
+ i = 0;
+ while (element_to_graphic[i].element > -1)
+ {
+ int element = element_to_graphic[i].element;
+ int direction = element_to_graphic[i].direction;
+ int action = element_to_graphic[i].action;
+ int graphic = element_to_graphic[i].graphic;
+
+ if (action > -1)
+ action = graphics_action_mapping[action];
+ else
+ action = GFX_ACTION_DEFAULT;
+
+ if (direction > -1)
+ {
+ direction = MV_DIR_BIT(direction);
+
+ element_info[element].direction_graphic[action][direction] = graphic;
+ }
+ else
+ element_info[element].graphic[action] = graphic;
+
+ i++;
+ }
+
+ /* now set all '-1' values to element specific default values */
+ for (i=0; i<MAX_ELEMENTS; i++)
+ {
+ int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
+ int default_action_direction_graphic[NUM_MV_DIRECTIONS];
+
+ if (default_action_graphic == -1)
+ default_action_graphic = IMG_CHAR_QUESTION;
+
+ for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
+ {
+ default_action_direction_graphic[dir] =
+ element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
+
+ if (default_action_direction_graphic[dir] == -1)
+ default_action_direction_graphic[dir] = default_action_graphic;
+ }
+
+ for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
+ {
+ for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
+ {
+ int default_direction_graphic = element_info[i].graphic[act];
+
+ /* no graphic for current action -- use default direction graphic */
+ if (default_direction_graphic == -1)
+ default_direction_graphic = default_action_direction_graphic[dir];
+
+ if (element_info[i].direction_graphic[act][dir] == -1)
+ element_info[i].direction_graphic[act][dir] =
+ default_direction_graphic;
+ }
+
+ /* no graphic for this specific action -- use default action graphic */
+ if (element_info[i].graphic[act] == -1)
+ element_info[i].graphic[act] = default_action_graphic;
+ }
+ }
+}
+
+static void InitGraphicInfo()
+{
+ static boolean clipmasks_initialized = FALSE;
+ static int gfx_action[NUM_IMAGE_FILES];
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int first_frame, last_frame;
+ int i;
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ Pixmap src_pixmap;
+ XGCValues clip_gc_values;
+ unsigned long clip_gc_valuemask;
+ GC copy_clipmask_gc = None;
+#endif
+
+ image_files = getCurrentImageList();
+
+ /* set temporary graphics action field to default value */
+ for (i=0; i<NUM_IMAGE_FILES; i++)
+ gfx_action[i] = GFX_ACTION_DEFAULT;
+
+ /* set temporary graphics action field from element_to_graphic list */
+ i = 0;
+ while (element_to_graphic[i].element > -1)
+ {
+ int action = element_to_graphic[i].action;
+ int graphic = element_to_graphic[i].graphic;
+
+ if (action == -1)
+ action = GFX_ACTION_DEFAULT;
+
+ gfx_action[graphic] = action;
+
+ i++;
+ }
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ if (clipmasks_initialized)
+ {
+ for (i=0; i<NUM_IMAGE_FILES; i++)
+ {
+ if (new_graphic_info[i].clip_mask)
+ XFreePixmap(display, new_graphic_info[i].clip_mask);
+ if (new_graphic_info[i].clip_gc)
+ XFreeGC(display, new_graphic_info[i].clip_gc);
+
+ new_graphic_info[i].clip_mask = None;
+ new_graphic_info[i].clip_gc = None;
+ }
+ }
+#endif
+
+ for (i=0; i<NUM_IMAGE_FILES; i++)
+ {
+ int *parameter = image_files[i].parameter;
+
+ new_graphic_info[i].bitmap = getBitmapFromImageID(i);
+
+ new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
+ new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
+ new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
+ new_graphic_info[i].offset_y = 0;
+
+ /* animation frames are ordered vertically instead of horizontally */
+ if (parameter[GFX_ARG_VERTICAL])
+ {
+ new_graphic_info[i].offset_x = 0;
+ new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
+ }
+
+ /* optionally, the x and y offset of frames can be specified directly */
+ if (parameter[GFX_ARG_XOFFSET] != GFX_ARG_UNDEFINED_VALUE)
+ new_graphic_info[i].offset_x = parameter[GFX_ARG_XOFFSET];
+ if (parameter[GFX_ARG_YOFFSET] != GFX_ARG_UNDEFINED_VALUE)
+ new_graphic_info[i].offset_y = parameter[GFX_ARG_YOFFSET];
+
+ new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
+
+ new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
+ if (new_graphic_info[i].anim_delay == 0) /* delay must be at least 1 */
+ new_graphic_info[i].anim_delay = 1;
+
+ /* set mode for animation frame order */
+ if (parameter[GFX_ARG_MODE_LOOP])
+ new_graphic_info[i].anim_mode = ANIM_LOOP;
+ else if (parameter[GFX_ARG_MODE_LINEAR])
+ new_graphic_info[i].anim_mode = ANIM_LINEAR;
+ else if (parameter[GFX_ARG_MODE_PINGPONG])
+ new_graphic_info[i].anim_mode = ANIM_PINGPONG;
+ else if (parameter[GFX_ARG_MODE_PINGPONG2])
+ new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
+ else if (parameter[GFX_ARG_FRAMES] > 1)
+ new_graphic_info[i].anim_mode = ANIM_LOOP;
+ else
+ new_graphic_info[i].anim_mode = ANIM_NONE;
+
+ /* set additional flag to play animation frames in reverse order */
+ if (parameter[GFX_ARG_MODE_REVERSE])
+ new_graphic_info[i].anim_mode |= ANIM_REVERSE;
+
+ /* set first frame of animation after determining animation mode */
+ new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
+
+ /* automatically determine correct start frame, if not defined */
+ if (parameter[GFX_ARG_START_FRAME] == GFX_ARG_UNDEFINED_VALUE)
+ new_graphic_info[i].anim_start_frame = 0;
+ else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
+ new_graphic_info[i].anim_start_frame =
+ new_graphic_info[i].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
+
+ /* animation synchronized with global frame counter, not move position */
+ new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+
+ /* set global_sync for all animations with undefined "animation action" */
+ if (parameter[GFX_ARG_GLOBAL_SYNC] == GFX_ARG_UNDEFINED_VALUE)
+ new_graphic_info[i].anim_global_sync =
+ (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
+
+ /* "linear" animations are never globally synchronized */
+ if (parameter[GFX_ARG_MODE_LINEAR])
+ new_graphic_info[i].anim_global_sync = FALSE;
+
+ /* now check if no animation frames are outside of the loaded image */
+
+ if (new_graphic_info[i].bitmap == NULL)
+ continue; /* skip check for optional images that are undefined */
+
+ first_frame = 0;
+ getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
+ if (src_x < 0 || src_y < 0 ||
+ src_x + TILEX > src_bitmap->width ||
+ src_y + TILEY > src_bitmap->height)
+ {
+ Error(ERR_RETURN, "custom artwork configuration error:");
+ Error(ERR_RETURN, "- config file: '%s'",
+ getImageConfigFilename());
+ Error(ERR_RETURN, "- config token: '%s'",
+ getTokenFromImageID(i));
+ Error(ERR_RETURN, "- image file: '%s'",
+ src_bitmap->source_filename);
+ Error(ERR_EXIT, "error: first animation frame out of bounds (%d,%d)",
+ src_x, src_y);
+ }
+
+ last_frame = new_graphic_info[i].anim_frames - 1;
+ getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
+ if (src_x < 0 || src_y < 0 ||
+ src_x + TILEX > src_bitmap->width ||
+ src_y + TILEY > src_bitmap->height)
+ {
+ Error(ERR_RETURN, "custom artwork configuration error:");
+ Error(ERR_RETURN, "- config file: '%s'",
+ getImageConfigFilename());
+ Error(ERR_RETURN, "- config token: '%s'",
+ getTokenFromImageID(i));
+ Error(ERR_RETURN, "- image file: '%s'",
+ src_bitmap->source_filename);
+ Error(ERR_EXIT, "error: last animation frame out of bounds (%d,%d)",
+ src_x, src_y);
+ }
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ /* currently we need only a tile clip mask from the first frame */
+ getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
+
+ if (copy_clipmask_gc == None)
+ {
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_valuemask = GCGraphicsExposures;
+ copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
+ clip_gc_valuemask, &clip_gc_values);
+ }
+
+ new_graphic_info[i].clip_mask =
+ XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
+
+ src_pixmap = src_bitmap->clip_mask;
+ XCopyArea(display, src_pixmap, new_graphic_info[i].clip_mask,
+ copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
+
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_values.clip_mask = new_graphic_info[i].clip_mask;
+ clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
+ new_graphic_info[i].clip_gc =
+ XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
+#endif
+ }
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ if (copy_clipmask_gc)
+ XFreeGC(display, copy_clipmask_gc);
+#endif
+
+ clipmasks_initialized = TRUE;
+}
+
+static void InitSoundInfo()
+{
+ sound_files = getCurrentSoundList();
+
+ /* initialize sound effect lookup table for element actions */
+ InitGameSound();
}
void InitElementProperties()
{
- int i,j;
+ int i, j;
static int ep_amoebalive[] =
{
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA
};
static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
static int ep_amoeboid[] =
{
- EL_AMOEBE_TOT,
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA
};
static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
static int ep_schluessel[] =
{
- EL_SCHLUESSEL1,
- EL_SCHLUESSEL2,
- EL_SCHLUESSEL3,
- EL_SCHLUESSEL4,
- EL_EM_KEY_1,
- EL_EM_KEY_2,
- EL_EM_KEY_3,
- EL_EM_KEY_4
+ EL_KEY1,
+ EL_KEY2,
+ EL_KEY3,
+ EL_KEY4,
+ EL_EM_KEY1,
+ EL_EM_KEY2,
+ EL_EM_KEY3,
+ EL_EM_KEY4
};
static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
static int ep_pforte[] =
{
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X,
- EL_EM_GATE_1,
- EL_EM_GATE_2,
- EL_EM_GATE_3,
- EL_EM_GATE_4,
- EL_EM_GATE_1X,
- EL_EM_GATE_2X,
- EL_EM_GATE_3X,
- EL_EM_GATE_4X,
+ EL_GATE1,
+ EL_GATE2,
+ EL_GATE3,
+ EL_GATE4,
+ EL_GATE1_GRAY,
+ EL_GATE2_GRAY,
+ EL_GATE3_GRAY,
+ EL_GATE4_GRAY,
+ EL_EM_GATE1,
+ EL_EM_GATE2,
+ EL_EM_GATE3,
+ EL_EM_GATE4,
+ EL_EM_GATE1_GRAY,
+ EL_EM_GATE2_GRAY,
+ EL_EM_GATE3_GRAY,
+ EL_EM_GATE4_GRAY,
EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
EL_TIMEGATE_CLOSED,
- EL_TUBE_CROSS,
+ EL_TIMEGATE_CLOSING,
+ EL_TUBE_ALL,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
- EL_TUBE_VERT_LEFT,
- EL_TUBE_VERT_RIGHT,
- EL_TUBE_HORIZ_UP,
- EL_TUBE_HORIZ_DOWN,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
EL_TUBE_LEFT_UP,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
static int ep_solid[] =
{
- EL_BETON,
- EL_MAUERWERK,
- EL_MAUER_LEBT,
- EL_MAUER_X,
- EL_MAUER_Y,
- EL_MAUER_XY,
+ EL_STEELWALL,
+ EL_WALL,
+ EL_WALL_GROWING,
+ EL_WALL_GROWING_X,
+ EL_WALL_GROWING_Y,
+ EL_WALL_GROWING_XY,
EL_BD_WALL,
- EL_FELSBODEN,
- EL_AUSGANG_ZU,
- EL_AUSGANG_ACT,
- EL_AUSGANG_AUF,
- EL_AMOEBE_TOT,
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD,
- EL_MORAST_VOLL,
- EL_MORAST_LEER,
+ EL_WALL_CRUMBLED,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPENING,
+ EL_EXIT_OPEN,
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ EL_QUICKSAND_FULL,
+ EL_QUICKSAND_EMPTY,
EL_QUICKSAND_FILLING,
EL_QUICKSAND_EMPTYING,
- EL_MAGIC_WALL_OFF,
- EL_MAGIC_WALL_EMPTY,
+ EL_MAGIC_WALL,
+ EL_MAGIC_WALL_ACTIVE,
+ EL_MAGIC_WALL_EMPTYING,
+ EL_MAGIC_WALL_FILLING,
EL_MAGIC_WALL_FULL,
EL_MAGIC_WALL_DEAD,
- EL_MAGIC_WALL_BD_OFF,
- EL_MAGIC_WALL_BD_EMPTY,
- EL_MAGIC_WALL_BD_FULL,
- EL_MAGIC_WALL_BD_DEAD,
- EL_LIFE,
- EL_LIFE_ASYNC,
- EL_BADEWANNE1,
- EL_BADEWANNE2,
- EL_BADEWANNE3,
- EL_BADEWANNE4,
- EL_BADEWANNE5,
+ EL_BD_MAGIC_WALL,
+ EL_BD_MAGIC_WALL_ACTIVE,
+ EL_BD_MAGIC_WALL_EMPTYING,
+ EL_BD_MAGIC_WALL_FULL,
+ EL_BD_MAGIC_WALL_FILLING,
+ EL_BD_MAGIC_WALL_DEAD,
+ EL_GAMEOFLIFE,
+ EL_BIOMAZE,
+ EL_ACIDPOOL_TOPLEFT,
+ EL_ACIDPOOL_TOPRIGHT,
+ EL_ACIDPOOL_BOTTOMLEFT,
+ EL_ACIDPOOL_BOTTOM,
+ EL_ACIDPOOL_BOTTOMRIGHT,
EL_SP_CHIP_SINGLE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
EL_SP_HARD_BASE5,
EL_SP_HARD_BASE6,
EL_SP_TERMINAL,
- EL_SP_EXIT,
- EL_INVISIBLE_STEEL,
- EL_BELT1_SWITCH_LEFT,
- EL_BELT1_SWITCH_MIDDLE,
- EL_BELT1_SWITCH_RIGHT,
- EL_BELT2_SWITCH_LEFT,
- EL_BELT2_SWITCH_MIDDLE,
- EL_BELT2_SWITCH_RIGHT,
- EL_BELT3_SWITCH_LEFT,
- EL_BELT3_SWITCH_MIDDLE,
- EL_BELT3_SWITCH_RIGHT,
- EL_BELT4_SWITCH_LEFT,
- EL_BELT4_SWITCH_MIDDLE,
- EL_BELT4_SWITCH_RIGHT,
- EL_SWITCHGATE_SWITCH_1,
- EL_SWITCHGATE_SWITCH_2,
- EL_LIGHT_SWITCH_OFF,
- EL_LIGHT_SWITCH_ON,
- EL_TIMEGATE_SWITCH_OFF,
- EL_TIMEGATE_SWITCH_ON,
+ EL_SP_TERMINAL_ACTIVE,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_STEELWALL_ACTIVE,
+ EL_INVISIBLE_WALL,
+ EL_INVISIBLE_WALL_ACTIVE,
+ EL_CONVEYOR_BELT1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT4_SWITCH_RIGHT,
+ EL_SWITCHGATE_SWITCH_UP,
+ EL_SWITCHGATE_SWITCH_DOWN,
+ EL_LIGHT_SWITCH,
+ EL_LIGHT_SWITCH_ACTIVE,
+ EL_TIMEGATE_SWITCH,
+ EL_TIMEGATE_SWITCH_ACTIVE,
EL_SIGN_EXCLAMATION,
EL_SIGN_RADIOACTIVITY,
EL_SIGN_STOP,
EL_SIGN_EXIT,
EL_SIGN_YINYANG,
EL_SIGN_OTHER,
- EL_STEEL_SLANTED,
- EL_EMC_STEEL_WALL_1,
- EL_EMC_STEEL_WALL_2,
- EL_EMC_STEEL_WALL_3,
- EL_EMC_STEEL_WALL_4,
- EL_EMC_WALL_1,
- EL_EMC_WALL_2,
- EL_EMC_WALL_3,
- EL_EMC_WALL_4,
- EL_EMC_WALL_5,
- EL_EMC_WALL_6,
- EL_EMC_WALL_7,
- EL_EMC_WALL_8,
+ EL_STEELWALL_SLANTED,
+ EL_EMC_STEELWALL1,
+ EL_EMC_STEELWALL2,
+ EL_EMC_STEELWALL3,
+ EL_EMC_STEELWALL4,
+ EL_EMC_WALL_PILLAR_UPPER,
+ EL_EMC_WALL_PILLAR_MIDDLE,
+ EL_EMC_WALL_PILLAR_LOWER,
+ EL_EMC_WALL4,
+ EL_EMC_WALL5,
+ EL_EMC_WALL6,
+ EL_EMC_WALL7,
+ EL_EMC_WALL8,
EL_CRYSTAL,
EL_WALL_PEARL,
EL_WALL_CRYSTAL,
- EL_TUBE_CROSS,
+ EL_GATE1,
+ EL_GATE2,
+ EL_GATE3,
+ EL_GATE4,
+ EL_GATE1_GRAY,
+ EL_GATE2_GRAY,
+ EL_GATE3_GRAY,
+ EL_GATE4_GRAY,
+ EL_EM_GATE1,
+ EL_EM_GATE2,
+ EL_EM_GATE3,
+ EL_EM_GATE4,
+ EL_EM_GATE1_GRAY,
+ EL_EM_GATE2_GRAY,
+ EL_EM_GATE3_GRAY,
+ EL_EM_GATE4_GRAY,
+ EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
+ EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
+ EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_CLOSING,
+ EL_TUBE_ALL,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
- EL_TUBE_VERT_LEFT,
- EL_TUBE_VERT_RIGHT,
- EL_TUBE_HORIZ_UP,
- EL_TUBE_HORIZ_DOWN,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
EL_TUBE_LEFT_UP,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
static int ep_massive[] =
{
- EL_BETON,
- EL_SALZSAEURE,
- EL_BADEWANNE1,
- EL_BADEWANNE2,
- EL_BADEWANNE3,
- EL_BADEWANNE4,
- EL_BADEWANNE5,
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X,
- EL_EM_GATE_1,
- EL_EM_GATE_2,
- EL_EM_GATE_3,
- EL_EM_GATE_4,
- EL_EM_GATE_1X,
- EL_EM_GATE_2X,
- EL_EM_GATE_3X,
- EL_EM_GATE_4X,
- EL_SWITCHGATE_OPEN,
- EL_SWITCHGATE_CLOSED,
- EL_TIMEGATE_OPEN,
- EL_TIMEGATE_CLOSED,
+ EL_STEELWALL,
+ EL_ACID,
+ EL_ACIDPOOL_TOPLEFT,
+ EL_ACIDPOOL_TOPRIGHT,
+ EL_ACIDPOOL_BOTTOMLEFT,
+ EL_ACIDPOOL_BOTTOM,
+ EL_ACIDPOOL_BOTTOMRIGHT,
EL_SP_HARD_GRAY,
EL_SP_HARD_GREEN,
EL_SP_HARD_BLUE,
EL_SP_HARD_BASE4,
EL_SP_HARD_BASE5,
EL_SP_HARD_BASE6,
- EL_INVISIBLE_STEEL,
- EL_BELT1_SWITCH_LEFT,
- EL_BELT1_SWITCH_MIDDLE,
- EL_BELT1_SWITCH_RIGHT,
- EL_BELT2_SWITCH_LEFT,
- EL_BELT2_SWITCH_MIDDLE,
- EL_BELT2_SWITCH_RIGHT,
- EL_BELT3_SWITCH_LEFT,
- EL_BELT3_SWITCH_MIDDLE,
- EL_BELT3_SWITCH_RIGHT,
- EL_BELT4_SWITCH_LEFT,
- EL_BELT4_SWITCH_MIDDLE,
- EL_BELT4_SWITCH_RIGHT,
- EL_LIGHT_SWITCH_OFF,
- EL_LIGHT_SWITCH_ON,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_STEELWALL_ACTIVE,
+ EL_CONVEYOR_BELT1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT4_SWITCH_RIGHT,
+ EL_LIGHT_SWITCH,
+ EL_LIGHT_SWITCH_ACTIVE,
EL_SIGN_EXCLAMATION,
EL_SIGN_RADIOACTIVITY,
EL_SIGN_STOP,
EL_SIGN_EXIT,
EL_SIGN_YINYANG,
EL_SIGN_OTHER,
- EL_STEEL_SLANTED,
- EL_EMC_STEEL_WALL_1,
- EL_EMC_STEEL_WALL_2,
- EL_EMC_STEEL_WALL_3,
- EL_EMC_STEEL_WALL_4,
+ EL_STEELWALL_SLANTED,
+ EL_EMC_STEELWALL1,
+ EL_EMC_STEELWALL2,
+ EL_EMC_STEELWALL3,
+ EL_EMC_STEELWALL4,
EL_CRYSTAL,
- EL_TUBE_CROSS,
+ EL_GATE1,
+ EL_GATE2,
+ EL_GATE3,
+ EL_GATE4,
+ EL_GATE1_GRAY,
+ EL_GATE2_GRAY,
+ EL_GATE3_GRAY,
+ EL_GATE4_GRAY,
+ EL_EM_GATE1,
+ EL_EM_GATE2,
+ EL_EM_GATE3,
+ EL_EM_GATE4,
+ EL_EM_GATE1_GRAY,
+ EL_EM_GATE2_GRAY,
+ EL_EM_GATE3_GRAY,
+ EL_EM_GATE4_GRAY,
+ EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
+ EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
+ EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_CLOSING,
+ EL_TUBE_ALL,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
- EL_TUBE_VERT_LEFT,
- EL_TUBE_VERT_RIGHT,
- EL_TUBE_HORIZ_UP,
- EL_TUBE_HORIZ_DOWN,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
EL_TUBE_LEFT_UP,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
static int ep_slippery[] =
{
- EL_FELSBODEN,
+ EL_WALL_CRUMBLED,
EL_BD_WALL,
- EL_FELSBROCKEN,
+ EL_ROCK,
EL_BD_ROCK,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
- EL_BOMBE,
- EL_KOKOSNUSS,
- EL_ABLENK_EIN,
- EL_ABLENK_AUS,
- EL_ZEIT_VOLL,
- EL_ZEIT_LEER,
- EL_BIRNE_EIN,
- EL_BIRNE_AUS,
- EL_BADEWANNE1,
- EL_BADEWANNE2,
- EL_SONDE,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_BOMB,
+ EL_NUT,
+ EL_ROBOT_WHEEL_ACTIVE,
+ EL_ROBOT_WHEEL,
+ EL_TIME_ORB_FULL,
+ EL_TIME_ORB_EMPTY,
+ EL_LAMP_ACTIVE,
+ EL_LAMP,
+ EL_ACIDPOOL_TOPLEFT,
+ EL_ACIDPOOL_TOPRIGHT,
+ EL_SATELLITE,
EL_SP_ZONK,
EL_SP_INFOTRON,
EL_SP_CHIP_SINGLE,
EL_SP_CHIP_UPPER,
EL_SP_CHIP_LOWER,
EL_SPEED_PILL,
- EL_STEEL_SLANTED,
+ EL_STEELWALL_SLANTED,
EL_PEARL,
EL_CRYSTAL
};
static int ep_enemy[] =
{
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY,
- EL_MAMPFER,
- EL_MAMPFER2,
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
EL_ROBOT,
EL_PACMAN,
EL_SP_SNIKSNAK,
static int ep_mauer[] =
{
- EL_BETON,
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X,
- EL_EM_GATE_1,
- EL_EM_GATE_2,
- EL_EM_GATE_3,
- EL_EM_GATE_4,
- EL_EM_GATE_1X,
- EL_EM_GATE_2X,
- EL_EM_GATE_3X,
- EL_EM_GATE_4X,
- EL_AUSGANG_ZU,
- EL_AUSGANG_ACT,
- EL_AUSGANG_AUF,
- EL_MAUERWERK,
- EL_FELSBODEN,
- EL_MAUER_LEBT,
- EL_MAUER_X,
- EL_MAUER_Y,
- EL_MAUER_XY,
- EL_MAUERND,
+ EL_STEELWALL,
+ EL_GATE1,
+ EL_GATE2,
+ EL_GATE3,
+ EL_GATE4,
+ EL_GATE1_GRAY,
+ EL_GATE2_GRAY,
+ EL_GATE3_GRAY,
+ EL_GATE4_GRAY,
+ EL_EM_GATE1,
+ EL_EM_GATE2,
+ EL_EM_GATE3,
+ EL_EM_GATE4,
+ EL_EM_GATE1_GRAY,
+ EL_EM_GATE2_GRAY,
+ EL_EM_GATE3_GRAY,
+ EL_EM_GATE4_GRAY,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPENING,
+ EL_EXIT_OPEN,
+ EL_WALL,
+ EL_WALL_CRUMBLED,
+ EL_WALL_GROWING,
+ EL_WALL_GROWING_X,
+ EL_WALL_GROWING_Y,
+ EL_WALL_GROWING_XY,
+ EL_WALL_GROWING_ACTIVE,
EL_BD_WALL,
EL_SP_CHIP_SINGLE,
EL_SP_CHIP_LEFT,
EL_SP_HARD_BASE5,
EL_SP_HARD_BASE6,
EL_SP_TERMINAL,
- EL_SP_EXIT,
- EL_INVISIBLE_STEEL,
- EL_STEEL_SLANTED,
- EL_EMC_STEEL_WALL_1,
- EL_EMC_STEEL_WALL_2,
- EL_EMC_STEEL_WALL_3,
- EL_EMC_STEEL_WALL_4,
- EL_EMC_WALL_1,
- EL_EMC_WALL_2,
- EL_EMC_WALL_3,
- EL_EMC_WALL_4,
- EL_EMC_WALL_5,
- EL_EMC_WALL_6,
- EL_EMC_WALL_7,
- EL_EMC_WALL_8
+ EL_SP_TERMINAL_ACTIVE,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_STEELWALL_ACTIVE,
+ EL_INVISIBLE_WALL,
+ EL_INVISIBLE_WALL_ACTIVE,
+ EL_STEELWALL_SLANTED,
+ EL_EMC_STEELWALL1,
+ EL_EMC_STEELWALL2,
+ EL_EMC_STEELWALL3,
+ EL_EMC_STEELWALL4,
+ EL_EMC_WALL_PILLAR_UPPER,
+ EL_EMC_WALL_PILLAR_MIDDLE,
+ EL_EMC_WALL_PILLAR_LOWER,
+ EL_EMC_WALL4,
+ EL_EMC_WALL5,
+ EL_EMC_WALL6,
+ EL_EMC_WALL7,
+ EL_EMC_WALL8
};
static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
static int ep_can_fall[] =
{
- EL_FELSBROCKEN,
+ EL_ROCK,
EL_BD_ROCK,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
- EL_BOMBE,
- EL_KOKOSNUSS,
- EL_TROPFEN,
- EL_MORAST_VOLL,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_BOMB,
+ EL_NUT,
+ EL_AMOEBA_DROP,
+ EL_QUICKSAND_FULL,
EL_MAGIC_WALL_FULL,
- EL_MAGIC_WALL_BD_FULL,
- EL_ZEIT_VOLL,
- EL_ZEIT_LEER,
+ EL_BD_MAGIC_WALL_FULL,
+ EL_TIME_ORB_FULL,
+ EL_TIME_ORB_EMPTY,
EL_SP_ZONK,
EL_SP_INFOTRON,
EL_SP_DISK_ORANGE,
static int ep_can_smash[] =
{
- EL_FELSBROCKEN,
+ EL_ROCK,
EL_BD_ROCK,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
- EL_SCHLUESSEL1,
- EL_SCHLUESSEL2,
- EL_SCHLUESSEL3,
- EL_SCHLUESSEL4,
- EL_EM_KEY_1,
- EL_EM_KEY_2,
- EL_EM_KEY_3,
- EL_EM_KEY_4,
- EL_BOMBE,
- EL_KOKOSNUSS,
- EL_TROPFEN,
- EL_ZEIT_VOLL,
- EL_ZEIT_LEER,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_KEY1,
+ EL_KEY2,
+ EL_KEY3,
+ EL_KEY4,
+ EL_EM_KEY1,
+ EL_EM_KEY2,
+ EL_EM_KEY3,
+ EL_EM_KEY4,
+ EL_BOMB,
+ EL_NUT,
+ EL_AMOEBA_DROP,
+ EL_TIME_ORB_FULL,
+ EL_TIME_ORB_EMPTY,
EL_SP_ZONK,
EL_SP_INFOTRON,
EL_SP_DISK_ORANGE,
static int ep_can_change[] =
{
- EL_FELSBROCKEN,
+ EL_ROCK,
EL_BD_ROCK,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND
};
static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
static int ep_can_move[] =
{
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY,
- EL_MAMPFER,
- EL_MAMPFER2,
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
EL_ROBOT,
EL_PACMAN,
EL_MOLE,
- EL_PINGUIN,
- EL_SCHWEIN,
- EL_DRACHE,
- EL_SONDE,
+ EL_PENGUIN,
+ EL_PIG,
+ EL_DRAGON,
+ EL_SATELLITE,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
EL_BALLOON,
- EL_SPRING_MOVING
+ EL_SPRING
};
static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
static int ep_could_move[] =
{
- EL_KAEFER_RIGHT,
- EL_KAEFER_UP,
- EL_KAEFER_LEFT,
- EL_KAEFER_DOWN,
- EL_FLIEGER_RIGHT,
- EL_FLIEGER_UP,
- EL_FLIEGER_LEFT,
- EL_FLIEGER_DOWN,
- EL_BUTTERFLY_RIGHT,
- EL_BUTTERFLY_UP,
- EL_BUTTERFLY_LEFT,
- EL_BUTTERFLY_DOWN,
- EL_FIREFLY_RIGHT,
- EL_FIREFLY_UP,
- EL_FIREFLY_LEFT,
- EL_FIREFLY_DOWN,
+ EL_BUG_RIGHT,
+ EL_BUG_UP,
+ EL_BUG_LEFT,
+ EL_BUG_DOWN,
+ EL_SPACESHIP_RIGHT,
+ EL_SPACESHIP_UP,
+ EL_SPACESHIP_LEFT,
+ EL_SPACESHIP_DOWN,
+ EL_BD_BUTTERFLY_RIGHT,
+ EL_BD_BUTTERFLY_UP,
+ EL_BD_BUTTERFLY_LEFT,
+ EL_BD_BUTTERFLY_DOWN,
+ EL_BD_FIREFLY_RIGHT,
+ EL_BD_FIREFLY_UP,
+ EL_BD_FIREFLY_LEFT,
+ EL_BD_FIREFLY_DOWN,
EL_PACMAN_RIGHT,
EL_PACMAN_UP,
EL_PACMAN_LEFT,
static int ep_dont_touch[] =
{
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY
};
static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
static int ep_dont_go_to[] =
{
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY,
- EL_MAMPFER,
- EL_MAMPFER2,
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+ EL_YAMYAM,
+ EL_DARK_YAMYAM,
EL_ROBOT,
EL_PACMAN,
- EL_TROPFEN,
- EL_SALZSAEURE,
+ EL_AMOEBA_DROP,
+ EL_ACID,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
- EL_SP_BUG_ACTIVE,
+ EL_SP_BUGGY_BASE_ACTIVE,
EL_TRAP_ACTIVE,
EL_LANDMINE
};
static int ep_mampf2[] =
{
- EL_ERDREICH,
- EL_KAEFER,
- EL_FLIEGER,
- EL_BUTTERFLY,
- EL_FIREFLY,
- EL_MAMPFER,
+ EL_SAND,
+ EL_BUG,
+ EL_SPACESHIP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+ EL_YAMYAM,
EL_ROBOT,
EL_PACMAN,
- EL_TROPFEN,
- EL_AMOEBE_TOT,
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD,
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
+ EL_AMOEBA_DROP,
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
EL_PEARL,
EL_CRYSTAL
};
static int ep_bd_element[] =
{
- EL_LEERRAUM,
- EL_ERDREICH,
- EL_FELSBODEN,
+ EL_EMPTY,
+ EL_SAND,
+ EL_WALL_CRUMBLED,
EL_BD_WALL,
- EL_FELSBROCKEN,
+ EL_ROCK,
EL_BD_ROCK,
- EL_EDELSTEIN_BD,
- EL_MAGIC_WALL_BD_OFF,
- EL_AUSGANG_ZU,
- EL_AUSGANG_AUF,
- EL_BETON,
- EL_SPIELFIGUR,
- EL_FIREFLY,
- EL_FIREFLY_1,
- EL_FIREFLY_2,
- EL_FIREFLY_3,
- EL_FIREFLY_4,
- EL_BUTTERFLY,
- EL_BUTTERFLY_1,
- EL_BUTTERFLY_2,
- EL_BUTTERFLY_3,
- EL_BUTTERFLY_4,
- EL_AMOEBE_BD,
- EL_CHAR_FRAGE
+ EL_BD_DIAMOND,
+ EL_BD_MAGIC_WALL,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPEN,
+ EL_STEELWALL,
+ EL_PLAYER1,
+ EL_BD_FIREFLY,
+ EL_BD_FIREFLY_1,
+ EL_BD_FIREFLY_2,
+ EL_BD_FIREFLY_3,
+ EL_BD_FIREFLY_4,
+ EL_BD_BUTTERFLY,
+ EL_BD_BUTTERFLY_1,
+ EL_BD_BUTTERFLY_2,
+ EL_BD_BUTTERFLY_3,
+ EL_BD_BUTTERFLY_4,
+ EL_BD_AMOEBA,
+ EL_CHAR_QUESTION
};
static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
static int ep_sb_element[] =
{
- EL_LEERRAUM,
- EL_BETON,
- EL_SOKOBAN_OBJEKT,
- EL_SOKOBAN_FELD_LEER,
- EL_SOKOBAN_FELD_VOLL,
- EL_SPIELFIGUR,
- EL_INVISIBLE_STEEL
+ EL_EMPTY,
+ EL_STEELWALL,
+ EL_SOKOBAN_OBJECT,
+ EL_SOKOBAN_FIELD_EMPTY,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_PLAYER1,
+ EL_INVISIBLE_STEELWALL
};
static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
static int ep_gem[] =
{
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND
};
static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
static int ep_inactive[] =
{
- EL_LEERRAUM,
- EL_ERDREICH,
- EL_MAUERWERK,
+ EL_EMPTY,
+ EL_SAND,
+ EL_WALL,
EL_BD_WALL,
- EL_FELSBODEN,
- EL_SCHLUESSEL,
- EL_BETON,
- EL_AMOEBE_TOT,
- EL_MORAST_LEER,
- EL_BADEWANNE,
- EL_ABLENK_AUS,
- EL_SCHLUESSEL1,
- EL_SCHLUESSEL2,
- EL_SCHLUESSEL3,
- EL_SCHLUESSEL4,
- EL_EM_KEY_1,
- EL_EM_KEY_2,
- EL_EM_KEY_3,
- EL_EM_KEY_4,
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X,
- EL_EM_GATE_1,
- EL_EM_GATE_2,
- EL_EM_GATE_3,
- EL_EM_GATE_4,
- EL_EM_GATE_1X,
- EL_EM_GATE_2X,
- EL_EM_GATE_3X,
- EL_EM_GATE_4X,
- EL_DYNAMITE_INACTIVE,
- EL_UNSICHTBAR,
- EL_BIRNE_AUS,
- EL_BIRNE_EIN,
- EL_ERZ_EDEL,
- EL_ERZ_DIAM,
- EL_ERZ_EDEL_BD,
- EL_ERZ_EDEL_GELB,
+ EL_WALL_CRUMBLED,
+ EL_STEELWALL,
+ EL_AMOEBA_DEAD,
+ EL_QUICKSAND_EMPTY,
+ EL_STONEBLOCK,
+ EL_ROBOT_WHEEL,
+ EL_KEY1,
+ EL_KEY2,
+ EL_KEY3,
+ EL_KEY4,
+ EL_EM_KEY1,
+ EL_EM_KEY2,
+ EL_EM_KEY3,
+ EL_EM_KEY4,
+ EL_GATE1,
+ EL_GATE2,
+ EL_GATE3,
+ EL_GATE4,
+ EL_GATE1_GRAY,
+ EL_GATE2_GRAY,
+ EL_GATE3_GRAY,
+ EL_GATE4_GRAY,
+ EL_EM_GATE1,
+ EL_EM_GATE2,
+ EL_EM_GATE3,
+ EL_EM_GATE4,
+ EL_EM_GATE1_GRAY,
+ EL_EM_GATE2_GRAY,
+ EL_EM_GATE3_GRAY,
+ EL_EM_GATE4_GRAY,
+ EL_DYNAMITE,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_WALL,
+ EL_INVISIBLE_SAND,
+ EL_LAMP,
+ EL_LAMP_ACTIVE,
+ EL_WALL_EMERALD,
+ EL_WALL_DIAMOND,
+ EL_WALL_BD_DIAMOND,
+ EL_WALL_EMERALD_YELLOW,
EL_DYNABOMB_NR,
EL_DYNABOMB_SZ,
EL_DYNABOMB_XL,
- EL_SOKOBAN_OBJEKT,
- EL_SOKOBAN_FELD_LEER,
- EL_SOKOBAN_FELD_VOLL,
- EL_ERZ_EDEL_ROT,
- EL_ERZ_EDEL_LILA,
- EL_BADEWANNE1,
- EL_BADEWANNE2,
- EL_BADEWANNE3,
- EL_BADEWANNE4,
- EL_BADEWANNE5,
- EL_MAGIC_WALL_OFF,
+ EL_SOKOBAN_OBJECT,
+ EL_SOKOBAN_FIELD_EMPTY,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_WALL_EMERALD_RED,
+ EL_WALL_EMERALD_PURPLE,
+ EL_ACIDPOOL_TOPLEFT,
+ EL_ACIDPOOL_TOPRIGHT,
+ EL_ACIDPOOL_BOTTOMLEFT,
+ EL_ACIDPOOL_BOTTOM,
+ EL_ACIDPOOL_BOTTOMRIGHT,
+ EL_MAGIC_WALL,
EL_MAGIC_WALL_DEAD,
- EL_MAGIC_WALL_BD_OFF,
- EL_MAGIC_WALL_BD_DEAD,
- EL_AMOEBA2DIAM,
+ EL_BD_MAGIC_WALL,
+ EL_BD_MAGIC_WALL_DEAD,
+ EL_AMOEBA_TO_DIAMOND,
EL_BLOCKED,
EL_SP_EMPTY,
EL_SP_BASE,
EL_SP_HARD_BASE4,
EL_SP_HARD_BASE5,
EL_SP_HARD_BASE6,
- EL_SP_EXIT,
- EL_INVISIBLE_STEEL,
- EL_BELT1_SWITCH_LEFT,
- EL_BELT1_SWITCH_MIDDLE,
- EL_BELT1_SWITCH_RIGHT,
- EL_BELT2_SWITCH_LEFT,
- EL_BELT2_SWITCH_MIDDLE,
- EL_BELT2_SWITCH_RIGHT,
- EL_BELT3_SWITCH_LEFT,
- EL_BELT3_SWITCH_MIDDLE,
- EL_BELT3_SWITCH_RIGHT,
- EL_BELT4_SWITCH_LEFT,
- EL_BELT4_SWITCH_MIDDLE,
- EL_BELT4_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT4_SWITCH_RIGHT,
EL_SIGN_EXCLAMATION,
EL_SIGN_RADIOACTIVITY,
EL_SIGN_STOP,
EL_SIGN_EXIT,
EL_SIGN_YINYANG,
EL_SIGN_OTHER,
- EL_STEEL_SLANTED,
- EL_EMC_STEEL_WALL_1,
- EL_EMC_STEEL_WALL_2,
- EL_EMC_STEEL_WALL_3,
- EL_EMC_STEEL_WALL_4,
- EL_EMC_WALL_1,
- EL_EMC_WALL_2,
- EL_EMC_WALL_3,
- EL_EMC_WALL_4,
- EL_EMC_WALL_5,
- EL_EMC_WALL_6,
- EL_EMC_WALL_7,
- EL_EMC_WALL_8
+ EL_STEELWALL_SLANTED,
+ EL_EMC_STEELWALL1,
+ EL_EMC_STEELWALL2,
+ EL_EMC_STEELWALL3,
+ EL_EMC_STEELWALL4,
+ EL_EMC_WALL_PILLAR_UPPER,
+ EL_EMC_WALL_PILLAR_MIDDLE,
+ EL_EMC_WALL_PILLAR_LOWER,
+ EL_EMC_WALL4,
+ EL_EMC_WALL5,
+ EL_EMC_WALL6,
+ EL_EMC_WALL7,
+ EL_EMC_WALL8
};
static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
static int ep_explosive[] =
{
- EL_BOMBE,
+ EL_BOMB,
EL_DYNAMITE_ACTIVE,
- EL_DYNAMITE_INACTIVE,
- EL_DYNABOMB_ACTIVE_1,
- EL_DYNABOMB_ACTIVE_2,
- EL_DYNABOMB_ACTIVE_3,
- EL_DYNABOMB_ACTIVE_4,
+ EL_DYNAMITE,
+ EL_DYNABOMB_PLAYER1_ACTIVE,
+ EL_DYNABOMB_PLAYER2_ACTIVE,
+ EL_DYNABOMB_PLAYER3_ACTIVE,
+ EL_DYNABOMB_PLAYER4_ACTIVE,
EL_DYNABOMB_NR,
EL_DYNABOMB_SZ,
EL_DYNABOMB_XL,
- EL_KAEFER,
+ EL_BUG,
EL_MOLE,
- EL_PINGUIN,
- EL_SCHWEIN,
- EL_DRACHE,
- EL_SONDE,
+ EL_PENGUIN,
+ EL_PIG,
+ EL_DRAGON,
+ EL_SATELLITE,
EL_SP_DISK_RED,
EL_SP_DISK_ORANGE,
EL_SP_DISK_YELLOW,
static int ep_mampf3[] =
{
- EL_EDELSTEIN,
- EL_EDELSTEIN_BD,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
- EL_DIAMANT,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
EL_PEARL,
EL_CRYSTAL
};
static int ep_pushable[] =
{
- EL_FELSBROCKEN,
+ EL_ROCK,
EL_BD_ROCK,
- EL_BOMBE,
- EL_KOKOSNUSS,
- EL_ZEIT_LEER,
- EL_SOKOBAN_FELD_VOLL,
- EL_SOKOBAN_OBJEKT,
- EL_SONDE,
+ EL_BOMB,
+ EL_NUT,
+ EL_TIME_ORB_EMPTY,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_SOKOBAN_OBJECT,
+ EL_SATELLITE,
EL_SP_ZONK,
EL_SP_DISK_ORANGE,
EL_SP_DISK_YELLOW,
static int ep_player[] =
{
- EL_SPIELFIGUR,
- EL_SPIELER1,
- EL_SPIELER2,
- EL_SPIELER3,
- EL_SPIELER4
+ EL_PLAYER1,
+ EL_PLAYER2,
+ EL_PLAYER3,
+ EL_PLAYER4
};
static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
static int ep_has_content[] =
{
- EL_MAMPFER,
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
- EL_AMOEBE_VOLL,
- EL_AMOEBE_BD
+ EL_YAMYAM,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_BD_AMOEBA
};
static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
static int ep_eatable[] =
{
- EL_ERDREICH,
+ EL_SAND,
EL_SP_BASE,
- EL_SP_BUG,
- EL_TRAP_INACTIVE,
- EL_SAND_INVISIBLE
+ EL_SP_BUGGY_BASE,
+ EL_TRAP,
+ EL_INVISIBLE_SAND,
+ EL_INVISIBLE_SAND_ACTIVE
};
static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
EL_SP_INFOTRON,
EL_SP_CHIP_SINGLE,
EL_SP_HARD_GRAY,
- EL_SP_EXIT,
+ EL_SP_EXIT_CLOSED,
+ EL_SP_EXIT_OPEN,
EL_SP_DISK_ORANGE,
EL_SP_PORT1_RIGHT,
EL_SP_PORT1_DOWN,
EL_SP_PORT_X,
EL_SP_PORT_XY,
EL_SP_ELECTRON,
- EL_SP_BUG,
+ EL_SP_BUGGY_BASE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
EL_SP_HARD_BASE1,
EL_SP_CHIP_UPPER,
EL_SP_CHIP_LOWER,
/* additional elements that appeared in newer Supaplex levels */
- EL_UNSICHTBAR,
+ EL_INVISIBLE_WALL,
/* more than one murphy in a level results in an inactive clone */
EL_SP_MURPHY_CLONE
};
static int ep_quick_gate[] =
{
- EL_EM_GATE_1,
- EL_EM_GATE_2,
- EL_EM_GATE_3,
- EL_EM_GATE_4,
- EL_EM_GATE_1X,
- EL_EM_GATE_2X,
- EL_EM_GATE_3X,
- EL_EM_GATE_4X,
+ EL_EM_GATE1,
+ EL_EM_GATE2,
+ EL_EM_GATE3,
+ EL_EM_GATE4,
+ EL_EM_GATE1_GRAY,
+ EL_EM_GATE2_GRAY,
+ EL_EM_GATE3_GRAY,
+ EL_EM_GATE4_GRAY,
EL_SP_PORT1_LEFT,
EL_SP_PORT2_LEFT,
EL_SP_PORT1_RIGHT,
EL_SP_PORT_X,
EL_SP_PORT_Y,
EL_SP_PORT_XY,
- EL_TUBE_CROSS,
+ EL_TUBE_ALL,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
- EL_TUBE_VERT_LEFT,
- EL_TUBE_VERT_RIGHT,
- EL_TUBE_HORIZ_UP,
- EL_TUBE_HORIZ_DOWN,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
EL_TUBE_LEFT_UP,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
static int ep_active_bomb[] =
{
EL_DYNAMITE_ACTIVE,
- EL_DYNABOMB_ACTIVE_1,
- EL_DYNABOMB_ACTIVE_2,
- EL_DYNABOMB_ACTIVE_3,
- EL_DYNABOMB_ACTIVE_4
+ EL_DYNABOMB_PLAYER1_ACTIVE,
+ EL_DYNABOMB_PLAYER2_ACTIVE,
+ EL_DYNABOMB_PLAYER3_ACTIVE,
+ EL_DYNABOMB_PLAYER4_ACTIVE
};
static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
static int ep_belt[] =
{
- EL_BELT1_LEFT,
- EL_BELT1_MIDDLE,
- EL_BELT1_RIGHT,
- EL_BELT2_LEFT,
- EL_BELT2_MIDDLE,
- EL_BELT2_RIGHT,
- EL_BELT3_LEFT,
- EL_BELT3_MIDDLE,
- EL_BELT3_RIGHT,
- EL_BELT4_LEFT,
- EL_BELT4_MIDDLE,
- EL_BELT4_RIGHT,
+ EL_CONVEYOR_BELT1_LEFT,
+ EL_CONVEYOR_BELT1_MIDDLE,
+ EL_CONVEYOR_BELT1_RIGHT,
+ EL_CONVEYOR_BELT2_LEFT,
+ EL_CONVEYOR_BELT2_MIDDLE,
+ EL_CONVEYOR_BELT2_RIGHT,
+ EL_CONVEYOR_BELT3_LEFT,
+ EL_CONVEYOR_BELT3_MIDDLE,
+ EL_CONVEYOR_BELT3_RIGHT,
+ EL_CONVEYOR_BELT4_LEFT,
+ EL_CONVEYOR_BELT4_MIDDLE,
+ EL_CONVEYOR_BELT4_RIGHT,
};
static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
+ static int ep_belt_active[] =
+ {
+ EL_CONVEYOR_BELT1_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT2_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT3_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
+ EL_CONVEYOR_BELT4_LEFT_ACTIVE,
+ EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
+ EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
+ };
+ static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
+
static int ep_belt_switch[] =
{
- EL_BELT1_SWITCH_LEFT,
- EL_BELT1_SWITCH_MIDDLE,
- EL_BELT1_SWITCH_RIGHT,
- EL_BELT2_SWITCH_LEFT,
- EL_BELT2_SWITCH_MIDDLE,
- EL_BELT2_SWITCH_RIGHT,
- EL_BELT3_SWITCH_LEFT,
- EL_BELT3_SWITCH_MIDDLE,
- EL_BELT3_SWITCH_RIGHT,
- EL_BELT4_SWITCH_LEFT,
- EL_BELT4_SWITCH_MIDDLE,
- EL_BELT4_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT4_SWITCH_RIGHT,
};
static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
static int ep_tube[] =
{
- EL_TUBE_CROSS,
+ EL_TUBE_ALL,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
- EL_TUBE_VERT_LEFT,
- EL_TUBE_VERT_RIGHT,
- EL_TUBE_HORIZ_UP,
- EL_TUBE_HORIZ_DOWN,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
EL_TUBE_LEFT_UP,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
static long ep2_bit[] =
{
EP_BIT_BELT,
+ EP_BIT_BELT_ACTIVE,
EP_BIT_BELT_SWITCH,
EP_BIT_TUBE
};
static int *ep2_array[] =
{
ep_belt,
+ ep_belt_active,
ep_belt_switch,
ep_tube
};
static int *ep2_num[] =
{
&ep_belt_num,
+ &ep_belt_active_num,
&ep_belt_switch_num,
&ep_tube_num
};
static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
- for(i=0; i<MAX_ELEMENTS; i++)
+ for (i=0; i<MAX_ELEMENTS; i++)
{
Elementeigenschaften1[i] = 0;
Elementeigenschaften2[i] = 0;
}
- for(i=0; i<num_properties1; i++)
- for(j=0; j<*(ep1_num[i]); j++)
+ for (i=0; i<num_properties1; i++)
+ for (j=0; j<*(ep1_num[i]); j++)
Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
- for(i=0; i<num_properties2; i++)
- for(j=0; j<*(ep2_num[i]); j++)
+ for (i=0; i<num_properties2; i++)
+ for (j=0; j<*(ep2_num[i]); j++)
Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
- for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
+ for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
}
-void Execute_Debug_Command(char *command)
+void Execute_Command(char *command)
{
- if (strcmp(command, "create soundinfo.conf") == 0)
+ if (strcmp(command, "print graphicsinfo.conf") == 0)
+ {
+ int i;
+
+ printf("# You can configure additional/alternative image files here.\n");
+ printf("# (The images below are default and therefore commented out.)\n");
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ printf("\n");
+
+ for (i=0; image_config[i].token != NULL; i++)
+ printf("# %s\n",
+ getFormattedSetupEntry(image_config[i].token,
+ image_config[i].value));
+
+ exit(0);
+ }
+ else if (strcmp(command, "print soundsinfo.conf") == 0)
{
int i;
- printf("# You can configure additional/alternative sound effects here\n");
+ printf("# You can configure additional/alternative sound files here.\n");
printf("# (The sounds below are default and therefore commented out.)\n");
printf("\n");
+ printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ printf("\n");
- for (i=0; i<NUM_SOUND_EFFECTS; i++)
+ for (i=0; sound_config[i].token != NULL; i++)
printf("# %s\n",
- getFormattedSetupEntry(sound_effects[i].text,
- sound_effects[i].default_filename));
+ getFormattedSetupEntry(sound_config[i].token,
+ sound_config[i].value));
+
+ exit(0);
+ }
+ else if (strcmp(command, "print musicinfo.conf") == 0)
+ {
+ printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+
+ exit(0);
+ }
+ else if (strncmp(command, "dump tape ", 10) == 0)
+ {
+ char *filename = &command[10];
+
+ if (access(filename, F_OK) != 0)
+ Error(ERR_EXIT, "cannot open file '%s'", filename);
+
+ LoadTapeFromFilename(filename);
+ DumpTape(&tape);
+
+ exit(0);
+ }
+ else if (strncmp(command, "autoplay ", 9) == 0)
+ {
+ char *str_copy = getStringCopy(&command[9]);
+ char *str_ptr = strchr(str_copy, ' ');
+
+ global.autoplay_leveldir = str_copy;
+ global.autoplay_level_nr = -1;
+
+ if (str_ptr != NULL)
+ {
+ *str_ptr++ = '\0'; /* terminate leveldir string */
+ global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
+ }
+ }
+ else
+ {
+ Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
}
}
void CloseAllAndExit(int exit_value)
{
- int i;
-
StopSounds();
FreeAllSounds();
FreeAllMusic();
CloseAudio(); /* called after freeing sounds (needed for SDL) */
+ FreeAllImages();
FreeTileClipmasks();
- for(i=0; i<NUM_BITMAPS; i++)
- FreeBitmap(pix[i]);
+
+ if (bitmap_font_initial)
+ FreeBitmap(bitmap_font_initial);
CloseVideoDisplay();
ClosePlatformDependantStuff();