global.fading_status = GAME_MODE_MAIN;
global.fading_type = TYPE_ENTER_MENU;
#endif
+
+ global.use_envelope_request = FALSE; /* !!! MOVE TO ARTWORK CONFIG !!! */
}
void Execute_Command(char *command)
InitSetup();
+ print_timestamp_time("[init setup/config stuff (1)]");
+
InitGameInfo();
+ print_timestamp_time("[init setup/config stuff (2)]");
InitPlayerInfo();
+ print_timestamp_time("[init setup/config stuff (3)]");
InitArtworkInfo(); /* needed before loading gfx, sound & music */
+ print_timestamp_time("[init setup/config stuff (4)]");
InitArtworkConfig(); /* needed before forking sound child process */
+ print_timestamp_time("[init setup/config stuff (5)]");
InitMixer();
+ print_timestamp_time("[init setup/config stuff (6)]");
#if 0
InitCounter();