EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
EL_PACMAN_UP, EL_PACMAN_DOWN
},
+#if 1
+ {
+ EL_MOLE,
+ EL_MOLE_LEFT, EL_MOLE_RIGHT,
+ EL_MOLE_UP, EL_MOLE_DOWN
+ },
+#endif
{
-1,
-1, -1, -1, -1
EP_ACTIVE_BOMB,
EP_ACCESSIBLE,
+
-1
};
SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
i == EL_BLACK_ORB));
+ /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
+ SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (CAN_MOVE(i) && i != EL_SPRING));
+
/* ---------- SP_PORT -------------------------------------------------- */
SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
IS_PASSABLE_INSIDE(i)));
InitElementGraphicInfo();
}
+int get_special_property_bit(int element, int base_property_bit)
+{
+ static struct
+ {
+ int element;
+ int bit_nr;
+ } pb_can_move_into_acid[] =
+ {
+ { EL_BUG, 0 },
+ { EL_BUG_LEFT, 0 },
+ { EL_BUG_RIGHT, 0 },
+ { EL_BUG_UP, 0 },
+ { EL_BUG_DOWN, 0 },
+ { EL_SPACESHIP, 0 },
+ { EL_SPACESHIP_LEFT, 0 },
+ { EL_SPACESHIP_RIGHT, 0 },
+ { EL_SPACESHIP_UP, 0 },
+ { EL_SPACESHIP_DOWN, 0 },
+ { EL_BD_BUTTERFLY, 1 },
+ { EL_BD_BUTTERFLY_LEFT, 1 },
+ { EL_BD_BUTTERFLY_RIGHT, 1 },
+ { EL_BD_BUTTERFLY_UP, 1 },
+ { EL_BD_BUTTERFLY_DOWN, 1 },
+ { EL_BD_FIREFLY, 1 },
+ { EL_BD_FIREFLY_LEFT, 1 },
+ { EL_BD_FIREFLY_RIGHT, 1 },
+ { EL_BD_FIREFLY_UP, 1 },
+ { EL_BD_FIREFLY_DOWN, 1 },
+ { EL_YAMYAM, 2 },
+ { EL_DARK_YAMYAM, 2 },
+ { EL_ROBOT, 3 },
+ { EL_PACMAN, 4 },
+ { EL_PACMAN_LEFT, 4 },
+ { EL_PACMAN_RIGHT, 4 },
+ { EL_PACMAN_UP, 4 },
+ { EL_PACMAN_DOWN, 4 },
+ { EL_MOLE, 4 },
+ { EL_MOLE_LEFT, 4 },
+ { EL_MOLE_RIGHT, 4 },
+ { EL_MOLE_UP, 4 },
+ { EL_MOLE_DOWN, 4 },
+ { EL_PENGUIN, 5 },
+ { EL_PIG, 6 },
+ { EL_DRAGON, 6 },
+ { EL_SATELLITE, 7 },
+ { EL_SP_SNIKSNAK, 8 },
+ { EL_SP_ELECTRON, 8 },
+ { EL_BALLOON, 9 },
+
+ { -1, 0 },
+ };
+ int i;
+
+ if (base_property_bit != EP_CAN_MOVE_INTO_ACID)
+ return -1;
+
+ for (i = 0; pb_can_move_into_acid[i].element != -1; i++)
+ if (pb_can_move_into_acid[i].element == element)
+ return pb_can_move_into_acid[i].bit_nr;
+
+ return -1;
+}
+
static void InitGlobal()
{
global.autoplay_leveldir = NULL;