printf("::: '%s' -> '%s'\n", fi->token, fi->filename);
#endif
- CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor);
+ CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor,
+ graphic_info[graphic].tile_size);
}
void InitElementSmallImages()
g->diggable_like = -1; /* do not use clone element */
g->border_size = TILEX / 8; /* "CRUMBLED" border size */
g->scale_up_factor = 1; /* default: no scaling up */
+ g->tile_size = TILESIZE; /* default: standard tile size */
g->clone_from = -1; /* do not use clone graphic */
g->anim_delay_fixed = 0;
g->anim_delay_random = 0;
g->scale_up_factor = 1; /* no scaling */
#endif
+#if 1
+ /* optional tile size for using non-standard image size */
+ if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
+ g->tile_size = parameter[GFX_ARG_TILE_SIZE];
+ if (g->tile_size < TILESIZE)
+ g->tile_size = TILESIZE; /* standard tile size */
+#endif
+
#if 1
if (g->use_image_size)
{
{
print_timestamp_init("ReinitializeGraphics");
+#if NEW_GAME_TILESIZE
+ InitGfxTileSizeInfo(game.tile_size, TILESIZE);
+#endif
+
InitGraphicInfo(); /* graphic properties mapping */
print_timestamp_time("InitGraphicInfo");
InitElementGraphicInfo(); /* element game graphic mapping */