#define CONFIG_TOKEN_FONT_INITIAL "font.initial"
-struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
+static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
+static int copy_properties[][5] =
+{
+ {
+ EL_BUG,
+ EL_BUG_LEFT, EL_BUG_RIGHT,
+ EL_BUG_UP, EL_BUG_DOWN
+ },
+ {
+ EL_SPACESHIP,
+ EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
+ EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
+ },
+ {
+ EL_BD_BUTTERFLY,
+ EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
+ EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
+ },
+ {
+ EL_BD_FIREFLY,
+ EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
+ EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
+ },
+ {
+ EL_PACMAN,
+ EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
+ EL_PACMAN_UP, EL_PACMAN_DOWN
+ },
+ {
+ EL_MOLE,
+ EL_MOLE_LEFT, EL_MOLE_RIGHT,
+ EL_MOLE_UP, EL_MOLE_DOWN
+ },
+ {
+ -1,
+ -1, -1, -1, -1
+ }
+};
static void InitTileClipmasks()
{
element_info[i].sound[act] = default_action_sound;
}
}
+
+#if 1
+ /* copy sound settings to some elements that are only stored in level file
+ in native R'n'D levels, but are used by game engine in native EM levels */
+ for (i = 0; copy_properties[i][0] != -1; i++)
+ for (j = 1; j <= 4; j++)
+ for (act = 0; act < NUM_ACTIONS; act++)
+ element_info[copy_properties[i][j]].sound[act] =
+ element_info[copy_properties[i][0]].sound[act];
+#endif
}
static void InitGameModeSoundInfo()
free(sound_effect_properties);
+#if 0
+ /* !!! MOVED TO "InitElementSoundInfo()" !!! */
+ /* !!! everything defined here gets overwritten there !!! */
+
+ /* copy sound settings to some elements that are only stored in level file
+ in native R'n'D levels, but are used by game engine in native EM levels */
+ for (i = 0; i < NUM_ACTIONS; i++)
+ for (j = 0; copy_properties[j][0] != -1; j++)
+ for (k = 1; k <= 4; k++)
+ element_info[copy_properties[j][k]].sound[i] =
+ element_info[copy_properties[j][0]].sound[i];
+
+ printf("::: bug -> %d\n", element_info[EL_BUG].sound[ACTION_MOVING]);
+ printf("::: bug_r -> %d\n", element_info[EL_BUG_RIGHT].sound[ACTION_MOVING]);
+#endif
+
#if 0
/* !!! now handled in InitElementSoundInfo() !!! */
/* initialize element/sound mapping from dynamic configuration */
{ NULL, -1 }
};
- static int copy_properties[][5] =
- {
- {
- EL_BUG,
- EL_BUG_LEFT, EL_BUG_RIGHT,
- EL_BUG_UP, EL_BUG_DOWN
- },
- {
- EL_SPACESHIP,
- EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
- EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
- },
- {
- EL_BD_BUTTERFLY,
- EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
- EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
- },
- {
- EL_BD_FIREFLY,
- EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
- EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
- },
- {
- EL_PACMAN,
- EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
- EL_PACMAN_UP, EL_PACMAN_DOWN
- },
- {
- EL_MOLE,
- EL_MOLE_LEFT, EL_MOLE_RIGHT,
- EL_MOLE_UP, EL_MOLE_DOWN
- },
- {
- -1,
- -1, -1, -1, -1
- }
- };
-
int i, j, k;
/* always start with reliable default values (element has no properties) */