local_player->connected = TRUE;
- LoadLevelInfo(); /* global level info */
- LoadSetup(); /* global setup info */
- LoadLevelSetup(); /* info about last played level */
+ LoadLevelInfo(); /* global level info */
+ LoadSetup(); /* global setup info */
+ LoadLevelSetup_LastSeries(); /* last played series info */
+ LoadLevelSetup_SeriesInfo(leveldir_nr); /* last played level info */
}
void InitNetworkServer()