static void InitSound()
{
/* load custom sounds and music */
- InitReloadSounds(artwork.snd_current->name);
- InitReloadMusic(artwork.mus_current->name);
+ InitReloadSounds(artwork.snd_current->identifier);
+ InitReloadMusic(artwork.mus_current->identifier);
/* initialize sound effect lookup table for element actions */
InitGameSound();
void ReloadCustomArtwork()
{
- static char *leveldir_current_filename = NULL;
+ static char *leveldir_current_identifier = NULL;
static boolean last_override_level_graphics = FALSE;
static boolean last_override_level_sounds = FALSE;
static boolean last_override_level_music = FALSE;
- if (leveldir_current_filename != leveldir_current->filename)
+#if 0
+ printf("graphics --> '%s' ('%s')\n",
+ artwork.gfx_current_identifier, artwork.gfx_current->filename);
+ printf("sounds --> '%s' ('%s')\n",
+ artwork.snd_current_identifier, artwork.snd_current->filename);
+ printf("music --> '%s' ('%s')\n",
+ artwork.mus_current_identifier, artwork.mus_current->filename);
+#endif
+
+ if (leveldir_current_identifier != leveldir_current->identifier)
{
- char *filename_old = leveldir_current_filename;
- char *filename_new = leveldir_current->filename;
+ char *identifier_old = leveldir_current_identifier;
+ char *identifier_new = leveldir_current->identifier;
/* force reload of custom artwork after new level series was selected,
but reload only that part of the artwork that really has changed */
- if (getTreeInfoFromFilename(artwork.gfx_first, filename_old) !=
- getTreeInfoFromFilename(artwork.gfx_first, filename_new))
- artwork.graphics_set_current_name = NULL;
- if (getTreeInfoFromFilename(artwork.snd_first, filename_old) !=
- getTreeInfoFromFilename(artwork.snd_first, filename_new))
- artwork.sounds_set_current_name = NULL;
- if (getTreeInfoFromFilename(artwork.mus_first, filename_new) !=
- getTreeInfoFromFilename(artwork.mus_first, filename_new))
- artwork.music_set_current_name = NULL;
-
- leveldir_current_filename = leveldir_current->filename;
+ if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
+ artwork.gfx_current_identifier = NULL;
+ if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
+ artwork.snd_current_identifier = NULL;
+ if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
+ getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
+ artwork.mus_current_identifier = NULL;
+
+ leveldir_current_identifier = leveldir_current->identifier;
}
- if (artwork.graphics_set_current_name != artwork.gfx_current->name ||
+ if (artwork.gfx_current_identifier != artwork.gfx_current->identifier ||
last_override_level_graphics != setup.override_level_graphics)
{
int i;
SetDoorState(DOOR_OPEN_ALL);
CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
- artwork.graphics_set_current_name = artwork.gfx_current->name;
+ artwork.gfx_current_identifier = artwork.gfx_current->identifier;
last_override_level_graphics = setup.override_level_graphics;
}
- if (artwork.sounds_set_current_name != artwork.snd_current->name ||
+ if (artwork.snd_current_identifier != artwork.snd_current->identifier ||
last_override_level_sounds != setup.override_level_sounds)
{
- InitReloadSounds(artwork.snd_current->name);
+ InitReloadSounds(artwork.snd_current->identifier);
- artwork.sounds_set_current_name = artwork.snd_current->name;
+ artwork.snd_current_identifier = artwork.snd_current->identifier;
last_override_level_sounds = setup.override_level_sounds;
}
- if (artwork.music_set_current_name != artwork.mus_current->name ||
+ if (artwork.mus_current_identifier != artwork.mus_current->identifier ||
last_override_level_music != setup.override_level_music)
{
- InitReloadMusic(artwork.mus_current->name);
+ InitReloadMusic(artwork.mus_current->identifier);
- artwork.music_set_current_name = artwork.mus_current->name;
+ artwork.mus_current_identifier = artwork.mus_current->identifier;
last_override_level_music = setup.override_level_music;
}
}