rnd-20070318-2-src
[rocksndiamonds.git] / src / init.c
index 9b9497f4172af42590ced741f1a9cc589cf1a90b..cb5e0661f67ca81ba7436e657e8b7ef9d2c3f4bd 100644 (file)
@@ -167,12 +167,15 @@ static int getFontBitmapID(int font_nr)
 {
   int special = -1;
 
-  if (game_status >= GAME_MODE_TITLE && game_status <= GAME_MODE_PSEUDO_PREVIEW)
+  if (game_status >= GAME_MODE_TITLE_INITIAL &&
+      game_status <= GAME_MODE_PSEUDO_PREVIEW)
     special = game_status;
   else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
     special = GFX_SPECIAL_ARG_MAIN;
+#if 0
   else if (game_status == GAME_MODE_PLAYING)
     special = GFX_SPECIAL_ARG_DOOR;
+#endif
 
   if (special != -1)
     return font_info[font_nr].special_bitmap_id[special];
@@ -232,18 +235,21 @@ void InitFontGraphicInfo()
     int graphic      = font_to_graphic[i].graphic;
     int base_graphic = font2baseimg(font_nr);
 
-    if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
+    if (IS_SPECIAL_GFX_ARG(special))
     {
       boolean base_redefined =
        getImageListEntryFromImageID(base_graphic)->redefined;
       boolean special_redefined =
        getImageListEntryFromImageID(graphic)->redefined;
+      boolean special_cloned = (graphic_info[graphic].clone_from != -1);
 
       /* if the base font ("font.title_1", for example) has been redefined,
         but not the special font ("font.title_1.LEVELS", for example), do not
         use an existing (in this case considered obsolete) special font
         anymore, but use the automatically determined default font */
-      if (base_redefined && !special_redefined)
+      /* special case: cloned special fonts must be explicitly redefined,
+        but are not automatically redefined by redefining base font */
+      if (base_redefined && !special_redefined && !special_cloned)
        continue;
 
       font_info[font_nr].special_graphic[special] = graphic;
@@ -262,7 +268,7 @@ void InitFontGraphicInfo()
     if (font_nr < 0)
       continue;
 
-    if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
+    if (IS_SPECIAL_GFX_ARG(special))
     {
       font_info[font_nr].special_graphic[special] = graphic;
       font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
@@ -270,6 +276,45 @@ void InitFontGraphicInfo()
     }
   }
 
+  /* correct special font/graphic mapping for cloned fonts for downwards
+     compatibility of PREVIEW fonts -- this is only needed for implicit
+     redefinition of special font by redefined base font, and only if other
+     fonts are cloned from this special font (like in the "Zelda" level set) */
+  for (i = 0; font_to_graphic[i].font_nr > -1; i++)
+  {
+    int font_nr = font_to_graphic[i].font_nr;
+    int special = font_to_graphic[i].special;
+    int graphic = font_to_graphic[i].graphic;
+
+    if (IS_SPECIAL_GFX_ARG(special))
+    {
+      boolean special_redefined =
+       getImageListEntryFromImageID(graphic)->redefined;
+      boolean special_cloned = (graphic_info[graphic].clone_from != -1);
+
+      if (special_cloned && !special_redefined)
+      {
+       int j;
+
+       for (j = 0; font_to_graphic[j].font_nr > -1; j++)
+       {
+         int font_nr2 = font_to_graphic[j].font_nr;
+         int special2 = font_to_graphic[j].special;
+         int graphic2 = font_to_graphic[j].graphic;
+
+         if (IS_SPECIAL_GFX_ARG(special2) &&
+             graphic2 == graphic_info[graphic].clone_from)
+         {
+           font_info[font_nr].special_graphic[special] =
+             font_info[font_nr2].special_graphic[special2];
+           font_info[font_nr].special_bitmap_id[special] =
+             font_info[font_nr2].special_bitmap_id[special2];
+         }
+       }
+      }
+    }
+  }
+
   /* reset non-redefined ".active" font graphics if normal font is redefined */
   /* (this different treatment is needed because normal and active fonts are
      independently defined ("active" is not a property of font definitions!) */
@@ -866,7 +911,7 @@ void InitElementSpecialGraphicInfo()
     if (element >= MAX_NUM_ELEMENTS)
       continue;
 
-    if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
+    if (IS_SPECIAL_GFX_ARG(special))
       element_info[element].special_graphic[special] = graphic;
   }
 
@@ -976,6 +1021,7 @@ static void set_graphic_parameters(int graphic)
   graphic_info[graphic].post_delay = -1;
   graphic_info[graphic].auto_delay = -1;
   graphic_info[graphic].align = ALIGN_CENTER;  /* default for title screens */
+  graphic_info[graphic].valign = VALIGN_MIDDLE;        /* default for title screens */
   graphic_info[graphic].sort_priority = 0;     /* default for title screens */
 
 #if 1
@@ -1171,6 +1217,8 @@ static void set_graphic_parameters(int graphic)
     graphic_info[graphic].auto_delay = parameter[GFX_ARG_AUTO_DELAY];
   if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE)
     graphic_info[graphic].align = parameter[GFX_ARG_ALIGN];
+  if (parameter[GFX_ARG_VALIGN] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].valign = parameter[GFX_ARG_VALIGN];
   if (parameter[GFX_ARG_SORT_PRIORITY] != ARG_UNDEFINED_VALUE)
     graphic_info[graphic].sort_priority = parameter[GFX_ARG_SORT_PRIORITY];
 }
@@ -1240,8 +1288,8 @@ static void InitGraphicInfo()
     IMG_BACKGROUND_ENVELOPE_4,
 
     IMG_BACKGROUND,
+    IMG_BACKGROUND_TITLE_INITIAL,
     IMG_BACKGROUND_TITLE,
-    IMG_BACKGROUND_MESSAGE,
     IMG_BACKGROUND_MAIN,
     IMG_BACKGROUND_LEVELS,
     IMG_BACKGROUND_SCORES,
@@ -1590,7 +1638,7 @@ static void set_sound_parameters(int sound, char **parameter_raw)
   sound_info[sound].volume = parameter[SND_ARG_VOLUME];
 
   /* sound priority to give certain sounds a higher or lower priority */
-  sound_info[sound].volume = parameter[SND_ARG_VOLUME];
+  sound_info[sound].priority = parameter[SND_ARG_PRIORITY];
 }
 
 static void InitSoundInfo()