if (!DelayReached(&action_delay, action_delay_value))
return;
+ if (init_last.busy.x == -1)
+ init_last.busy.x = WIN_XSIZE / 2;
+ if (init_last.busy.y == -1)
+ init_last.busy.y = WIN_YSIZE / 2;
+
x = ALIGNED_TEXT_XPOS(&init_last.busy);
y = ALIGNED_TEXT_YPOS(&init_last.busy);
g->tile_size = TILESIZE; /* standard tile size */
#endif
-#if 0
- // CHECK: when setting tile size, should this set width and height?
+ // when setting tile size, also set width and height accordingly
g->width = g->tile_size;
g->height = g->tile_size;
-#endif
}
if (g->use_image_size)