added additional empty space elements to level editor
[rocksndiamonds.git] / src / init.c
index 8c0f26e3ede53fd49e6feccfa6ed995f635d7e54..c98670a495a856080ae1305642703de754484bce 100644 (file)
@@ -4348,6 +4348,7 @@ void InitElementPropertiesStatic(void)
     EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
     EL_INTERNAL_CASCADE_CE_ACTIVE,
     EL_INTERNAL_CASCADE_GE_ACTIVE,
+    EL_INTERNAL_CASCADE_ES_ACTIVE,
     EL_INTERNAL_CASCADE_REF_ACTIVE,
     EL_INTERNAL_CASCADE_USER_ACTIVE,
     EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
@@ -4371,6 +4372,7 @@ void InitElementPropertiesStatic(void)
     EL_INTERNAL_CASCADE_STEEL_CHARS,
     EL_INTERNAL_CASCADE_CE,
     EL_INTERNAL_CASCADE_GE,
+    EL_INTERNAL_CASCADE_ES,
     EL_INTERNAL_CASCADE_REF,
     EL_INTERNAL_CASCADE_USER,
     EL_INTERNAL_CASCADE_DYNAMIC,
@@ -6197,6 +6199,7 @@ void OpenAll(void)
 
   InitRND(NEW_RANDOMIZE);
   InitSimpleRandom(NEW_RANDOMIZE);
+  InitBetterRandom(NEW_RANDOMIZE);
 
   print_timestamp_time("[init global stuff]");
 
@@ -6330,6 +6333,9 @@ void OpenAll(void)
 
   print_timestamp_done("OpenAll");
 
+  if (setup.ask_for_remaining_tapes)
+    setup.ask_for_uploading_tapes = TRUE;
+
   DrawMainMenu();
 
 #if 0
@@ -6351,8 +6357,44 @@ void OpenAll(void)
 #endif
 }
 
+static boolean WaitForApiThreads(void)
+{
+  unsigned int thread_delay = 0;
+  unsigned int thread_delay_value = 10000;
+
+  if (program.api_thread_count == 0)
+    return TRUE;
+
+  // deactivate global animations (not accessible in game state "loading")
+  setup.toons = FALSE;
+
+  // set game state to "loading" to be able to show busy animation
+  SetGameStatus(GAME_MODE_LOADING);
+
+  ResetDelayCounter(&thread_delay);
+
+  // wait for threads to finish (and fail on timeout)
+  while (program.api_thread_count > 0)
+  {
+    if (DelayReached(&thread_delay, thread_delay_value))
+    {
+      Error("failed waiting for threads - TIMEOUT");
+
+      return FALSE;
+    }
+
+    UPDATE_BUSY_STATE();
+
+    Delay(20);
+  }
+
+  return TRUE;
+}
+
 void CloseAllAndExit(int exit_value)
 {
+  WaitForApiThreads();
+
   StopSounds();
   FreeAllSounds();
   FreeAllMusic();