setup.quick_doors = FALSE;
for (i=0; i<MAX_PLAYERS; i++)
{
- setup.joy_input[i].use_joystick = FALSE;
- setup.joy_input[i].joystick_nr = i;
- setup.joy_input[i].button_snap = JOY_BUTTON_1;
- setup.joy_input[i].button_bomb = JOY_BUTTON_2;
- setup.key_input[i].left = DEFAULT_KEY_LEFT;
- setup.key_input[i].right = DEFAULT_KEY_RIGHT;
- setup.key_input[i].up = DEFAULT_KEY_UP;
- setup.key_input[i].down = DEFAULT_KEY_DOWN;
- setup.key_input[i].snap = DEFAULT_KEY_SNAP;
- setup.key_input[i].bomb = DEFAULT_KEY_BOMB;
+ setup.input[i].use_joystick = FALSE;
+ setup.input[i].joystick_nr = 0;
+ setup.input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
+ setup.input[i].joy.bomb = (i == 0 ? JOY_BUTTON_2 : 0);
+ setup.input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KEY_UNDEFINDED);
+ setup.input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KEY_UNDEFINDED);
+ setup.input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KEY_UNDEFINDED);
+ setup.input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KEY_UNDEFINDED);
+ setup.input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KEY_UNDEFINDED);
+ setup.input[i].key.bomb = (i == 0 ? DEFAULT_KEY_BOMB : KEY_UNDEFINDED);
}
/* choose default local player */
void InitJoystick()
{
- int joystick_nr = setup.joy_input[0].joystick_nr;
+ int joystick_nr = setup.input[0].joystick_nr;
if (global_joystick_status == JOYSTICK_OFF)
return;