new_graphic_info[i].anim_mode = ANIM_PINGPONG;
else if (parameter[GFX_ARG_MODE_PINGPONG2])
new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
+ else if (parameter[GFX_ARG_MODE_RANDOM])
+ new_graphic_info[i].anim_mode = ANIM_RANDOM;
else if (new_graphic_info[i].anim_frames > 1)
new_graphic_info[i].anim_mode = ANIM_LOOP;
else
EL_SAND,
EL_SP_BASE,
EL_SP_BUGGY_BASE,
+ EL_SP_BUGGY_BASE_ACTIVATING,
EL_TRAP,
EL_INVISIBLE_SAND,
EL_INVISIBLE_SAND_ACTIVE