nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
if (!ConnectToServer(options.server_host, options.server_port))
- Error(ERR_EXIT, "cannot connect to multiplayer server");
+ Error(ERR_EXIT, "cannot connect to network game server");
- SendToServer_Nickname(setup.player_name);
+ SendToServer_PlayerName(setup.player_name);
SendToServer_ProtocolVersion();
if (nr_wanted)