rnd-20030730-1-src
[rocksndiamonds.git] / src / init.c
index e2094bb70c0cce123904e9759f7b4c7cd4ccb65d..b4ce8d8917ea41515eba64d48d05e5f17048ca1b 100644 (file)
@@ -754,6 +754,16 @@ static void InitGraphicInfo()
     int src_x, src_y;
     int first_frame, last_frame;
 
+#if 0
+    printf("::: image: '%s'\n", image->token);
+#endif
+
+#if 0
+    printf("::: image # %d: '%s' ['%s']\n",
+          i, image->token,
+          getTokenFromImageID(i));
+#endif
+
     set_graphic_parameters(i, image->parameter);
 
     /* now check if no animation frames are outside of the loaded image */
@@ -993,6 +1003,10 @@ static void InitSoundInfo()
     sound_effect_properties[i] = ACTION_OTHER;
     sound_info[i].loop = FALSE;
 
+#if 0
+    printf("::: sound %d: '%s'\n", i, sound->token);
+#endif
+
     /* determine all loop sounds and identify certain sound classes */
 
     for (j=0; element_action_info[j].suffix; j++)
@@ -1004,12 +1018,17 @@ static void InitSoundInfo()
                 element_action_info[j].suffix) == 0)
       {
        sound_effect_properties[i] = element_action_info[j].value;
+       sound_info[i].loop = element_action_info[j].is_loop_sound;
 
-       if (element_action_info[j].is_loop_sound)
-         sound_info[i].loop = TRUE;
+       break;
       }
     }
 
+#if 0
+    if (strcmp(sound->token, "custom_42") == 0)
+      printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop);
+#endif
+
     /* associate elements and some selected sound actions */
 
     for (j=0; j<MAX_NUM_ELEMENTS; j++)
@@ -2628,7 +2647,7 @@ void InitElementPropertiesEngine(int engine_version)
     /* ---------- CAN_EXPLODE ---------------------------------------------- */
     SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
                                     CAN_EXPLODE_SMASHED(i) ||
-                                    CAN_EXPLODE_BY_FIRE(i)));
+                                    CAN_EXPLODE_IMPACT(i)));
   }
 
 #if 0
@@ -3041,6 +3060,18 @@ void InitLevelArtworkInfo()
 
 static void InitImages()
 {
+#if 1
+  setLevelArtworkDir(artwork.gfx_first);
+#endif
+
+#if 0
+  printf("::: InitImages ['%s', '%s'] ['%s', '%s']\n",
+        artwork.gfx_current_identifier,
+        artwork.gfx_current->identifier,
+        leveldir_current->graphics_set,
+        leveldir_current->graphics_path);
+#endif
+
   ReloadCustomImages();
 
   LoadCustomElementDescriptions();
@@ -3051,12 +3082,16 @@ static void InitImages()
 
 static void InitSound()
 {
+  setLevelArtworkDir(artwork.snd_first);
+
   InitReloadCustomSounds(artwork.snd_current->identifier);
   ReinitializeSounds();
 }
 
 static void InitMusic()
 {
+  setLevelArtworkDir(artwork.mus_first);
+
   InitReloadCustomMusic(artwork.mus_current->identifier);
   ReinitializeMusic();
 }
@@ -3090,6 +3125,12 @@ void ReloadCustomArtwork()
   static boolean last_override_level_graphics = FALSE;
   static boolean last_override_level_sounds = FALSE;
   static boolean last_override_level_music = FALSE;
+  static boolean last_own_level_graphics_set = FALSE;
+  static boolean last_own_level_sounds_set = FALSE;
+  static boolean last_own_level_music_set = FALSE;
+  boolean level_graphics_set_changed = FALSE;
+  boolean level_sounds_set_changed = FALSE;
+  boolean level_music_set_changed = FALSE;
   /* identifier for new artwork; default: artwork configured in setup */
 #if 0
   char *gfx_new_identifier = artwork.gfx_current->identifier;
@@ -3187,12 +3228,14 @@ void ReloadCustomArtwork()
           gfx_new_identifier, identifier_old, identifier_new);
 #endif
 
+#if 0
     leveldir_current_identifier = leveldir_current->identifier;
+#endif
   }
 
   /* custom level artwork configured in level series configuration file
      always overrides custom level artwork stored in level series directory
-     and (level independent) custom artwork configured in setup menue */
+     and (level independent) custom artwork configured in setup menu */
   if (leveldir_current->graphics_set != NULL)
     gfx_new_identifier = leveldir_current->graphics_set;
   if (leveldir_current->sounds_set != NULL)
@@ -3200,16 +3243,46 @@ void ReloadCustomArtwork()
   if (leveldir_current->music_set != NULL)
     mus_new_identifier = leveldir_current->music_set;
 
+  if (leveldir_current_identifier != leveldir_current->identifier)
+  {
+    if (last_own_level_graphics_set || leveldir_current->graphics_set != NULL)
+      level_graphics_set_changed = TRUE;
+
+    if (last_own_level_sounds_set || leveldir_current->sounds_set != NULL)
+      level_sounds_set_changed = TRUE;
+
+    if (last_own_level_music_set || leveldir_current->music_set != NULL)
+      level_music_set_changed = TRUE;
+
+    last_own_level_graphics_set = (leveldir_current->graphics_set != NULL);
+    last_own_level_sounds_set = (leveldir_current->sounds_set != NULL);
+    last_own_level_music_set = (leveldir_current->music_set != NULL);
+  }
+
+#if 1
+  leveldir_current_identifier = leveldir_current->identifier;
+#endif
+
+  if (setup.override_level_graphics)
+    gfx_new_identifier = artwork.gfx_current->identifier;
+  if (setup.override_level_sounds)
+    snd_new_identifier = artwork.snd_current->identifier;
+  if (setup.override_level_music)
+    mus_new_identifier = artwork.mus_current->identifier;
+
+
 #if 0
-  printf("CHECKING OLD/NEW GFX:\n  OLD: '%s'\n  NEW: '%s' ['%s', '%s']\n",
+  printf("CHECKING OLD/NEW GFX:\n  OLD: '%s'\n  NEW: '%s' ['%s', '%s'] [%d]\n",
         artwork.gfx_current_identifier, gfx_new_identifier,
-        artwork.gfx_current->identifier, leveldir_current->graphics_set);
+        artwork.gfx_current->identifier, leveldir_current->graphics_set,
+        level_graphics_set_changed);
 #endif
 
   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
-      last_override_level_graphics != setup.override_level_graphics)
+      last_override_level_graphics != setup.override_level_graphics ||
+      level_graphics_set_changed)
   {
-#if 1
+#if 0
     printf("RELOADING GRAPHICS '%s' -> '%s' ['%s']\n",
           artwork.gfx_current_identifier,
           gfx_new_identifier,
@@ -3224,7 +3297,9 @@ void ReloadCustomArtwork()
     artwork.gfx_current_identifier = gfx_new_identifier;
 #endif
 
+#if 0
     setLevelArtworkDir(artwork.gfx_first);
+#endif
 
     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
 
@@ -3259,7 +3334,8 @@ void ReloadCustomArtwork()
   }
 
   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
-      last_override_level_sounds != setup.override_level_sounds)
+      last_override_level_sounds != setup.override_level_sounds ||
+      level_sounds_set_changed)
   {
 #if 0
     printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
@@ -3288,7 +3364,8 @@ void ReloadCustomArtwork()
   }
 
   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
-      last_override_level_music != setup.override_level_music)
+      last_override_level_music != setup.override_level_music ||
+      level_music_set_changed)
   {
     /* set artwork path to send it to the sound server process */
     setLevelArtworkDir(artwork.mus_first);