rnd-20051126-1-src
[rocksndiamonds.git] / src / init.c
index a6caa27281be0506801eff4642de87776d311f92..b49b9bfe67f7e912ffc3f81c07c9f018faeb3758 100644 (file)
 #define CONFIG_TOKEN_FONT_INITIAL              "font.initial"
 
 
-struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
+static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
 
-
-static void InitTileClipmasks()
+static int copy_properties[][5] =
 {
-#if 0
-#if defined(TARGET_X11)
-  XGCValues clip_gc_values;
-  unsigned long clip_gc_valuemask;
-
-#if defined(TARGET_X11_NATIVE)
-
-#if 0
-  GC copy_clipmask_gc;
-
-  static struct
   {
-    int start;
-    int count;
-  }
-  tile_needs_clipping[] =
-  {
-    { GFX_SPIELER1_UP, 4 },
-    { GFX_SPIELER1_DOWN, 4 },
-    { GFX_SPIELER1_LEFT, 4 },
-    { GFX_SPIELER1_RIGHT, 4 },
-    { GFX_SPIELER1_PUSH_LEFT, 4 },
-    { GFX_SPIELER1_PUSH_RIGHT, 4 },
-    { GFX_SPIELER2_UP, 4 },
-    { GFX_SPIELER2_DOWN, 4 },
-    { GFX_SPIELER2_LEFT, 4 },
-    { GFX_SPIELER2_RIGHT, 4 },
-    { GFX_SPIELER2_PUSH_LEFT, 4 },
-    { GFX_SPIELER2_PUSH_RIGHT, 4 },
-    { GFX_SPIELER3_UP, 4 },
-    { GFX_SPIELER3_DOWN, 4 },
-    { GFX_SPIELER3_LEFT, 4 },
-    { GFX_SPIELER3_RIGHT, 4 },
-    { GFX_SPIELER3_PUSH_LEFT, 4 },
-    { GFX_SPIELER3_PUSH_RIGHT, 4 },
-    { GFX_SPIELER4_UP, 4 },
-    { GFX_SPIELER4_DOWN, 4 },
-    { GFX_SPIELER4_LEFT, 4 },
-    { GFX_SPIELER4_RIGHT, 4 },
-    { GFX_SPIELER4_PUSH_LEFT, 4 },
-    { GFX_SPIELER4_PUSH_RIGHT, 4 },
-    { GFX_SP_MURPHY, 1 },
-    { GFX_MURPHY_GO_LEFT, 3 },
-    { GFX_MURPHY_GO_RIGHT, 3 },
-    { GFX_MURPHY_SNAP_UP, 1 },
-    { GFX_MURPHY_SNAP_DOWN, 1 },
-    { GFX_MURPHY_SNAP_RIGHT, 1 },
-    { GFX_MURPHY_SNAP_LEFT, 1 },
-    { GFX_MURPHY_PUSH_RIGHT, 1 },
-    { GFX_MURPHY_PUSH_LEFT, 1 },
-    { GFX_GEBLUBBER, 4 },
-    { GFX_DYNAMIT, 7 },
-    { GFX_DYNABOMB, 4 },
-    { GFX_EXPLOSION, 8 },
-    { GFX_SOKOBAN_OBJEKT, 1 },
-    { GFX_FUNKELN_BLAU, 3 },
-    { GFX_FUNKELN_WEISS, 3 },
-    { GFX2_SHIELD_PASSIVE, 3 },
-    { GFX2_SHIELD_ACTIVE, 3 },
-    { -1, 0 }
-  };
-#endif
-
-#endif /* TARGET_X11_NATIVE */
-#endif /* TARGET_X11 */
-
-  int i;
-
-  /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
-  for (i = 0; i < NUM_TILES; i++)
-    tile_clipmask[i] = None;
-
-#if defined(TARGET_X11)
-  /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
-     often very slow when preparing a masked XCopyArea() for big Pixmaps.
-     To prevent this, create small (tile-sized) mask Pixmaps which will then
-     be set much faster with XSetClipOrigin() and speed things up a lot. */
-
-  clip_gc_values.graphics_exposures = False;
-  clip_gc_valuemask = GCGraphicsExposures;
-  tile_clip_gc = XCreateGC(display, window->drawable,
-                          clip_gc_valuemask, &clip_gc_values);
-
-#if 0
-  for (i = 0; i < NUM_BITMAPS; i++)
+    EL_BUG,
+    EL_BUG_LEFT,               EL_BUG_RIGHT,
+    EL_BUG_UP,                 EL_BUG_DOWN
+  },
   {
-    if (pix[i]->clip_mask)
-    {
-      clip_gc_values.graphics_exposures = False;
-      clip_gc_values.clip_mask = pix[i]->clip_mask;
-      clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
-      pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
-                                        clip_gc_valuemask, &clip_gc_values);
-    }
-  }
-#endif
-
-#if defined(TARGET_X11_NATIVE)
-
-#if 0
-  /* create graphic context structures needed for clipping */
-  clip_gc_values.graphics_exposures = False;
-  clip_gc_valuemask = GCGraphicsExposures;
-  copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
-                              clip_gc_valuemask, &clip_gc_values);
-
-  /* create only those clipping Pixmaps we really need */
-  for (i = 0; tile_needs_clipping[i].start >= 0; i++)
+    EL_SPACESHIP,
+    EL_SPACESHIP_LEFT,         EL_SPACESHIP_RIGHT,
+    EL_SPACESHIP_UP,           EL_SPACESHIP_DOWN
+  },
   {
-    int j;
-
-    for (j = 0; j < tile_needs_clipping[i].count; j++)
-    {
-      int tile = tile_needs_clipping[i].start + j;
-      int graphic = tile;
-      int src_x, src_y;
-      Bitmap *src_bitmap;
-      Pixmap src_pixmap;
-
-      getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
-      src_pixmap = src_bitmap->clip_mask;
-
-      tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
-                                         TILEX, TILEY, 1);
-
-      XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
-               src_x, src_y, TILEX, TILEY, 0, 0);
-    }
-  }
-
-  XFreeGC(display, copy_clipmask_gc);
-#endif
-
-#endif /* TARGET_X11_NATIVE */
-#endif /* TARGET_X11 */
-#endif
-}
-
-void FreeTileClipmasks()
-{
-#if 0
-#if defined(TARGET_X11)
-  int i;
-
-  for (i = 0; i < NUM_TILES; i++)
+    EL_BD_BUTTERFLY,
+    EL_BD_BUTTERFLY_LEFT,      EL_BD_BUTTERFLY_RIGHT,
+    EL_BD_BUTTERFLY_UP,                EL_BD_BUTTERFLY_DOWN
+  },
   {
-    if (tile_clipmask[i] != None)
-    {
-      XFreePixmap(display, tile_clipmask[i]);
-      tile_clipmask[i] = None;
-    }
-  }
-
-  if (tile_clip_gc)
-    XFreeGC(display, tile_clip_gc);
-  tile_clip_gc = None;
-
-#if 0
-  for (i = 0; i < NUM_BITMAPS; i++)
+    EL_BD_FIREFLY,
+    EL_BD_FIREFLY_LEFT,                EL_BD_FIREFLY_RIGHT,
+    EL_BD_FIREFLY_UP,          EL_BD_FIREFLY_DOWN
+  },
   {
-    if (pix[i] != NULL && pix[i]->stored_clip_gc)
-    {
-      XFreeGC(display, pix[i]->stored_clip_gc);
-      pix[i]->stored_clip_gc = None;
-    }
+    EL_PACMAN,
+    EL_PACMAN_LEFT,            EL_PACMAN_RIGHT,
+    EL_PACMAN_UP,              EL_PACMAN_DOWN
+  },
+  {
+    EL_MOLE,
+    EL_MOLE_LEFT,              EL_MOLE_RIGHT,
+    EL_MOLE_UP,                        EL_MOLE_DOWN
+  },
+  {
+    -1,
+    -1, -1, -1, -1
   }
-#endif
-
-#endif /* TARGET_X11 */
-#endif
-}
+};
 
 void FreeGadgets()
 {
@@ -259,22 +122,8 @@ void InitElementSmallImages()
     InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
 
   /* initialize images from dynamic configuration (may be elements or other) */
-#if 1
   for (i = 0; i < num_property_mappings; i++)
     InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
-#else
-  /* !!! THIS DOES NOT WORK -- "artwork_index" is graphic, not element !!! */
-  /* !!! ALSO, non-element graphics might need scaling-up !!! */
-  for (i = 0; i < num_property_mappings; i++)
-    if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
-      InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
-#endif
-
-#if 1
-  /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
-  for (i = IMG_EMC_OBJECT; i <= IMG_EMC_SPRITE; i++)
-    InitElementSmallImagesScaledUp(i);
-#endif
 }
 
 #if 1
@@ -321,13 +170,8 @@ void InitFontGraphicInfo()
   /* ---------- initialize font graphic definitions ---------- */
 
   /* always start with reliable default values (normal font graphics) */
-#if 1
   for (i = 0; i < NUM_FONTS; i++)
     font_info[i].graphic = IMG_FONT_INITIAL_1;
-#else
-  for (i = 0; i < NUM_FONTS; i++)
-    font_info[i].graphic = FONT_INITIAL_1;
-#endif
 
   /* initialize normal font/graphic mapping from static configuration */
   for (i = 0; font_to_graphic[i].font_nr > -1; i++)
@@ -594,7 +438,6 @@ void InitElementGraphicInfo()
   element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD;
 #endif
 
-#if 1
   /* now set all undefined/invalid graphics to -1 to set to default after it */
   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
   {
@@ -622,9 +465,7 @@ void InitElementGraphicInfo()
       }
     }
   }
-#endif
 
-#if 1
   /* adjust graphics with 2nd tile for movement according to direction
      (do this before correcting '-1' values to minimize calculations) */
   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
@@ -639,7 +480,9 @@ void InitElementGraphicInfo()
        if (act == ACTION_FALLING)      /* special case */
          graphic = element_info[i].graphic[act];
 
-       if (graphic != -1 && graphic_info[graphic].double_movement)
+       if (graphic != -1 &&
+           graphic_info[graphic].double_movement &&
+           graphic_info[graphic].swap_double_tiles != 0)
        {
          struct GraphicInfo *g = &graphic_info[graphic];
          int src_x_front = g->src_x;
@@ -650,20 +493,17 @@ void InitElementGraphicInfo()
                                                   g->offset_y != 0);
          boolean front_is_left_or_upper = (src_x_front < src_x_back ||
                                            src_y_front < src_y_back);
+         boolean swap_movement_tiles_always = (g->swap_double_tiles == 1);
+         boolean swap_movement_tiles_autodetected =
+           (!frames_are_ordered_diagonally &&
+            ((move_dir == MV_BIT_LEFT  && !front_is_left_or_upper) ||
+             (move_dir == MV_BIT_UP    && !front_is_left_or_upper) ||
+             (move_dir == MV_BIT_RIGHT &&  front_is_left_or_upper) ||
+             (move_dir == MV_BIT_DOWN  &&  front_is_left_or_upper)));
          Bitmap *dummy;
 
-#if 0
-         printf("::: CHECKING ELEMENT %d ('%s'), ACTION '%s', DIRECTION %d\n",
-                i, element_info[i].token_name,
-                element_action_info[act].suffix, move_dir);
-#endif
-
          /* swap frontside and backside graphic tile coordinates, if needed */
-         if (!frames_are_ordered_diagonally &&
-             ((move_dir == MV_BIT_LEFT  && !front_is_left_or_upper) ||
-              (move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
-              (move_dir == MV_BIT_UP    && !front_is_left_or_upper) ||
-              (move_dir == MV_BIT_DOWN  && front_is_left_or_upper)))
+         if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
          {
            /* get current (wrong) backside tile coordinates */
            getGraphicSourceExt(graphic, 0, &dummy, &src_x_back, &src_y_back,
@@ -677,15 +517,13 @@ void InitElementGraphicInfo()
            g->offset2_x *= -1;
            g->offset2_y *= -1;
 
-#if 0
-           printf("    CORRECTED\n");
-#endif
+           /* do not swap front and backside tiles again after correction */
+           g->swap_double_tiles = 0;
          }
        }
       }
     }
   }
-#endif
 
   /* now set all '-1' values to element specific default values */
   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
@@ -697,8 +535,14 @@ void InitElementGraphicInfo()
 
     if (default_graphic == -1)
       default_graphic = IMG_UNKNOWN;
+#if 1
+    if (default_crumbled == -1)
+      default_crumbled = default_graphic;
+#else
+    /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
     if (default_crumbled == -1)
       default_crumbled = IMG_EMPTY;
+#endif
 
     for (dir = 0; dir < NUM_DIRECTIONS; dir++)
     {
@@ -709,8 +553,14 @@ void InitElementGraphicInfo()
 
       if (default_direction_graphic[dir] == -1)
        default_direction_graphic[dir] = default_graphic;
+#if 1
+      if (default_direction_crumbled[dir] == -1)
+       default_direction_crumbled[dir] = default_direction_graphic[dir];
+#else
+      /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
       if (default_direction_crumbled[dir] == -1)
        default_direction_crumbled[dir] = default_crumbled;
+#endif
     }
 
     for (act = 0; act < NUM_ACTIONS; act++)
@@ -758,32 +608,50 @@ void InitElementGraphicInfo()
 
       if (default_action_graphic == -1)
        default_action_graphic = default_graphic;
+#if 1
+      if (default_action_crumbled == -1)
+       default_action_crumbled = default_action_graphic;
+#else
+      /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
       if (default_action_crumbled == -1)
        default_action_crumbled = default_crumbled;
+#endif
 
       for (dir = 0; dir < NUM_DIRECTIONS; dir++)
       {
+       /* use action graphic as the default direction graphic, if undefined */
        int default_action_direction_graphic = element_info[i].graphic[act];
        int default_action_direction_crumbled = element_info[i].crumbled[act];
 
        /* no graphic for current action -- use default direction graphic */
-       /* !!! maybe it's better to use default _action_ graphic here !!! */
        if (default_action_direction_graphic == -1)
          default_action_direction_graphic =
            (act_remove ? default_remove_graphic :
             act_turning ?
             element_info[i].direction_graphic[ACTION_TURNING][dir] :
+            default_action_graphic != default_graphic ?
+            default_action_graphic :
             default_direction_graphic[dir]);
+
+       if (element_info[i].direction_graphic[act][dir] == -1)
+         element_info[i].direction_graphic[act][dir] =
+           default_action_direction_graphic;
+
+#if 1
+       if (default_action_direction_crumbled == -1)
+         default_action_direction_crumbled =
+           element_info[i].direction_graphic[act][dir];
+#else
        if (default_action_direction_crumbled == -1)
          default_action_direction_crumbled =
            (act_remove ? default_remove_graphic :
             act_turning ?
             element_info[i].direction_crumbled[ACTION_TURNING][dir] :
+            default_action_crumbled != default_crumbled ?
+            default_action_crumbled :
             default_direction_crumbled[dir]);
+#endif
 
-       if (element_info[i].direction_graphic[act][dir] == -1)
-         element_info[i].direction_graphic[act][dir] =
-           default_action_direction_graphic;
        if (element_info[i].direction_crumbled[act][dir] == -1)
          element_info[i].direction_crumbled[act][dir] =
            default_action_direction_crumbled;
@@ -795,15 +663,19 @@ void InitElementGraphicInfo()
          (act_remove ? default_remove_graphic :
           act_turning ? element_info[i].graphic[ACTION_TURNING] :
           default_action_graphic);
+#if 1
+      if (element_info[i].crumbled[act] == -1)
+       element_info[i].crumbled[act] = element_info[i].graphic[act];
+#else
       if (element_info[i].crumbled[act] == -1)
        element_info[i].crumbled[act] =
          (act_remove ? default_remove_graphic :
           act_turning ? element_info[i].crumbled[ACTION_TURNING] :
           default_action_crumbled);
+#endif
     }
   }
 
-#if 1
   /* set animation mode to "none" for each graphic with only 1 frame */
   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
   {
@@ -829,7 +701,6 @@ void InitElementGraphicInfo()
       }
     }
   }
-#endif
 
 #if 0
 #if DEBUG
@@ -893,14 +764,12 @@ void InitElementSpecialGraphicInfo()
       element_info[element].special_graphic[special] = graphic;
   }
 
-#if 1
   /* now set all undefined/invalid graphics to default */
   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
     for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
       if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
        element_info[i].special_graphic[j] =
          element_info[i].graphic[ACTION_DEFAULT];
-#endif
 }
 
 static int get_element_from_token(char *token)
@@ -940,6 +809,10 @@ static void set_graphic_parameters(int graphic, int graphic_copy_from)
   int anim_frames_per_line = 1;
   int i;
 
+  /* if fallback to default artwork is done, also use the default parameters */
+  if (image->fallback_to_default)
+    parameter_raw = image->default_parameter;
+
   /* get integer values from string parameters */
   for (i = 0; i < NUM_GFX_ARGS; i++)
   {
@@ -962,6 +835,7 @@ static void set_graphic_parameters(int graphic, int graphic_copy_from)
   graphic_info[graphic].offset_y = 0;  /* ... will be corrected later */
   graphic_info[graphic].offset2_x = 0; /* one or both of these values ... */
   graphic_info[graphic].offset2_y = 0; /* ... will be corrected later */
+  graphic_info[graphic].swap_double_tiles = -1;        /* auto-detect tile swapping */
   graphic_info[graphic].crumbled_like = -1;    /* do not use clone element */
   graphic_info[graphic].diggable_like = -1;    /* do not use clone element */
   graphic_info[graphic].border_size = TILEX / 8;  /* "CRUMBLED" border size */
@@ -1049,6 +923,10 @@ static void set_graphic_parameters(int graphic, int graphic_copy_from)
   if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
     graphic_info[graphic].offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
 
+  /* optionally, the second movement tile can be specified as start tile */
+  if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
+
   /* automatically determine correct number of frames, if not defined */
   if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
     graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
@@ -1141,10 +1019,6 @@ static void InitGraphicInfo()
 
   graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
 
-#if 0
-  printf("::: graphic_info: %d entries\n", num_images);
-#endif
-
 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
   if (clipmasks_initialized)
   {
@@ -1168,14 +1042,9 @@ static void InitGraphicInfo()
     int first_frame, last_frame;
     int src_bitmap_width, src_bitmap_height;
 
-#if 0
-    printf("::: image: '%s' [%d]\n", image->token, i);
-#endif
-
 #if 0
     printf("::: image # %d: '%s' ['%s']\n",
-          i, image->token,
-          getTokenFromImageID(i));
+          i, image->token, getTokenFromImageID(i));
 #endif
 
     set_graphic_parameters(i, i);
@@ -1208,10 +1077,6 @@ static void InitGraphicInfo()
            src_x, src_y);
       Error(ERR_RETURN, "custom graphic rejected for this element/action");
 
-#if 0
-      Error(ERR_RETURN, "scale_up_factor == %d", scale_up_factor);
-#endif
-
       if (i == fallback_graphic)
        Error(ERR_EXIT, "fatal error: no fallback graphic available");
 
@@ -1386,6 +1251,14 @@ static void InitElementSoundInfo()
        element_info[i].sound[act] = default_action_sound;
     }
   }
+
+  /* copy sound settings to some elements that are only stored in level file
+     in native R'n'D levels, but are used by game engine in native EM levels */
+  for (i = 0; copy_properties[i][0] != -1; i++)
+    for (j = 1; j <= 4; j++)
+      for (act = 0; act < NUM_ACTIONS; act++)
+       element_info[copy_properties[i][j]].sound[act] =
+         element_info[copy_properties[i][0]].sound[act];
 }
 
 static void InitGameModeSoundInfo()
@@ -1414,7 +1287,6 @@ static void InitGameModeSoundInfo()
       menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
 
 #if 0
-  /* TEST ONLY */
   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
     if (menu.sound[i] != -1)
       printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
@@ -1445,10 +1317,6 @@ static void set_sound_parameters(int sound, char **parameter_raw)
 
 static void InitSoundInfo()
 {
-#if 0
-  struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
-  int num_property_mappings = getSoundListPropertyMappingSize();
-#endif
   int *sound_effect_properties;
   int num_sounds = getSoundListSize();
   int i, j;
@@ -1492,11 +1360,6 @@ static void InitSoundInfo()
       }
     }
 
-#if 0
-    if (strcmp(sound->token, "custom_42") == 0)
-      printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop);
-#endif
-
     /* associate elements and some selected sound actions */
 
     for (j = 0; j < MAX_NUM_ELEMENTS; j++)
@@ -1521,61 +1384,6 @@ static void InitSoundInfo()
   }
 
   free(sound_effect_properties);
-
-#if 0
-  /* !!! now handled in InitElementSoundInfo() !!! */
-  /* initialize element/sound mapping from dynamic configuration */
-  for (i = 0; i < num_property_mappings; i++)
-  {
-    int element   = property_mapping[i].base_index;
-    int action    = property_mapping[i].ext1_index;
-    int sound     = property_mapping[i].artwork_index;
-
-    if (action < 0)
-      action = ACTION_DEFAULT;
-
-    printf("::: %d: %d, %d, %d ['%s']\n",
-          i, element, action, sound, element_info[element].token_name);
-
-    element_info[element].sound[action] = sound;
-  }
-#endif
-
-#if 0
-  /* TEST ONLY */
-  {
-    int element = EL_CUSTOM_11;
-    int j = 0;
-
-    while (element_action_info[j].suffix)
-    {
-      printf("element %d, sound action '%s'  == %d\n",
-            element, element_action_info[j].suffix,
-            element_info[element].sound[j]);
-      j++;
-    }
-  }
-
-  PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
-#endif
-
-#if 0
-  /* TEST ONLY */
-  {
-    int element = EL_SAND;
-    int sound_action = ACTION_DIGGING;
-    int j = 0;
-
-    while (element_action_info[j].suffix)
-    {
-      if (element_action_info[j].value == sound_action)
-       printf("element %d, sound action '%s'  == %d\n",
-              element, element_action_info[j].suffix,
-              element_info[element].sound[sound_action]);
-      j++;
-    }
-  }
-#endif
 }
 
 static void InitGameModeMusicInfo()
@@ -1653,7 +1461,6 @@ static void InitGameModeMusicInfo()
       menu.music[i] = menu.music[GAME_MODE_DEFAULT];
 
 #if 0
-  /* TEST ONLY */
   for (i = 0; i < MAX_LEVELS; i++)
     if (levelset.music[i] != -1)
       printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
@@ -1849,7 +1656,6 @@ static int get_special_property_bit(int element, int property_bit_nr)
   return -1;
 }
 
-#if 1
 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
                         boolean property_value)
 {
@@ -1874,32 +1680,6 @@ boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
   return FALSE;
 }
 
-#else
-
-void setMoveIntoAcidProperty(struct LevelInfo *level, int element, boolean set)
-{
-  int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
-
-  if (bit_nr > -1)
-  {
-    level->can_move_into_acid_bits &= ~(1 << bit_nr);
-
-    if (set)
-      level->can_move_into_acid_bits |= (1 << bit_nr);
-  }
-}
-
-boolean getMoveIntoAcidProperty(struct LevelInfo *level, int element)
-{
-  int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
-
-  if (bit_nr > -1)
-    return ((level->can_move_into_acid_bits & (1 << bit_nr)) != 0);
-
-  return FALSE;
-}
-#endif
-
 void InitElementPropertiesStatic()
 {
   static int ep_diggable[] =
@@ -1940,10 +1720,10 @@ void InitElementPropertiesStatic()
     EL_EM_KEY_2,
     EL_EM_KEY_3,
     EL_EM_KEY_4,
-    EL_EM_KEY_5,
-    EL_EM_KEY_6,
-    EL_EM_KEY_7,
-    EL_EM_KEY_8,
+    EL_EMC_KEY_5,
+    EL_EMC_KEY_6,
+    EL_EMC_KEY_7,
+    EL_EMC_KEY_8,
     EL_DYNAMITE,
     EL_DYNABOMB_INCREASE_NUMBER,
     EL_DYNABOMB_INCREASE_SIZE,
@@ -2093,6 +1873,14 @@ void InitElementPropertiesStatic()
     EL_EM_GATE_2_GRAY,
     EL_EM_GATE_3_GRAY,
     EL_EM_GATE_4_GRAY,
+    EL_EMC_GATE_5,
+    EL_EMC_GATE_6,
+    EL_EMC_GATE_7,
+    EL_EMC_GATE_8,
+    EL_EMC_GATE_5_GRAY,
+    EL_EMC_GATE_6_GRAY,
+    EL_EMC_GATE_7_GRAY,
+    EL_EMC_GATE_8_GRAY,
     EL_SWITCHGATE_OPEN,
     EL_SWITCHGATE_OPENING,
     EL_SWITCHGATE_CLOSED,
@@ -2370,18 +2158,18 @@ void InitElementPropertiesStatic()
     EL_EM_GATE_2,
     EL_EM_GATE_3,
     EL_EM_GATE_4,
-    EL_EM_GATE_5,
-    EL_EM_GATE_6,
-    EL_EM_GATE_7,
-    EL_EM_GATE_8,
     EL_EM_GATE_1_GRAY,
     EL_EM_GATE_2_GRAY,
     EL_EM_GATE_3_GRAY,
     EL_EM_GATE_4_GRAY,
-    EL_EM_GATE_5_GRAY,
-    EL_EM_GATE_6_GRAY,
-    EL_EM_GATE_7_GRAY,
-    EL_EM_GATE_8_GRAY,
+    EL_EMC_GATE_5,
+    EL_EMC_GATE_6,
+    EL_EMC_GATE_7,
+    EL_EMC_GATE_8,
+    EL_EMC_GATE_5_GRAY,
+    EL_EMC_GATE_6_GRAY,
+    EL_EMC_GATE_7_GRAY,
+    EL_EMC_GATE_8_GRAY,
     EL_SWITCHGATE_OPEN,
     EL_TIMEGATE_OPEN,
     -1
@@ -2471,18 +2259,18 @@ void InitElementPropertiesStatic()
     EL_EM_GATE_2,
     EL_EM_GATE_3,
     EL_EM_GATE_4,
-    EL_EM_GATE_5,
-    EL_EM_GATE_6,
-    EL_EM_GATE_7,
-    EL_EM_GATE_8,
     EL_EM_GATE_1_GRAY,
     EL_EM_GATE_2_GRAY,
     EL_EM_GATE_3_GRAY,
     EL_EM_GATE_4_GRAY,
-    EL_EM_GATE_5_GRAY,
-    EL_EM_GATE_6_GRAY,
-    EL_EM_GATE_7_GRAY,
-    EL_EM_GATE_8_GRAY,
+    EL_EMC_GATE_5,
+    EL_EMC_GATE_6,
+    EL_EMC_GATE_7,
+    EL_EMC_GATE_8,
+    EL_EMC_GATE_5_GRAY,
+    EL_EMC_GATE_6_GRAY,
+    EL_EMC_GATE_7_GRAY,
+    EL_EMC_GATE_8_GRAY,
     EL_SWITCHGATE_OPEN,
     EL_TIMEGATE_OPEN,
 
@@ -3144,18 +2932,18 @@ void InitElementPropertiesStatic()
     EL_EM_GATE_2,
     EL_EM_GATE_3,
     EL_EM_GATE_4,
-    EL_EM_GATE_5,
-    EL_EM_GATE_6,
-    EL_EM_GATE_7,
-    EL_EM_GATE_8,
     EL_EM_GATE_1_GRAY,
     EL_EM_GATE_2_GRAY,
     EL_EM_GATE_3_GRAY,
     EL_EM_GATE_4_GRAY,
-    EL_EM_GATE_5_GRAY,
-    EL_EM_GATE_6_GRAY,
-    EL_EM_GATE_7_GRAY,
-    EL_EM_GATE_8_GRAY,
+    EL_EMC_GATE_5,
+    EL_EMC_GATE_6,
+    EL_EMC_GATE_7,
+    EL_EMC_GATE_8,
+    EL_EMC_GATE_5_GRAY,
+    EL_EMC_GATE_6_GRAY,
+    EL_EMC_GATE_7_GRAY,
+    EL_EMC_GATE_8_GRAY,
     -1
   };
 
@@ -3237,10 +3025,10 @@ void InitElementPropertiesStatic()
     EL_EM_KEY_2,
     EL_EM_KEY_3,
     EL_EM_KEY_4,
-    EL_EM_KEY_5,
-    EL_EM_KEY_6,
-    EL_EM_KEY_7,
-    EL_EM_KEY_8,
+    EL_EMC_KEY_5,
+    EL_EMC_KEY_6,
+    EL_EMC_KEY_7,
+    EL_EMC_KEY_8,
     EL_GATE_1,
     EL_GATE_2,
     EL_GATE_3,
@@ -3253,18 +3041,18 @@ void InitElementPropertiesStatic()
     EL_EM_GATE_2,
     EL_EM_GATE_3,
     EL_EM_GATE_4,
-    EL_EM_GATE_5,
-    EL_EM_GATE_6,
-    EL_EM_GATE_7,
-    EL_EM_GATE_8,
     EL_EM_GATE_1_GRAY,
     EL_EM_GATE_2_GRAY,
     EL_EM_GATE_3_GRAY,
     EL_EM_GATE_4_GRAY,
-    EL_EM_GATE_5_GRAY,
-    EL_EM_GATE_6_GRAY,
-    EL_EM_GATE_7_GRAY,
-    EL_EM_GATE_8_GRAY,
+    EL_EMC_GATE_5,
+    EL_EMC_GATE_6,
+    EL_EMC_GATE_7,
+    EL_EMC_GATE_8,
+    EL_EMC_GATE_5_GRAY,
+    EL_EMC_GATE_6_GRAY,
+    EL_EMC_GATE_7_GRAY,
+    EL_EMC_GATE_8_GRAY,
     EL_DYNAMITE,
     EL_INVISIBLE_STEELWALL,
     EL_INVISIBLE_WALL,
@@ -3473,44 +3261,6 @@ void InitElementPropertiesStatic()
     { NULL,                    -1                      }
   };
 
-  static int copy_properties[][5] =
-  {
-    {
-      EL_BUG,
-      EL_BUG_LEFT,             EL_BUG_RIGHT,
-      EL_BUG_UP,               EL_BUG_DOWN
-    },
-    {
-      EL_SPACESHIP,
-      EL_SPACESHIP_LEFT,       EL_SPACESHIP_RIGHT,
-      EL_SPACESHIP_UP,         EL_SPACESHIP_DOWN
-    },
-    {
-      EL_BD_BUTTERFLY,
-      EL_BD_BUTTERFLY_LEFT,    EL_BD_BUTTERFLY_RIGHT,
-      EL_BD_BUTTERFLY_UP,      EL_BD_BUTTERFLY_DOWN
-    },
-    {
-      EL_BD_FIREFLY,
-      EL_BD_FIREFLY_LEFT,      EL_BD_FIREFLY_RIGHT,
-      EL_BD_FIREFLY_UP,                EL_BD_FIREFLY_DOWN
-    },
-    {
-      EL_PACMAN,
-      EL_PACMAN_LEFT,          EL_PACMAN_RIGHT,
-      EL_PACMAN_UP,            EL_PACMAN_DOWN
-    },
-    {
-      EL_MOLE,
-      EL_MOLE_LEFT,            EL_MOLE_RIGHT,
-      EL_MOLE_UP,              EL_MOLE_DOWN
-    },
-    {
-      -1,
-      -1, -1, -1, -1
-    }
-  };
-
   int i, j, k;
 
   /* always start with reliable default values (element has no properties) */
@@ -3534,38 +3284,6 @@ void InitElementPropertiesStatic()
 
 void InitElementPropertiesEngine(int engine_version)
 {
-#if 0
-  static int active_properties[] =
-  {
-    EP_AMOEBALIVE,
-    EP_AMOEBOID,
-    EP_PFORTE,
-    EP_DONT_COLLIDE_WITH,
-    EP_MAUER,
-    EP_CAN_FALL,
-    EP_CAN_SMASH,
-    EP_CAN_PASS_MAGIC_WALL,
-    EP_CAN_MOVE,
-    EP_DONT_TOUCH,
-    EP_DONT_RUN_INTO,
-    EP_GEM,
-    EP_EXPLODES_BY_FIRE,
-    EP_PUSHABLE,
-    EP_PLAYER,
-    EP_HAS_CONTENT,
-    EP_DIGGABLE,
-    EP_PASSABLE_INSIDE,
-    EP_OVER_PLAYER,
-    EP_ACTIVE_BOMB,
-
-    EP_BELT,
-    EP_BELT_ACTIVE,
-    EP_BELT_SWITCH,
-    EP_WALKABLE_UNDER,
-    EP_EM_SLIPPERY_WALL,
-  };
-#endif
-
   static int no_wall_properties[] =
   {
     EP_DIGGABLE,
@@ -3597,10 +3315,6 @@ void InitElementPropertiesEngine(int engine_version)
 
   int i, j;
 
-#if 0
-  InitElementPropertiesStatic();
-#endif
-
   /* important: after initialization in InitElementPropertiesStatic(), the
      elements are not again initialized to a default value; therefore all
      changes have to make sure that they leave the element with a defined
@@ -3610,11 +3324,6 @@ void InitElementPropertiesEngine(int engine_version)
   /* set all special, combined or engine dependent element properties */
   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
   {
-#if 0
-    for (j = EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++)
-      SET_PROPERTY(i, j, FALSE);
-#endif
-
     /* ---------- INACTIVE ------------------------------------------------- */
     SET_PROPERTY(i, EP_INACTIVE, (i >= EL_CHAR_START && i <= EL_CHAR_END));
 
@@ -3669,12 +3378,6 @@ void InitElementPropertiesEngine(int engine_version)
                                             !IS_DIGGABLE(i) &&
                                             !IS_COLLECTIBLE(i)));
 
-#if 0
-    /* ---------- PROTECTED ------------------------------------------------ */
-    if (IS_ACCESSIBLE_INSIDE(i))
-      SET_PROPERTY(i, EP_PROTECTED, TRUE);
-#endif
-
     /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
 
     if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
@@ -3689,20 +3392,9 @@ void InitElementPropertiesEngine(int engine_version)
     else if (engine_version < VERSION_IDENT(2,2,0,0))
       SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
     else
-#if 1
       SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
                                           (!IS_WALKABLE(i) ||
                                            IS_PROTECTED(i))));
-#else
-#if 1
-      SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
-                                          !IS_WALKABLE_OVER(i) &&
-                                          !IS_WALKABLE_UNDER(i)));
-#else
-      SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
-                                          IS_PROTECTED(i)));
-#endif
-#endif
 
     if (IS_CUSTOM_ELEMENT(i))
     {
@@ -3726,25 +3418,6 @@ void InitElementPropertiesEngine(int engine_version)
                                   CAN_SMASH_ENEMIES(i) ||
                                   CAN_SMASH_EVERYTHING(i)));
 
-#if 0
-    /* ---------- CAN_EXPLODE ---------------------------------------------- */
-    SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
-                                    CAN_EXPLODE_SMASHED(i) ||
-                                    CAN_EXPLODE_IMPACT(i)));
-#endif
-
-#if 0
-    /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
-#if 0
-    SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (!CAN_EXPLODE_1X1(i) &&
-                                        !CAN_EXPLODE_CROSS(i)));
-#else
-    SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
-                                        !CAN_EXPLODE_1X1(i) &&
-                                        !CAN_EXPLODE_CROSS(i)));
-#endif
-#endif
-
     /* ---------- CAN_EXPLODE_BY_FIRE -------------------------------------- */
     SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
                                             EXPLODES_BY_FIRE(i)));
@@ -3793,29 +3466,27 @@ void InitElementPropertiesEngine(int engine_version)
       if (element_info[i].change_page[j].can_change)
        SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
 
+    /* ---------- HAS_ACTION ----------------------------------------------- */
+    SET_PROPERTY(i, EP_HAS_ACTION, FALSE);     /* default: has no action */
+    for (j = 0; j < element_info[i].num_change_pages; j++)
+      if (element_info[i].change_page[j].has_action)
+       SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
+
+    /* ---------- CAN_CHANGE_OR_HAS_ACTION --------------------------------- */
+    SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) ||
+                                                 HAS_ACTION(i)));
+
     /* ---------- GFX_CRUMBLED --------------------------------------------- */
+#if 1
+    SET_PROPERTY(i, EP_GFX_CRUMBLED,
+                element_info[i].crumbled[ACTION_DEFAULT] !=
+                element_info[i].graphic[ACTION_DEFAULT]);
+#else
+    /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
     SET_PROPERTY(i, EP_GFX_CRUMBLED,
                 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
-  }
-
-#if 0
-  /* determine inactive elements (used for engine main loop optimization) */
-  for (i = 0; i < MAX_NUM_ELEMENTS; i++)
-  {
-    boolean active = FALSE;
-
-    for (j = 0; i < NUM_ELEMENT_PROPERTIES; j++)
-    {
-      if (HAS_PROPERTY(i, j))
-       active = TRUE;
-    }
-
-#if 0
-    if (!active)
-      SET_PROPERTY(i, EP_INACTIVE, TRUE);
 #endif
   }
-#endif
 
   /* dynamically adjust element properties according to game engine version */
   {
@@ -3841,7 +3512,6 @@ void InitElementPropertiesEngine(int engine_version)
                  engine_version > VERSION_IDENT(2,0,1,0)));
   }
 
-#if 1
   /* set default push delay values (corrected since version 3.0.7-1) */
   if (engine_version < VERSION_IDENT(3,0,7,1))
   {
@@ -3886,8 +3556,6 @@ void InitElementPropertiesEngine(int engine_version)
     SET_PROPERTY(EL_SP_SNIKSNAK, EP_DONT_COLLIDE_WITH, FALSE);
     SET_PROPERTY(EL_SP_ELECTRON, EP_DONT_COLLIDE_WITH, FALSE);
   }
-#endif
-
 #endif
 
   /* this is needed because some graphics depend on element properties */
@@ -4013,7 +3681,7 @@ void Execute_Command(char *command)
   {
     char *filename = &command[11];
 
-    if (access(filename, F_OK) != 0)
+    if (!fileExists(filename))
       Error(ERR_EXIT, "cannot open file '%s'", filename);
 
     LoadLevelFromFilename(&level, filename);
@@ -4025,7 +3693,7 @@ void Execute_Command(char *command)
   {
     char *filename = &command[10];
 
-    if (access(filename, F_OK) != 0)
+    if (!fileExists(filename))
       Error(ERR_EXIT, "cannot open file '%s'", filename);
 
     LoadTapeFromFilename(filename);
@@ -4035,16 +3703,38 @@ void Execute_Command(char *command)
   }
   else if (strncmp(command, "autoplay ", 9) == 0)
   {
-    char *str_copy = getStringCopy(&command[9]);
-    char *str_ptr = strchr(str_copy, ' ');
+    char *str_ptr = getStringCopy(&command[9]);        /* read command parameters */
 
-    global.autoplay_leveldir = str_copy;
-    global.autoplay_level_nr = -1;
-
-    if (str_ptr != NULL)
+    while (*str_ptr != '\0')                   /* continue parsing string */
     {
-      *str_ptr++ = '\0';                       /* terminate leveldir string */
-      global.autoplay_level_nr = atoi(str_ptr);        /* get level_nr value */
+      /* cut leading whitespace from string, replace it by string terminator */
+      while (*str_ptr == ' ' || *str_ptr == '\t')
+       *str_ptr++ = '\0';
+
+      if (*str_ptr == '\0')                    /* end of string reached */
+       break;
+
+      if (global.autoplay_leveldir == NULL)    /* read level set string */
+      {
+       global.autoplay_leveldir = str_ptr;
+       global.autoplay_all = TRUE;             /* default: play all tapes */
+
+       for (i = 0; i < MAX_TAPES_PER_SET; i++)
+         global.autoplay_level[i] = FALSE;
+      }
+      else                                     /* read level number string */
+      {
+       int level_nr = atoi(str_ptr);           /* get level_nr value */
+
+       if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
+         global.autoplay_level[level_nr] = TRUE;
+
+       global.autoplay_all = FALSE;
+      }
+
+      /* advance string pointer to the next whitespace (or end of string) */
+      while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
+       str_ptr++;
     }
   }
   else if (strncmp(command, "convert ", 8) == 0)
@@ -4055,7 +3745,7 @@ void Execute_Command(char *command)
     global.convert_leveldir = str_copy;
     global.convert_level_nr = -1;
 
-    if (str_ptr != NULL)
+    if (str_ptr != NULL)                       /* level number follows */
     {
       *str_ptr++ = '\0';                       /* terminate leveldir string */
       global.convert_level_nr = atoi(str_ptr); /* get level_nr value */
@@ -4077,6 +3767,11 @@ static void InitSetup()
     options.verbose = TRUE;
 }
 
+static void InitGameInfo()
+{
+  game.restart_level = FALSE;
+}
+
 static void InitPlayerInfo()
 {
   int i;
@@ -4212,7 +3907,7 @@ static void InitArtworkConfig()
 
   for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
     music_id_prefix[i] = music_prefix_info[i].prefix;
-  music_id_prefix[MAX_LEVELS] = NULL;
+  music_id_prefix[NUM_MUSIC_PREFIXES] = NULL;
 
   for (i = 0; i < NUM_ACTIONS; i++)
     action_id_suffix[i] = element_action_info[i].suffix;
@@ -4313,8 +4008,6 @@ void InitGfx()
   DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
 
   DrawInitText("Loading graphics:", 120, FC_GREEN);
-
-  InitTileClipmasks();
 }
 
 void InitGfxBackground()
@@ -4351,9 +4044,7 @@ void InitLevelArtworkInfo()
 
 static void InitImages()
 {
-#if 1
   setLevelArtworkDir(artwork.gfx_first);
-#endif
 
 #if 0
   printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
@@ -4377,10 +4068,8 @@ static void InitSound(char *identifier)
   if (identifier == NULL)
     identifier = artwork.snd_current->identifier;
 
-#if 1
   /* set artwork path to send it to the sound server process */
   setLevelArtworkDir(artwork.snd_first);
-#endif
 
   InitReloadCustomSounds(identifier);
   ReinitializeSounds();
@@ -4391,10 +4080,8 @@ static void InitMusic(char *identifier)
   if (identifier == NULL)
     identifier = artwork.mus_current->identifier;
 
-#if 1
   /* set artwork path to send it to the sound server process */
   setLevelArtworkDir(artwork.mus_first);
-#endif
 
   InitReloadCustomMusic(identifier);
   ReinitializeMusic();
@@ -4507,7 +4194,7 @@ static char *getNewArtworkIdentifier(int type)
             artwork_current_identifier) != 0)
     artwork_new_identifier = artwork_current_identifier;
 
-  *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier;
+  *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type))= artwork_current_identifier;
 
 #if 0
   if (type == ARTWORK_TYPE_GRAPHICS)
@@ -4560,14 +4247,6 @@ void ReloadCustomArtwork(int force_reload)
 
     InitImages();
 
-#if 0
-    printf("... '%s'\n",
-          leveldir_current->graphics_set);
-#endif
-
-    FreeTileClipmasks();
-    InitTileClipmasks();
-
     redraw_screen = TRUE;
   }
 
@@ -4612,7 +4291,7 @@ void KeyboardAutoRepeatOffUnlessAutoplay()
 
 void OpenAll()
 {
-  InitGlobal();                /* initialize some global variables */
+  InitGlobal();                        /* initialize some global variables */
 
   if (options.execute_command)
     Execute_Command(options.execute_command);
@@ -4624,11 +4303,13 @@ void OpenAll()
 #else
     Error(ERR_WARN, "networking only supported in Unix version");
 #endif
-    exit(0);   /* never reached */
+
+    exit(0);                   /* never reached, server loops forever */
   }
 
   InitSetup();
 
+  InitGameInfo();
   InitPlayerInfo();
   InitArtworkInfo();           /* needed before loading gfx, sound & music */
   InitArtworkConfig();         /* needed before forking sound child process */
@@ -4695,7 +4376,6 @@ void CloseAllAndExit(int exit_value)
 #endif
 
   FreeAllImages();
-  FreeTileClipmasks();
 
 #if defined(TARGET_SDL)
   if (network_server)  /* terminate network server */