return;
}
+ game_status = MAINMENU;
+
DrawMainMenu();
InitNetworkServer();
static int getFontBitmapID(int font_nr)
{
- if (game_status == LEVELED)
- return font_info[font_nr].special_bitmap_id[GFX_SPECIAL_ARG_EDITOR];
+ int special = -1;
+
+ if (game_status == MAINMENU || game_status == TYPENAME)
+ special = GFX_SPECIAL_ARG_MAIN;
+ else if (game_status == CHOOSELEVEL)
+ special = GFX_SPECIAL_ARG_LEVELS;
+ else if (game_status == HALLOFFAME)
+ special = GFX_SPECIAL_ARG_SCORES;
+ else if (game_status == LEVELED)
+ special = GFX_SPECIAL_ARG_EDITOR;
+ else if (game_status == HELPSCREEN)
+ special = GFX_SPECIAL_ARG_INFO;
+ else if (game_status == SETUP)
+ special = GFX_SPECIAL_ARG_SETUP;
+ else if (game_status == PSEUDO_PREVIEW)
+ special = GFX_SPECIAL_ARG_PREVIEW;
+ else if (game_status == PLAYING || game_status == PSEUDO_DOOR)
+ special = GFX_SPECIAL_ARG_DOOR;
+
+ if (special != -1)
+ return font_info[font_nr].special_bitmap_id[special];
else
return font_nr;
}
/* get integer values from string parameters */
for (i=0; i < NUM_GFX_ARGS; i++)
parameter[i] =
- get_parameter_value(image_config_suffix[i].type, parameter_raw[i]);
+ get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
+ image_config_suffix[i].type);
graphic_info[graphic].bitmap = src_bitmap;
if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
graphic_info[graphic].anim_delay = 1;
- /* set mode for animation frame order */
- if (parameter[GFX_ARG_MODE_LOOP])
- graphic_info[graphic].anim_mode = ANIM_LOOP;
- else if (parameter[GFX_ARG_MODE_LINEAR])
- graphic_info[graphic].anim_mode = ANIM_LINEAR;
- else if (parameter[GFX_ARG_MODE_PINGPONG])
- graphic_info[graphic].anim_mode = ANIM_PINGPONG;
- else if (parameter[GFX_ARG_MODE_PINGPONG2])
- graphic_info[graphic].anim_mode = ANIM_PINGPONG2;
- else if (parameter[GFX_ARG_MODE_RANDOM])
- graphic_info[graphic].anim_mode = ANIM_RANDOM;
+ if (parameter[GFX_ARG_ANIM_MODE] != ANIM_NONE)
+ graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
else if (graphic_info[graphic].anim_frames > 1)
graphic_info[graphic].anim_mode = ANIM_LOOP;
- else
- graphic_info[graphic].anim_mode = ANIM_NONE;
-
- /* set additional flag to play animation frames in reverse order */
- if (parameter[GFX_ARG_MODE_REVERSE])
- graphic_info[graphic].anim_mode |= ANIM_REVERSE;
/* automatically determine correct start frame, if not defined */
if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
/* get integer values from string parameters */
for (i=0; i < NUM_SND_ARGS; i++)
parameter[i] =
- get_parameter_value(sound_config_suffix[i].type, parameter_raw[i]);
+ get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
+ sound_config_suffix[i].type);
/* explicit loop mode setting in configuration overrides default value */
if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
EL_DYNABOMB_NR,
EL_DYNABOMB_SZ,
EL_DYNABOMB_XL,
+ EL_SP_DISK_RED_ACTIVE,
EL_BUG,
EL_MOLE,
EL_PENGUIN,
EL_DYNABOMB_PLAYER1_ACTIVE,
EL_DYNABOMB_PLAYER2_ACTIVE,
EL_DYNABOMB_PLAYER3_ACTIVE,
- EL_DYNABOMB_PLAYER4_ACTIVE
+ EL_DYNABOMB_PLAYER4_ACTIVE,
+ EL_SP_DISK_RED_ACTIVE
};
static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);