{
int i;
- /* initialize local player's setup */
+
+#if 0
+
+ /* initialize local setup */
setup.sound_on = TRUE;
setup.sound_loops_on = FALSE;
setup.sound_music_on = FALSE;
setup.fading_on = FALSE;
setup.autorecord_on = FALSE;
setup.quick_doors = FALSE;
- setup.joystick_nr = 0;
+ for (i=0; i<MAX_PLAYERS; i++)
+ {
+ setup.input[i].use_joystick = FALSE;
+ setup.input[i].joystick_nr = 0;
+ setup.input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
+ setup.input[i].joy.bomb = (i == 0 ? JOY_BUTTON_2 : 0);
+ setup.input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KEY_UNDEFINDED);
+ setup.input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KEY_UNDEFINDED);
+ setup.input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KEY_UNDEFINDED);
+ setup.input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KEY_UNDEFINDED);
+ setup.input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KEY_UNDEFINDED);
+ setup.input[i].key.bomb = (i == 0 ? DEFAULT_KEY_BOMB : KEY_UNDEFINDED);
+ }
+
+#endif
+
+
/* choose default local player */
local_player = &stored_player[0];
if (!LoadLevelInfo()) /* global level info */
Error(ERR_EXIT, NULL);
+
+ LoadSetup(); /* global setup info */
+ LoadLevelSetup(); /* info about last played level */
+
+
+#if 0
LoadPlayerInfo(PLAYER_SETUP); /* global setup info */
LoadPlayerInfo(PLAYER_LEVEL); /* level specific info */
+#endif
+
+#if 0
/* after LoadPlayerInfo(), because it overwrites 'local_player' */
+#endif
for (i=0; i<MAX_PLAYERS; i++)
{
stored_player[i].connected = FALSE;
#ifndef MSDOS
if (access(sound_device_name,W_OK)<0)
{
- Error(ERR_RETURN, "cannot access sound device - no sounds");
+ Error(ERR_WARN, "cannot access sound device - no sounds");
sound_status = SOUND_OFF;
return;
}
if ((sound_device = open(sound_device_name,O_WRONLY))<0)
{
- Error(ERR_RETURN, "cannot open sound device - no sounds");
+ Error(ERR_WARN, "cannot open sound device - no sounds");
sound_status = SOUND_OFF;
return;
}
#ifdef VOXWARE
sound_loops_allowed = TRUE;
+
+ /*
setup.sound_loops_on = TRUE;
+ */
+
#endif
#else
sound_loops_allowed = TRUE;
+
+ /*
setup.sound_loops_on = TRUE;
+ */
+
#endif
for(i=0; i<NUM_SOUNDS; i++)
#ifndef MSDOS
if (pipe(sound_pipe)<0)
{
- Error(ERR_RETURN, "cannot create pipe - no sounds");
+ Error(ERR_WARN, "cannot create pipe - no sounds");
sound_status = SOUND_OFF;
return;
}
if ((sound_process_id = fork()) < 0)
{
- Error(ERR_RETURN, "cannot create sound server process - no sounds");
+ Error(ERR_WARN, "cannot create sound server process - no sounds");
sound_status = SOUND_OFF;
return;
}
void InitJoystick()
{
+ int joystick_nr = setup.input[0].joystick_nr;
+
if (global_joystick_status == JOYSTICK_OFF)
return;
#ifndef MSDOS
- if (access(joystick_device_name[setup.joystick_nr], R_OK) < 0)
+ if (access(joystick_device_name[joystick_nr], R_OK) < 0)
{
- Error(ERR_RETURN, "cannot access joystick device '%s'",
- joystick_device_name[setup.joystick_nr]);
+ Error(ERR_WARN, "cannot access joystick device '%s'",
+ joystick_device_name[joystick_nr]);
joystick_status = JOYSTICK_OFF;
return;
}
if ((joystick_device =
- open(joystick_device_name[setup.joystick_nr], O_RDONLY)) < 0)
+ open(joystick_device_name[joystick_nr], O_RDONLY)) < 0)
{
- Error(ERR_RETURN, "cannot open joystick device '%s'",
- joystick_device_name[setup.joystick_nr]);
+ Error(ERR_WARN, "cannot open joystick device '%s'",
+ joystick_device_name[joystick_nr]);
joystick_status = JOYSTICK_OFF;
return;
}