global.create_images_dir = NULL;
global.frames_per_second = 0;
- global.fps_slowdown = FALSE;
- global.fps_slowdown_factor = 1;
global.border_status = GAME_MODE_MAIN;
void InitGfxBackground()
{
- int x, y;
-
fieldbuffer = bitmap_db_field;
SetDrawtoField(DRAW_BACKBUFFER);
ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
- for (x = 0; x < MAX_BUF_XSIZE; x++)
- for (y = 0; y < MAX_BUF_YSIZE; y++)
- redraw[x][y] = 0;
- redraw_tiles = 0;
redraw_mask = REDRAW_ALL;
}