EL_SP_DISK_YELLOW,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
-#if 1
+#if 0
EL_BLACK_ORB,
#endif
-1
static int ep_protected[] =
{
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ EL_SWITCHGATE_OPEN,
+ EL_TIMEGATE_OPEN,
-1
};
!IS_DIGGABLE(i) &&
!IS_COLLECTIBLE(i)));
+ /* ---------- PROTECTED ------------------------------------------------ */
+ if (IS_ACCESSIBLE_INSIDE(i))
+ SET_PROPERTY(i, EP_PROTECTED, TRUE);
+
/* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
IS_INDESTRUCTIBLE(i)));
- /* ---------- PROTECTED ------------------------------------------------ */
- if (IS_ACCESSIBLE_INSIDE(i))
- SET_PROPERTY(i, EP_PROTECTED, TRUE);
-
/* ---------- EXPLOSION_PROOF ------------------------------------------ */
if (i == EL_FLAMES)
SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
!CAN_EXPLODE_1X1(i) &&
!CAN_EXPLODE_DYNA(i)));
+ /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
+ SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
+
+ /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
+ SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
+ i == EL_BLACK_ORB));
+
/* ---------- SP_PORT -------------------------------------------------- */
SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
IS_PASSABLE_INSIDE(i)));
if (element_info[element].push_delay_random == -1)
element_info[element].push_delay_random = game.default_push_delay_random;
}
+
+ /* set some other uninitialized values of custom elements in older levels */
+ if (engine_version < VERSION_IDENT(3,0,9,0))
+ {
+ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ element_info[element].access_direction = MV_ALL_DIRECTIONS;
+
+ element_info[element].explosion_delay = 18;
+ element_info[element].ignition_delay = 8;
+ }
+ }
#endif
/* this is needed because some graphics depend on element properties */