rnd-20040219-1-src
[rocksndiamonds.git] / src / init.c
index cfb271b1c04d8bc360357718ccee1a04931c64d6..a7bb5979831043fc3de891b4317283c2601ece35 100644 (file)
@@ -2089,6 +2089,16 @@ void InitElementPropertiesStatic()
 
   static int ep_protected[] =
   {
+    EL_EM_GATE_1,
+    EL_EM_GATE_2,
+    EL_EM_GATE_3,
+    EL_EM_GATE_4,
+    EL_EM_GATE_1_GRAY,
+    EL_EM_GATE_2_GRAY,
+    EL_EM_GATE_3_GRAY,
+    EL_EM_GATE_4_GRAY,
+    EL_SWITCHGATE_OPEN,
+    EL_TIMEGATE_OPEN,
     -1
   };
 
@@ -3242,6 +3252,20 @@ void InitElementPropertiesEngine(int engine_version)
     if (element_info[element].push_delay_random == -1)
       element_info[element].push_delay_random = game.default_push_delay_random;
   }
+
+  /* set some other uninitialized values of custom elements in older levels */
+  if (engine_version < VERSION_IDENT(3,0,9,0))
+  {
+    for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+    {
+      int element = EL_CUSTOM_START + i;
+
+      element_info[element].access_direction = MV_ALL_DIRECTIONS;
+
+      element_info[element].explosion_delay = 18;
+      element_info[element].ignition_delay = 8;
+    }
+  }
 #endif
 
   /* this is needed because some graphics depend on element properties */