rnd-20040219-1-src
[rocksndiamonds.git] / src / init.c
index be4422c67d1f580231e60ee05ad543311c49747e..a7bb5979831043fc3de891b4317283c2601ece35 100644 (file)
@@ -413,6 +413,9 @@ void InitElementGraphicInfo()
   int num_property_mappings = getImageListPropertyMappingSize();
   int i, act, dir;
 
+  if (graphic_info == NULL)            /* still at startup phase */
+    return;
+
   /* set values to -1 to identify later as "uninitialized" values */
   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
   {
@@ -595,7 +598,7 @@ void InitElementGraphicInfo()
     int default_direction_crumbled[NUM_DIRECTIONS];
 
     if (default_graphic == -1)
-      default_graphic = IMG_CHAR_QUESTION;
+      default_graphic = IMG_UNKNOWN;
     if (default_crumbled == -1)
       default_crumbled = IMG_EMPTY;
 
@@ -641,6 +644,15 @@ void InitElementGraphicInfo()
       if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
        default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
 
+#if 1
+      /* !!! make this better !!! */
+      if (i == EL_EMPTY_SPACE)
+      {
+       default_action_graphic = element_info[EL_DEFAULT].graphic[act];
+       default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
+      }
+#endif
+
       if (default_action_graphic == -1)
        default_action_graphic = default_graphic;
       if (default_action_crumbled == -1)
@@ -720,8 +732,8 @@ void InitElementGraphicInfo()
   if (options.verbose)
   {
     for (i = 0; i < MAX_NUM_ELEMENTS; i++)
-      if (element_info[i].graphic[ACTION_DEFAULT] == IMG_CHAR_QUESTION &&
-         i != EL_CHAR_QUESTION)
+      if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
+         i != EL_UNKNOWN)
        Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
              element_info[i].token_name, i);
   }
@@ -967,8 +979,7 @@ static void InitGraphicInfo()
   GC copy_clipmask_gc = None;
 #endif
 
-  if (graphic_info != NULL)
-    free(graphic_info);
+  checked_free(graphic_info);
 
   graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
 
@@ -1192,9 +1203,12 @@ static void InitElementSoundInfo()
       if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
        default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
 
+      /* !!! there's no such thing as a "default action sound" !!! */
+#if 0
       /* look for element specific default sound (independent from action) */
       if (element_info[i].sound[ACTION_DEFAULT] != -1)
        default_action_sound = element_info[i].sound[ACTION_DEFAULT];
+#endif
 
       /* no sound for this specific action -- use default action sound */
       if (element_info[i].sound[act] == -1)
@@ -1262,8 +1276,7 @@ static void InitSoundInfo()
   int num_sounds = getSoundListSize();
   int i, j;
 
-  if (sound_info != NULL)
-    free(sound_info);
+  checked_free(sound_info);
 
   sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
   sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
@@ -1494,8 +1507,7 @@ static void InitMusicInfo()
   int num_music = getMusicListSize();
   int i, j;
 
-  if (music_info != NULL)
-    free(music_info);
+  checked_free(music_info);
 
   music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
 
@@ -1831,7 +1843,6 @@ void InitElementPropertiesStatic()
     EL_SP_ELECTRON,
     EL_BALLOON,
     EL_SPRING,
-    EL_MAZE_RUNNER,
     -1
   };
 
@@ -1934,6 +1945,9 @@ void InitElementPropertiesStatic()
     EL_SP_DISK_YELLOW,
     EL_SP_SNIKSNAK,
     EL_SP_ELECTRON,
+#if 0
+    EL_BLACK_ORB,
+#endif
     -1
   };
 
@@ -2068,6 +2082,26 @@ void InitElementPropertiesStatic()
     -1
   };
 
+  static int ep_can_explode_dyna[] =
+  {
+    -1
+  };
+
+  static int ep_protected[] =
+  {
+    EL_EM_GATE_1,
+    EL_EM_GATE_2,
+    EL_EM_GATE_3,
+    EL_EM_GATE_4,
+    EL_EM_GATE_1_GRAY,
+    EL_EM_GATE_2_GRAY,
+    EL_EM_GATE_3_GRAY,
+    EL_EM_GATE_4_GRAY,
+    EL_SWITCHGATE_OPEN,
+    EL_TIMEGATE_OPEN,
+    -1
+  };
+
   static int ep_player[] =
   {
     EL_PLAYER_1,
@@ -2148,6 +2182,7 @@ void InitElementPropertiesStatic()
     EL_BD_BUTTERFLY_4,
     EL_BD_AMOEBA,
     EL_CHAR_QUESTION,
+    EL_UNKNOWN,
     -1
   };
 
@@ -2839,6 +2874,8 @@ void InitElementPropertiesStatic()
     { ep_droppable,            EP_DROPPABLE            },
     { ep_can_explode_1x1,      EP_CAN_EXPLODE_1X1      },
     { ep_pushable,             EP_PUSHABLE             },
+    { ep_can_explode_dyna,     EP_CAN_EXPLODE_DYNA     },
+    { ep_protected,            EP_PROTECTED            },
 
     { ep_player,               EP_PLAYER               },
     { ep_can_pass_magic_wall,  EP_CAN_PASS_MAGIC_WALL  },
@@ -3055,6 +3092,10 @@ void InitElementPropertiesEngine(int engine_version)
                                             !IS_DIGGABLE(i) &&
                                             !IS_COLLECTIBLE(i)));
 
+    /* ---------- PROTECTED ------------------------------------------------ */
+    if (IS_ACCESSIBLE_INSIDE(i))
+      SET_PROPERTY(i, EP_PROTECTED, TRUE);
+
     /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
 
     if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
@@ -3069,9 +3110,20 @@ void InitElementPropertiesEngine(int engine_version)
     else if (engine_version < VERSION_IDENT(2,2,0,0))
       SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
     else
+#if 1
+      SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
+                                          (!IS_WALKABLE(i) ||
+                                           IS_PROTECTED(i))));
+#else
+#if 1
       SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
                                           !IS_WALKABLE_OVER(i) &&
                                           !IS_WALKABLE_UNDER(i)));
+#else
+      SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
+                                          IS_PROTECTED(i)));
+#endif
+#endif
 
     if (IS_CUSTOM_ELEMENT(i))
     {
@@ -3100,7 +3152,28 @@ void InitElementPropertiesEngine(int engine_version)
 
     /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
     SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
-                                        !CAN_EXPLODE_1X1(i)));
+                                        !CAN_EXPLODE_1X1(i) &&
+                                        !CAN_EXPLODE_DYNA(i)));
+
+    /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
+    SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
+
+    /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
+    SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
+                                                 i == EL_BLACK_ORB));
+
+    /* ---------- SP_PORT -------------------------------------------------- */
+    SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
+                                IS_PASSABLE_INSIDE(i)));
+
+#if 0
+    if (i == EL_CUSTOM_START + 253)
+      printf("::: %d, %d, %d -> %d\n",
+            CAN_EXPLODE_1X1(i),
+            CAN_EXPLODE_3X3(i),
+            CAN_EXPLODE_DYNA(i),
+            CAN_EXPLODE(i));
+#endif
 
     /* ---------- CAN_CHANGE ----------------------------------------------- */
     SET_PROPERTY(i, EP_CAN_CHANGE, FALSE);     /* default: cannot change */
@@ -3179,7 +3252,25 @@ void InitElementPropertiesEngine(int engine_version)
     if (element_info[element].push_delay_random == -1)
       element_info[element].push_delay_random = game.default_push_delay_random;
   }
+
+  /* set some other uninitialized values of custom elements in older levels */
+  if (engine_version < VERSION_IDENT(3,0,9,0))
+  {
+    for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
+    {
+      int element = EL_CUSTOM_START + i;
+
+      element_info[element].access_direction = MV_ALL_DIRECTIONS;
+
+      element_info[element].explosion_delay = 18;
+      element_info[element].ignition_delay = 8;
+    }
+  }
 #endif
+
+  /* this is needed because some graphics depend on element properties */
+  if (game_status == GAME_MODE_PLAYING)
+    InitElementGraphicInfo();
 }
 
 static void InitGlobal()
@@ -3795,14 +3886,17 @@ static char *getNewArtworkIdentifier(int type)
   return artwork_new_identifier;
 }
 
-void ReloadCustomArtwork()
+void ReloadCustomArtwork(int force_reload)
 {
   char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
   char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
   char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
+  boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
+  boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
+  boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
   boolean redraw_screen = FALSE;
 
-  if (gfx_new_identifier != NULL)
+  if (gfx_new_identifier != NULL || force_reload_gfx)
   {
 #if 0
     printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
@@ -3827,7 +3921,7 @@ void ReloadCustomArtwork()
     redraw_screen = TRUE;
   }
 
-  if (snd_new_identifier != NULL)
+  if (snd_new_identifier != NULL || force_reload_snd)
   {
     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
 
@@ -3836,7 +3930,7 @@ void ReloadCustomArtwork()
     redraw_screen = TRUE;
   }
 
-  if (mus_new_identifier != NULL)
+  if (mus_new_identifier != NULL || force_reload_mus)
   {
     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);