fixed position of initial busy animation
[rocksndiamonds.git] / src / init.c
index 041098f2665f427118e8e5a8bce1b539d17e50f2..a79bd5bbb2b9483ae0a3a0a5a91e03d0bed69606 100644 (file)
 
 
 #define CONFIG_TOKEN_FONT_INITIAL              "font.initial"
+#define CONFIG_TOKEN_GLOBAL_BUSY_INITIAL       "global.busy_initial"
 #define CONFIG_TOKEN_GLOBAL_BUSY               "global.busy"
+#define CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL        "background.LOADING_INITIAL"
 #define CONFIG_TOKEN_BACKGROUND_LOADING                "background.LOADING"
 
-#define INITIAL_IMG_GLOBAL_BUSY                        0
-#define INITIAL_IMG_BACKGROUND_LOADING         1
+#define INITIAL_IMG_GLOBAL_BUSY_INITIAL                0
+#define INITIAL_IMG_GLOBAL_BUSY                        1
 
-#define NUM_INITIAL_IMAGES                     2
+#define NUM_INITIAL_IMAGES_BUSY                        2
+
+#define INITIAL_IMG_BACKGROUND_LOADING_INITIAL 2
+#define INITIAL_IMG_BACKGROUND_LOADING         3
+
+#define NUM_INITIAL_IMAGES                     4
 
 
 static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
@@ -102,13 +109,16 @@ static int get_graphic_parameter_value(char *, char *, int);
 static void SetLoadingBackgroundImage(void)
 {
   struct GraphicInfo *graphic_info_last = graphic_info;
+  int background_image = (game_status_last_screen == -1 ?
+                         INITIAL_IMG_BACKGROUND_LOADING_INITIAL :
+                         INITIAL_IMG_BACKGROUND_LOADING);
 
   graphic_info = image_initial;
 
   SetDrawDeactivationMask(REDRAW_NONE);
   SetDrawBackgroundMask(REDRAW_ALL);
 
-  SetWindowBackgroundImage(INITIAL_IMG_BACKGROUND_LOADING);
+  SetWindowBackgroundImage(background_image);
 
   graphic_info = graphic_info_last;
 }
@@ -116,35 +126,41 @@ static void SetLoadingBackgroundImage(void)
 static void DrawInitAnim(void)
 {
   struct GraphicInfo *graphic_info_last = graphic_info;
-  int graphic = 0;
+  int graphic = (game_status_last_screen == -1 ?
+                INITIAL_IMG_GLOBAL_BUSY_INITIAL :
+                INITIAL_IMG_GLOBAL_BUSY);
+  struct MenuPosInfo *busy = (game_status_last_screen == -1 ?
+                             &init_last.busy_initial :
+                             &init_last.busy);
   static unsigned int action_delay = 0;
   unsigned int action_delay_value = GameFrameDelay;
   int sync_frame = FrameCounter;
   int x, y;
 
+
   // prevent OS (Windows) from complaining about program not responding
   CheckQuitEvent();
 
   if (game_status != GAME_MODE_LOADING)
     return;
 
-  if (image_initial[INITIAL_IMG_GLOBAL_BUSY].bitmap == NULL || window == NULL)
+  if (image_initial[graphic].bitmap == NULL || window == NULL)
     return;
 
   if (!DelayReached(&action_delay, action_delay_value))
     return;
 
-  if (init_last.busy.x == -1)
-    init_last.busy.x = WIN_XSIZE / 2;
-  if (init_last.busy.y == -1)
-    init_last.busy.y = WIN_YSIZE / 2;
+  if (busy->x == -1)
+    busy->x = WIN_XSIZE / 2;
+  if (busy->y == -1)
+    busy->y = WIN_YSIZE / 2;
 
-  x = ALIGNED_TEXT_XPOS(&init_last.busy);
-  y = ALIGNED_TEXT_YPOS(&init_last.busy);
+  x = ALIGNED_TEXT_XPOS(busy);
+  y = ALIGNED_TEXT_YPOS(busy);
 
-  graphic_info = image_initial;                // graphic == 0 => image_initial
+  graphic_info = image_initial;
 
-  if (sync_frame % image_initial[INITIAL_IMG_GLOBAL_BUSY].anim_delay == 0)
+  if (sync_frame % image_initial[graphic].anim_delay == 0)
   {
     Bitmap *src_bitmap;
     int src_x, src_y;
@@ -1718,6 +1734,8 @@ static void InitGraphicInfo(void)
     IMG_BACKGROUND_REQUEST,
 
     IMG_BACKGROUND,
+    IMG_BACKGROUND_LOADING_INITIAL,
+    IMG_BACKGROUND_LOADING,
     IMG_BACKGROUND_TITLE_INITIAL,
     IMG_BACKGROUND_TITLE,
     IMG_BACKGROUND_MAIN,
@@ -1725,6 +1743,7 @@ static void InitGraphicInfo(void)
     IMG_BACKGROUND_LEVELS,
     IMG_BACKGROUND_LEVELNR,
     IMG_BACKGROUND_SCORES,
+    IMG_BACKGROUND_SCOREINFO,
     IMG_BACKGROUND_EDITOR,
     IMG_BACKGROUND_INFO,
     IMG_BACKGROUND_INFO_ELEMENTS,
@@ -5566,9 +5585,16 @@ static void InitGfx(void)
   char *filename_image_initial[NUM_INITIAL_IMAGES] = { NULL };
   char *image_token[NUM_INITIAL_IMAGES] =
   {
+    CONFIG_TOKEN_GLOBAL_BUSY_INITIAL,
     CONFIG_TOKEN_GLOBAL_BUSY,
+    CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL,
     CONFIG_TOKEN_BACKGROUND_LOADING
   };
+  struct MenuPosInfo *init_busy[NUM_INITIAL_IMAGES_BUSY] =
+  {
+    &init.busy_initial,
+    &init.busy
+  };
   Bitmap *bitmap_font_initial = NULL;
   int parameter[NUM_INITIAL_IMAGES][NUM_GFX_ARGS];
   int i, j, k;
@@ -5733,6 +5759,13 @@ static void InitGfx(void)
 
   graphic_info = graphic_info_last;
 
+  for (i = 0; i < NUM_INITIAL_IMAGES_BUSY; i++)
+  {
+    // set image size for busy animations
+    init_busy[i]->width  = image_initial[i].width;
+    init_busy[i]->height = image_initial[i].height;
+  }
+
   SetLoadingBackgroundImage();
 
   ClearRectangleOnBackground(window, 0, 0, WIN_XSIZE, WIN_YSIZE);