LimitScreenUpdates(FALSE);
+ if (game_status == GAME_MODE_LOADING)
+ DrawProgramInfo();
+
if (!ConnectToServer(network.server_host, network.server_port))
{
network.enabled = FALSE;
}
/* short time to recognize result of network initialization */
- Delay_WithScreenUpdates(1000);
+ if (game_status == GAME_MODE_LOADING)
+ Delay_WithScreenUpdates(1000);
}
static boolean CheckArtworkConfigForCustomElements(char *filename)