rnd-20030611-1-src
[rocksndiamonds.git] / src / init.c
index 111008428fb635d4a2908e9e151cdc2bb0c75650..a5b386bc0ec88457c2d5b8abf517cf33dec076ad 100644 (file)
@@ -1383,7 +1383,7 @@ void InitElementPropertiesStatic()
     -1
   };
 
-  static int ep_can_smash_friends[] =
+  static int ep_can_smash_player[] =
   {
     EL_ROCK,
     EL_BD_ROCK,
@@ -1416,7 +1416,7 @@ void InitElementPropertiesStatic()
     -1
   };
 
-  static int ep_can_smash_explosives[] =
+  static int ep_can_smash_everything[] =
   {
     EL_ROCK,
     EL_BD_ROCK,
@@ -2310,9 +2310,9 @@ void InitElementPropertiesStatic()
     { ep_can_change,           EP_CAN_CHANGE           },
     { ep_can_move,             EP_CAN_MOVE             },
     { ep_can_fall,             EP_CAN_FALL             },
-    { ep_can_smash_friends,    EP_CAN_SMASH_FRIENDS    },
+    { ep_can_smash_player,     EP_CAN_SMASH_PLAYER     },
     { ep_can_smash_enemies,    EP_CAN_SMASH_ENEMIES    },
-    { ep_can_smash_explosives, EP_CAN_SMASH_EXPLOSIVES },
+    { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
     { ep_can_explode_by_fire,  EP_CAN_EXPLODE_BY_FIRE  },
     { ep_can_explode_smashed,  EP_CAN_EXPLODE_SMASHED  },
     { ep_can_explode_impact,   EP_CAN_EXPLODE_IMPACT   },
@@ -2450,9 +2450,9 @@ void InitElementPropertiesEngine(int engine_version)
     EP_DONT_COLLIDE_WITH,
     EP_CAN_MOVE,
     EP_CAN_FALL,
-    EP_CAN_SMASH_FRIENDS,
+    EP_CAN_SMASH_PLAYER,
     EP_CAN_SMASH_ENEMIES,
-    EP_CAN_SMASH_EXPLOSIVES,
+    EP_CAN_SMASH_EVERYTHING,
     EP_PUSHABLE,
 
     EP_CAN_BE_CRUMBLED,
@@ -2562,17 +2562,17 @@ void InitElementPropertiesEngine(int engine_version)
       if (DONT_COLLIDE_WITH(i))
        SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
 
-      /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_FRIENDS ------------------ */
-      if (CAN_SMASH_EXPLOSIVES(i))
+      /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
+      if (CAN_SMASH_EVERYTHING(i))
        SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
       if (CAN_SMASH_ENEMIES(i))
-       SET_PROPERTY(i, EP_CAN_SMASH_FRIENDS, TRUE);
+       SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
     }
 
     /* ---------- CAN_SMASH ------------------------------------------------ */
-    SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_FRIENDS(i) ||
+    SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
                                   CAN_SMASH_ENEMIES(i) ||
-                                  CAN_SMASH_EXPLOSIVES(i)));
+                                  CAN_SMASH_EVERYTHING(i)));
 
     /* ---------- CAN_EXPLODE ---------------------------------------------- */
     SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||