FrameCounter++;
}
+void DrawGlobalAnim()
+{
+}
+
void FreeGadgets()
{
FreeLevelEditorGadgets();
graphic_info[i].bitmap = graphic_info[i].bitmaps[IMG_BITMAP_STANDARD];
}
+static void InitGlobalAnimImages()
+{
+ int i, j, k;
+
+ for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
+ {
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS; j++)
+ {
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ {
+ int graphic = global_anim_info[i].graphic[j][k];
+
+ if (graphic == IMG_UNDEFINED)
+ continue;
+
+ // create textures from images for fast GPU blitting, if possible
+ CreateImageTextures(graphic);
+ }
+ }
+ }
+}
+
#if 1
/* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
void SetBitmaps_EM(Bitmap **em_bitmap)
print_timestamp_time("InitBitmapPointers");
InitFontGraphicInfo(); /* initialize text drawing functions */
print_timestamp_time("InitFontGraphicInfo");
- InitGlobalAnimGraphicInfo(); /* initialize global animations */
+ InitGlobalAnimGraphicInfo(); /* initialize global animation config */
print_timestamp_time("InitGlobalAnimGraphicInfo");
+ InitGlobalAnimImages(); /* initialize global animation images */
+ print_timestamp_time("InitGlobalAnimImages");
InitGraphicInfo_EM(); /* graphic mapping for EM engine */
print_timestamp_time("InitGraphicInfo_EM");
init.busy.height = anim_initial.height;
InitMenuDesignSettings_Static();
+
InitGfxDrawBusyAnimFunction(DrawInitAnim);
+ InitGfxDrawGlobalAnimFunction(DrawGlobalAnim);
/* use copy of busy animation to prevent change while reloading artwork */
init_last = init;