-1
};
+ static int ep_keygate[] =
+ {
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+ -1
+ };
+
static int ep_can_be_crumbled[] =
{
EL_SAND,
-1
};
- static int ep_solid[] =
+ static int ep_historic_solid[] =
{
EL_WALL,
EL_EXPANDABLE_WALL,
EL_EMC_STEELWALL_3,
EL_EMC_STEELWALL_4,
EL_CRYSTAL,
- EL_GATE_1_CLOSED,
- EL_GATE_2_CLOSED,
- EL_GATE_3_CLOSED,
- EL_GATE_4_CLOSED,
- EL_GATE_1_OPEN,
- EL_GATE_2_OPEN,
- EL_GATE_3_OPEN,
- EL_GATE_4_OPEN,
- EL_GATE_1_GRAY_CLOSED,
- EL_GATE_2_GRAY_CLOSED,
- EL_GATE_3_GRAY_CLOSED,
- EL_GATE_4_GRAY_CLOSED,
- EL_GATE_1_GRAY_OPEN,
- EL_GATE_2_GRAY_OPEN,
- EL_GATE_3_GRAY_OPEN,
- EL_GATE_4_GRAY_OPEN,
- EL_EM_GATE_1_CLOSED,
- EL_EM_GATE_2_CLOSED,
- EL_EM_GATE_3_CLOSED,
- EL_EM_GATE_4_CLOSED,
- EL_EM_GATE_1_OPEN,
- EL_EM_GATE_2_OPEN,
- EL_EM_GATE_3_OPEN,
- EL_EM_GATE_4_OPEN,
- EL_EM_GATE_1_GRAY_CLOSED,
- EL_EM_GATE_2_GRAY_CLOSED,
- EL_EM_GATE_3_GRAY_CLOSED,
- EL_EM_GATE_4_GRAY_CLOSED,
- EL_EM_GATE_1_GRAY_OPEN,
- EL_EM_GATE_2_GRAY_OPEN,
- EL_EM_GATE_3_GRAY_OPEN,
- EL_EM_GATE_4_GRAY_OPEN,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
EL_SWITCHGATE_OPEN,
EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
EL_EMC_STEELWALL_3,
EL_EMC_STEELWALL_4,
EL_CRYSTAL,
- EL_GATE_1_CLOSED,
- EL_GATE_2_CLOSED,
- EL_GATE_3_CLOSED,
- EL_GATE_4_CLOSED,
- EL_GATE_1_OPEN,
- EL_GATE_2_OPEN,
- EL_GATE_3_OPEN,
- EL_GATE_4_OPEN,
- EL_GATE_1_GRAY_CLOSED,
- EL_GATE_2_GRAY_CLOSED,
- EL_GATE_3_GRAY_CLOSED,
- EL_GATE_4_GRAY_CLOSED,
- EL_GATE_1_GRAY_OPEN,
- EL_GATE_2_GRAY_OPEN,
- EL_GATE_3_GRAY_OPEN,
- EL_GATE_4_GRAY_OPEN,
- EL_EM_GATE_1_CLOSED,
- EL_EM_GATE_2_CLOSED,
- EL_EM_GATE_3_CLOSED,
- EL_EM_GATE_4_CLOSED,
- EL_EM_GATE_1_OPEN,
- EL_EM_GATE_2_OPEN,
- EL_EM_GATE_3_OPEN,
- EL_EM_GATE_4_OPEN,
- EL_EM_GATE_1_GRAY_CLOSED,
- EL_EM_GATE_2_GRAY_CLOSED,
- EL_EM_GATE_3_GRAY_CLOSED,
- EL_EM_GATE_4_GRAY_CLOSED,
- EL_EM_GATE_1_GRAY_OPEN,
- EL_EM_GATE_2_GRAY_OPEN,
- EL_EM_GATE_3_GRAY_OPEN,
- EL_EM_GATE_4_GRAY_OPEN,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
EL_SWITCHGATE_OPEN,
EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
-1
};
- static int ep_mauer[] =
+ static int ep_historic_wall[] =
{
EL_STEELWALL,
- EL_GATE_1_CLOSED,
- EL_GATE_2_CLOSED,
- EL_GATE_3_CLOSED,
- EL_GATE_4_CLOSED,
- EL_GATE_1_OPEN,
- EL_GATE_2_OPEN,
- EL_GATE_3_OPEN,
- EL_GATE_4_OPEN,
- EL_GATE_1_GRAY_CLOSED,
- EL_GATE_2_GRAY_CLOSED,
- EL_GATE_3_GRAY_CLOSED,
- EL_GATE_4_GRAY_CLOSED,
- EL_GATE_1_GRAY_OPEN,
- EL_GATE_2_GRAY_OPEN,
- EL_GATE_3_GRAY_OPEN,
- EL_GATE_4_GRAY_OPEN,
- EL_EM_GATE_1_CLOSED,
- EL_EM_GATE_2_CLOSED,
- EL_EM_GATE_3_CLOSED,
- EL_EM_GATE_4_CLOSED,
- EL_EM_GATE_1_OPEN,
- EL_EM_GATE_2_OPEN,
- EL_EM_GATE_3_OPEN,
- EL_EM_GATE_4_OPEN,
- EL_EM_GATE_1_GRAY_CLOSED,
- EL_EM_GATE_2_GRAY_CLOSED,
- EL_EM_GATE_3_GRAY_CLOSED,
- EL_EM_GATE_4_GRAY_CLOSED,
- EL_EM_GATE_1_GRAY_OPEN,
- EL_EM_GATE_2_GRAY_OPEN,
- EL_EM_GATE_3_GRAY_OPEN,
- EL_EM_GATE_4_GRAY_OPEN,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
EL_EXIT_CLOSED,
EL_EXIT_OPENING,
EL_EXIT_OPEN,
EL_EM_KEY_2,
EL_EM_KEY_3,
EL_EM_KEY_4,
- EL_GATE_1_CLOSED,
- EL_GATE_2_CLOSED,
- EL_GATE_3_CLOSED,
- EL_GATE_4_CLOSED,
- EL_GATE_1_OPEN,
- EL_GATE_2_OPEN,
- EL_GATE_3_OPEN,
- EL_GATE_4_OPEN,
- EL_GATE_1_GRAY_CLOSED,
- EL_GATE_2_GRAY_CLOSED,
- EL_GATE_3_GRAY_CLOSED,
- EL_GATE_4_GRAY_CLOSED,
- EL_GATE_1_GRAY_OPEN,
- EL_GATE_2_GRAY_OPEN,
- EL_GATE_3_GRAY_OPEN,
- EL_GATE_4_GRAY_OPEN,
- EL_EM_GATE_1_CLOSED,
- EL_EM_GATE_2_CLOSED,
- EL_EM_GATE_3_CLOSED,
- EL_EM_GATE_4_CLOSED,
- EL_EM_GATE_1_OPEN,
- EL_EM_GATE_2_OPEN,
- EL_EM_GATE_3_OPEN,
- EL_EM_GATE_4_OPEN,
- EL_EM_GATE_1_GRAY_CLOSED,
- EL_EM_GATE_2_GRAY_CLOSED,
- EL_EM_GATE_3_GRAY_CLOSED,
- EL_EM_GATE_4_GRAY_CLOSED,
- EL_EM_GATE_1_GRAY_OPEN,
- EL_EM_GATE_2_GRAY_OPEN,
- EL_EM_GATE_3_GRAY_OPEN,
- EL_EM_GATE_4_GRAY_OPEN,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
EL_DYNAMITE,
EL_INVISIBLE_STEELWALL,
EL_INVISIBLE_WALL,
EL_SOKOBAN_FIELD_EMPTY,
EL_EXIT_OPEN,
EL_SP_EXIT_OPEN,
- EL_GATE_1_OPEN,
- EL_GATE_2_OPEN,
- EL_GATE_3_OPEN,
- EL_GATE_4_OPEN,
- EL_GATE_1_GRAY_OPEN,
- EL_GATE_2_GRAY_OPEN,
- EL_GATE_3_GRAY_OPEN,
- EL_GATE_4_GRAY_OPEN,
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
-1
};
static int ep_passable_over[] =
{
- EL_EM_GATE_1_OPEN,
- EL_EM_GATE_2_OPEN,
- EL_EM_GATE_3_OPEN,
- EL_EM_GATE_4_OPEN,
- EL_EM_GATE_1_GRAY_OPEN,
- EL_EM_GATE_2_GRAY_OPEN,
- EL_EM_GATE_3_GRAY_OPEN,
- EL_EM_GATE_4_GRAY_OPEN,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
EL_SWITCHGATE_OPEN,
EL_TIMEGATE_OPEN,
-1
EL_TRAP,
EL_INVISIBLE_SAND,
EL_INVISIBLE_SAND_ACTIVE,
-#if 0
+#if 1
EL_LANDMINE,
+ EL_TRAP_ACTIVE,
EL_SP_BUGGY_BASE_ACTIVE,
#endif
-1
{
{ ep_amoebalive, EP_AMOEBALIVE },
{ ep_amoeboid, EP_AMOEBOID },
+ { ep_keygate, EP_KEYGATE },
{ ep_can_be_crumbled, EP_CAN_BE_CRUMBLED },
- { ep_solid, EP_SOLID },
+ { ep_historic_solid, EP_HISTORIC_SOLID },
{ ep_indestructible, EP_INDESTRUCTIBLE },
{ ep_slippery, EP_SLIPPERY },
{ ep_enemy, EP_ENEMY },
- { ep_mauer, EP_MAUER },
+ { ep_historic_wall, EP_HISTORIC_WALL },
{ ep_can_fall, EP_CAN_FALL },
{ ep_can_smash, EP_CAN_SMASH },
{ ep_can_change, EP_CAN_CHANGE },
};
#endif
+ static int no_wall_properties[] =
+ {
+ EP_AMOEBALIVE,
+ EP_AMOEBOID,
+ EP_CAN_BE_CRUMBLED,
+ EP_ENEMY,
+ EP_CAN_FALL,
+ EP_CAN_SMASH,
+ EP_CAN_MOVE,
+ EP_COULD_MOVE,
+ EP_DONT_GO_TO,
+ EP_FOOD_DARK_YAMYAM,
+ EP_GEM,
+ EP_FOOD_PENGUIN,
+ EP_PUSHABLE,
+ EP_PLAYER,
+ EP_ACCESSIBLE,
+ EP_DIGGABLE,
+ EP_COLLECTIBLE,
+ EP_ACTIVE_BOMB,
+ EP_BELT,
+ EP_BELT_ACTIVE,
+ EP_TUBE,
+ -1
+ };
+
/* always start with reliable default values (no properties) */
for (i=0; i<MAX_NUM_ELEMENTS; i++)
for (j=0; j<NUM_EP_BITFIELDS; j++)
SET_PROPERTY(i, EP_ACCESSIBLE, TRUE);
}
+ /* dynamically determine wall-like elements */
+ for (i=0; i < MAX_NUM_ELEMENTS; i++)
+ {
+ /* default: element is wall-like */
+ SET_PROPERTY(i, EP_WALL, TRUE);
+
+ for (j=0; no_wall_properties[j] != -1; j++)
+ if (HAS_PROPERTY(i, no_wall_properties[j]) ||
+ i >= EL_FIRST_RUNTIME_UNREAL)
+ SET_PROPERTY(i, EP_WALL, FALSE);
+
+ if (IS_HISTORIC_WALL(i))
+ SET_PROPERTY(i, EP_WALL, TRUE);
+
+#if 0
+ printf("::: %d: %s '%s'\n",
+ i,
+ (IS_WALL(i) ? "IS A WALL: " : "IS NOT A WALL:"),
+ element_info[i].token_name);
+#endif
+ }
+
#if 0
/* determine inactive elements (used for engine main loop optimization) */
for (i=0; i < MAX_NUM_ELEMENTS; i++)
#endif
}
#endif
-
-#if 0
- for (i=0; i < MAX_NUM_ELEMENTS; i++)
- {
- boolean element_is_solid = TRUE;
-
- if (IS_DIGGABLE(i) ||
- IS_COLLECTIBLE(i) ||
- CAN_FALL(i) ||
- CAN_MOVE(i) ||
- IS_PUSHABLE(i))
- element_is_solid = FALSE;
-
- if (IS_INDESTRUCTIBLE(i))
- element_is_solid = TRUE;
-
- if (element_is_solid != HAS_PROPERTY(i, EP_SOLID))
- printf("::: '%s' should %s solid\n", element_info[i].token_name,
- (HAS_PROPERTY(i, EP_SOLID) ? "NOT be" : "be"));
- }
-#endif
}
static void InitGlobal()