void InitServer()
{
- standalone = FALSE + TRUE;
+ standalone = FALSE;
+ networking = !standalone;
if (standalone)
return;
if (!ConnectToServer(server_host, server_port))
Error(ERR_EXIT, "cannot connect to multiplayer server");
- SendNicknameToServer(local_player->alias_name);
- SendProtocolVersionToServer();
+ SendToServer_Nickname(local_player->alias_name);
+ SendToServer_ProtocolVersion();
}
void InitSound()