rnd-20030830-1-src
[rocksndiamonds.git] / src / init.c
index bb214b604b24112384b946c6b3881cf6b5533d25..86b4ecaec8e64acd0d09510a9fcb2a485dea11a5 100644 (file)
@@ -548,6 +548,34 @@ void InitElementGraphicInfo()
     }
   }
 
+#if 1
+  /* now set all undefined/invalid graphics to -1 to set to default after it */
+  for (i=0; i<MAX_NUM_ELEMENTS; i++)
+  {
+    for (act=0; act<NUM_ACTIONS; act++)
+    {
+      if (graphic_info[element_info[i].graphic[act]].bitmap == NULL)
+       element_info[i].graphic[act] = -1;
+
+      if (graphic_info[element_info[i].crumbled[act]].bitmap == NULL)
+       element_info[i].crumbled[act] = -1;
+
+      for (dir=0; dir<NUM_DIRECTIONS; dir++)
+      {
+       int graphic;
+
+       graphic = element_info[i].direction_graphic[act][dir];
+       if (graphic_info[graphic].bitmap == NULL)
+         element_info[i].direction_graphic[act][dir] = -1;
+
+       graphic = element_info[i].direction_crumbled[act][dir];
+       if (graphic_info[graphic].bitmap == NULL)
+         element_info[i].direction_crumbled[act][dir] = -1;
+      }
+    }
+  }
+#endif
+
   /* now set all '-1' values to element specific default values */
   for (i=0; i<MAX_NUM_ELEMENTS; i++)
   {
@@ -576,9 +604,9 @@ void InitElementGraphicInfo()
 
     for (act=0; act<NUM_ACTIONS; act++)
     {
-      boolean act_remove = (act == ACTION_DIGGING ||
-                           act == ACTION_SNAPPING ||
-                           act == ACTION_COLLECTING);
+      boolean act_remove = ((IS_DIGGABLE(i)    && act == ACTION_DIGGING)  ||
+                           (IS_SNAPPABLE(i)   && act == ACTION_SNAPPING) ||
+                           (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
 
       /* generic default action graphic (defined by "[default]" directive) */
       int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
@@ -693,6 +721,15 @@ void InitElementSpecialGraphicInfo()
     if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
       element_info[element].special_graphic[special] = graphic;
   }
+
+#if 1
+  /* now set all undefined/invalid graphics to default */
+  for (i=0; i < MAX_NUM_ELEMENTS; i++)
+    for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
+      if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
+       element_info[i].special_graphic[j] =
+         element_info[i].graphic[ACTION_DEFAULT];
+#endif
 }
 
 static int get_element_from_token(char *token)
@@ -879,7 +916,7 @@ static void InitGraphicInfo()
     int first_frame, last_frame;
 
 #if 0
-    printf("::: image: '%s'\n", image->token);
+    printf("::: image: '%s' [%d]\n", image->token, i);
 #endif
 
 #if 0
@@ -1774,6 +1811,7 @@ void InitElementPropertiesStatic()
     EL_PLAYER_2,
     EL_PLAYER_3,
     EL_PLAYER_4,
+    EL_SP_MURPHY,
     -1
   };
 
@@ -2791,6 +2829,12 @@ void InitElementPropertiesEngine(int engine_version)
             element_info[i].token_name,
             element_info[i].crumbled[ACTION_DEFAULT]);
 #endif
+
+    /* ---------- CAN_CHANGE ----------------------------------------------- */
+    SET_PROPERTY(i, EP_CAN_CHANGE, FALSE);     /* default: cannot change */
+    for (j=0; j < element_info[i].num_change_pages; j++)
+      if (element_info[i].change_page[j].can_change)
+       SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
   }
 
 #if 0
@@ -3203,7 +3247,7 @@ void InitLevelArtworkInfo()
 
 static void InitImages()
 {
-#if 0
+#if 1
   setLevelArtworkDir(artwork.gfx_first);
 #endif
 
@@ -3229,7 +3273,7 @@ static void InitSound(char *identifier)
   if (identifier == NULL)
     identifier = artwork.snd_current->identifier;
 
-#if 0
+#if 1
   /* set artwork path to send it to the sound server process */
   setLevelArtworkDir(artwork.snd_first);
 #endif
@@ -3243,7 +3287,7 @@ static void InitMusic(char *identifier)
   if (identifier == NULL)
     identifier = artwork.mus_current->identifier;
 
-#if 0
+#if 1
   /* set artwork path to send it to the sound server process */
   setLevelArtworkDir(artwork.mus_first);
 #endif
@@ -3497,6 +3541,7 @@ void OpenAll()
   InitEventFilter(FilterMouseMotionEvents);
 
   InitElementPropertiesStatic();
+  InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
 
   InitGfx();