element_info[i].token_name,
element_info[i].crumbled[ACTION_DEFAULT]);
#endif
+
+ /* ---------- CAN_CHANGE ----------------------------------------------- */
+ SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
+ for (j=0; j < element_info[i].num_change_pages; j++)
+ if (element_info[i].change_page[j].can_change)
+ SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
}
#if 0
static void InitImages()
{
-#if 0
+#if 1
setLevelArtworkDir(artwork.gfx_first);
#endif
if (identifier == NULL)
identifier = artwork.snd_current->identifier;
-#if 0
+#if 1
/* set artwork path to send it to the sound server process */
setLevelArtworkDir(artwork.snd_first);
#endif
if (identifier == NULL)
identifier = artwork.mus_current->identifier;
-#if 0
+#if 1
/* set artwork path to send it to the sound server process */
setLevelArtworkDir(artwork.mus_first);
#endif