fixed bug with wrong order of checking global animations for click events
[rocksndiamonds.git] / src / init.c
index 45f08cd69aac51c75b34b248260252107111dc1f..863704ef87709702d125e4d05d2752c9257e2782 100644 (file)
@@ -5075,9 +5075,13 @@ static void InitPlayerInfo()
   local_player = &stored_player[0];
 
   for (i = 0; i < MAX_PLAYERS; i++)
-    stored_player[i].connected = FALSE;
+  {
+    stored_player[i].connected_locally = FALSE;
+    stored_player[i].connected_network = FALSE;
+  }
 
-  local_player->connected = TRUE;
+  local_player->connected_locally = TRUE;
+  local_player->connected_network = TRUE;
 }
 
 static void InitArtworkInfo()
@@ -5233,6 +5237,17 @@ static void InitMixer()
   StartMixer();
 }
 
+static void InitVideoOverlay()
+{
+  // if virtual buttons are not loaded from setup file, repeat initializing
+  // virtual buttons grid with default values now that video is initialized
+  if (!setup.touch.grid_initialized)
+    InitSetup();
+
+  InitTileCursorInfo();
+  InitOverlayInfo();
+}
+
 void InitGfxBuffers()
 {
   static int win_xsize_last = -1;
@@ -6009,9 +6024,7 @@ void OpenAll()
   InitVideoDefaults();
   InitVideoDisplay();
   InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
-
-  InitTileCursorInfo();
-  InitOverlayInfo();
+  InitVideoOverlay();
 
   print_timestamp_time("[init video stuff]");