rnd-20040206-B-src
[rocksndiamonds.git] / src / init.c
index 7e4cdbc14775c133809dba4352dd9c1befff9733..853588131e640718f8e6a5a81f073f7505d4367b 100644 (file)
@@ -598,7 +598,7 @@ void InitElementGraphicInfo()
     int default_direction_crumbled[NUM_DIRECTIONS];
 
     if (default_graphic == -1)
-      default_graphic = IMG_CHAR_QUESTION;
+      default_graphic = IMG_UNKNOWN;
     if (default_crumbled == -1)
       default_crumbled = IMG_EMPTY;
 
@@ -732,8 +732,8 @@ void InitElementGraphicInfo()
   if (options.verbose)
   {
     for (i = 0; i < MAX_NUM_ELEMENTS; i++)
-      if (element_info[i].graphic[ACTION_DEFAULT] == IMG_CHAR_QUESTION &&
-         i != EL_CHAR_QUESTION)
+      if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
+         i != EL_UNKNOWN)
        Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
              element_info[i].token_name, i);
   }
@@ -2084,6 +2084,11 @@ void InitElementPropertiesStatic()
     -1
   };
 
+  static int ep_protected[] =
+  {
+    -1
+  };
+
   static int ep_player[] =
   {
     EL_PLAYER_1,
@@ -2164,6 +2169,7 @@ void InitElementPropertiesStatic()
     EL_BD_BUTTERFLY_4,
     EL_BD_AMOEBA,
     EL_CHAR_QUESTION,
+    EL_UNKNOWN,
     -1
   };
 
@@ -2856,6 +2862,7 @@ void InitElementPropertiesStatic()
     { ep_can_explode_1x1,      EP_CAN_EXPLODE_1X1      },
     { ep_pushable,             EP_PUSHABLE             },
     { ep_can_explode_dyna,     EP_CAN_EXPLODE_DYNA     },
+    { ep_protected,            EP_PROTECTED            },
 
     { ep_player,               EP_PLAYER               },
     { ep_can_pass_magic_wall,  EP_CAN_PASS_MAGIC_WALL  },
@@ -3080,6 +3087,10 @@ void InitElementPropertiesEngine(int engine_version)
       SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
                                            IS_INDESTRUCTIBLE(i)));
 
+    /* ---------- PROTECTED ------------------------------------------------ */
+    if (IS_ACCESSIBLE_INSIDE(i))
+      SET_PROPERTY(i, EP_PROTECTED, TRUE);
+
     /* ---------- EXPLOSION_PROOF ------------------------------------------ */
     if (i == EL_FLAMES)
       SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
@@ -3087,8 +3098,7 @@ void InitElementPropertiesEngine(int engine_version)
       SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
     else
       SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
-                                          !IS_WALKABLE_OVER(i) &&
-                                          !IS_WALKABLE_UNDER(i)));
+                                          IS_PROTECTED(i)));
 
     if (IS_CUSTOM_ELEMENT(i))
     {
@@ -3119,6 +3129,11 @@ void InitElementPropertiesEngine(int engine_version)
     SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
                                         !CAN_EXPLODE_1X1(i) &&
                                         !CAN_EXPLODE_DYNA(i)));
+
+    /* ---------- SP_PORT -------------------------------------------------- */
+    SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
+                                IS_PASSABLE_INSIDE(i)));
+
 #if 0
     if (i == EL_CUSTOM_START + 253)
       printf("::: %d, %d, %d -> %d\n",
@@ -3208,7 +3223,8 @@ void InitElementPropertiesEngine(int engine_version)
 #endif
 
   /* this is needed because some graphics depend on element properties */
-  InitElementGraphicInfo();
+  if (game_status == GAME_MODE_PLAYING)
+    InitElementGraphicInfo();
 }
 
 static void InitGlobal()