static void InitSoundInfo()
{
+#if 0
struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
int num_property_mappings = getSoundListPropertyMappingSize();
+#endif
int *sound_effect_properties;
int num_sounds = getSoundListSize();
int i, j;
free(sound_effect_properties);
+#if 0
+ /* !!! now handled in InitElementSoundInfo() !!! */
/* initialize element/sound mapping from dynamic configuration */
for (i=0; i < num_property_mappings; i++)
{
if (action < 0)
action = ACTION_DEFAULT;
+ printf("::: %d: %d, %d, %d ['%s']\n",
+ i, element, action, sound, element_info[element].token_name);
+
element_info[element].sound[action] = sound;
}
+#endif
#if 0
/* TEST ONLY */